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- <root>
- <!--
- Microsoft ResX Schema
-
- Version 2.0
-
- The primary goals of this format is to allow a simple XML format
- that is mostly human readable. The generation and parsing of the
- various data types are done through the TypeConverter classes
- associated with the data types.
-
- Example:
-
- ... ado.net/XML headers & schema ...
- <resheader name="resmimetype">text/microsoft-resx</resheader>
- <resheader name="version">2.0</resheader>
- <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
- <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
- <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
- <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
- <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
- <value>[base64 mime encoded serialized .NET Framework object]</value>
- </data>
- <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
- <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
- <comment>This is a comment</comment>
- </data>
-
- There are any number of "resheader" rows that contain simple
- name/value pairs.
-
- Each data row contains a name, and value. The row also contains a
- type or mimetype. Type corresponds to a .NET class that support
- text/value conversion through the TypeConverter architecture.
- Classes that don't support this are serialized and stored with the
- mimetype set.
-
- The mimetype is used for serialized objects, and tells the
- ResXResourceReader how to depersist the object. This is currently not
- extensible. For a given mimetype the value must be set accordingly:
-
- Note - application/x-microsoft.net.object.binary.base64 is the format
- that the ResXResourceWriter will generate, however the reader can
- read any of the formats listed below.
-
- mimetype: application/x-microsoft.net.object.binary.base64
- value : The object must be serialized with
- : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
- : and then encoded with base64 encoding.
-
- mimetype: application/x-microsoft.net.object.soap.base64
- value : The object must be serialized with
- : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
- : and then encoded with base64 encoding.
- mimetype: application/x-microsoft.net.object.bytearray.base64
- value : The object must be serialized into a byte array
- : using a System.ComponentModel.TypeConverter
- : and then encoded with base64 encoding.
- -->
- <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
- <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
- <xsd:element name="root" msdata:IsDataSet="true">
- <xsd:complexType>
- <xsd:choice maxOccurs="unbounded">
- <xsd:element name="metadata">
- <xsd:complexType>
- <xsd:sequence>
- <xsd:element name="value" type="xsd:string" minOccurs="0" />
- </xsd:sequence>
- <xsd:attribute name="name" use="required" type="xsd:string" />
- <xsd:attribute name="type" type="xsd:string" />
- <xsd:attribute name="mimetype" type="xsd:string" />
- <xsd:attribute ref="xml:space" />
- </xsd:complexType>
- </xsd:element>
- <xsd:element name="assembly">
- <xsd:complexType>
- <xsd:attribute name="alias" type="xsd:string" />
- <xsd:attribute name="name" type="xsd:string" />
- </xsd:complexType>
- </xsd:element>
- <xsd:element name="data">
- <xsd:complexType>
- <xsd:sequence>
- <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
- <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
- </xsd:sequence>
- <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
- <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
- <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
- <xsd:attribute ref="xml:space" />
- </xsd:complexType>
- </xsd:element>
- <xsd:element name="resheader">
- <xsd:complexType>
- <xsd:sequence>
- <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
- </xsd:sequence>
- <xsd:attribute name="name" type="xsd:string" use="required" />
- </xsd:complexType>
- </xsd:element>
- </xsd:choice>
- </xsd:complexType>
- </xsd:element>
- </xsd:schema>
- <resheader name="resmimetype">
- <value>text/microsoft-resx</value>
- </resheader>
- <resheader name="version">
- <value>2.0</value>
- </resheader>
- <resheader name="reader">
- <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
- </resheader>
- <resheader name="writer">
- <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
- </resheader>
- <data name="A" xml:space="preserve">
- <value>Buttons.A:</value>
- </data>
- <data name="B" xml:space="preserve">
- <value>Buttons.B:</value>
- </data>
- <data name="Back" xml:space="preserve">
- <value>Buttons.Back:</value>
- </data>
- <data name="BothVibrationMotors" xml:space="preserve">
- <value>Supports Left and Right Vibration Motors</value>
- </data>
- <data name="ButtonPressed" xml:space="preserve">
- <value>Pressed</value>
- </data>
- <data name="ButtonReleased" xml:space="preserve">
- <value>Released</value>
- </data>
- <data name="DeadZoneInstructions" xml:space="preserve">
- <value>Hold START to Change Dead Zone</value>
- </data>
- <data name="Disconnected" xml:space="preserve">
- <value>(Disconnected)</value>
- </data>
- <data name="DPadDown" xml:space="preserve">
- <value>DPad.Down:</value>
- </data>
- <data name="DPadLeft" xml:space="preserve">
- <value>DPad.Left:</value>
- </data>
- <data name="DPadRight" xml:space="preserve">
- <value>DPad.Right:</value>
- </data>
- <data name="DPadUp" xml:space="preserve">
- <value>DPad.Up:</value>
- </data>
- <data name="ExitInstructions" xml:space="preserve">
- <value>Hold BACK to Exit</value>
- </data>
- <data name="LeftShoulder" xml:space="preserve">
- <value>Buttons.LeftShoulder:</value>
- </data>
- <data name="LeftStick" xml:space="preserve">
- <value>Buttons.LeftStick:</value>
- </data>
- <data name="LeftThumbstickX" xml:space="preserve">
- <value>Thumbsticks.Left.X:</value>
- </data>
- <data name="LeftThumbstickY" xml:space="preserve">
- <value>Thumbsticks.Left.Y:</value>
- </data>
- <data name="LeftTrigger" xml:space="preserve">
- <value>Triggers.Left:</value>
- </data>
- <data name="LeftVibrationMotor" xml:space="preserve">
- <value>Supports Left Vibration Motor Only</value>
- </data>
- <data name="NoVibration" xml:space="preserve">
- <value>No Vibration Support</value>
- </data>
- <data name="PacketNumber" xml:space="preserve">
- <value>PacketNumber:</value>
- </data>
- <data name="RightShoulder" xml:space="preserve">
- <value>Buttons.RightShoulder:</value>
- </data>
- <data name="RightStick" xml:space="preserve">
- <value>Buttons.RightStick:</value>
- </data>
- <data name="RightThumbstickX" xml:space="preserve">
- <value>Thumbsticks.Right.X:</value>
- </data>
- <data name="RightThumbstickY" xml:space="preserve">
- <value>Thumbsticks.Right.Y:</value>
- </data>
- <data name="RightTrigger" xml:space="preserve">
- <value>Triggers.Right:</value>
- </data>
- <data name="RightVibrationMotor" xml:space="preserve">
- <value>Supports Right Vibration Motor Only</value>
- </data>
- <data name="Start" xml:space="preserve">
- <value>Buttons.Start:</value>
- </data>
- <data name="Title" xml:space="preserve">
- <value>Controller </value>
- <comment>Prefix on the data title.</comment>
- </data>
- <data name="X" xml:space="preserve">
- <value>Buttons.X:</value>
- </data>
- <data name="Y" xml:space="preserve">
- <value>Buttons.Y:</value>
- </data>
- </root>
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