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- #region File Description
- //-----------------------------------------------------------------------------
- // Program.cs
- //
- //-----------------------------------------------------------------------------
- #endregion
- #region License
- /*
- Microsoft Public License (Ms-PL)
- MonoGame - Copyright © 2009 The MonoGame Team
- All rights reserved.
- This license governs use of the accompanying software. If you use the software, you accept this license. If you do not
- accept the license, do not use the software.
- 1. Definitions
- The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning here as under
- U.S. copyright law.
- A "contribution" is the original software, or any additions or changes to the software.
- A "contributor" is any person that distributes its contribution under this license.
- "Licensed patents" are a contributor's patent claims that read directly on its contribution.
- 2. Grant of Rights
- (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations in section 3,
- each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution or any derivative works that you create.
- (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in section 3,
- each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution in the software or derivative works of the contribution in the software.
- 3. Conditions and Limitations
- (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
- (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software,
- your patent license from such contributor to the software ends automatically.
- (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
- notices that are present in the software.
- (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
- a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or object
- code form, you may only do so under a license that complies with this license.
- (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees
- or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the extent
- permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a particular
- purpose and non-infringement.
- */
- #endregion License
-
- #region Using Statements
- using System;
- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.GamerServices;
- using Microsoft.Xna.Framework.Graphics;
- using Microsoft.Xna.Framework.Input;
- using Microsoft.Xna.Framework.Net;
- #if MONOMAC
- using MonoMac.Foundation;
- using MonoMac.AppKit;
- using MonoMac.ObjCRuntime;
- #endif
- #endregion
- namespace NetRumble
- {
- #region Entry Point
- #if MONOMAC
- static class Program
- {
- /// <summary>
- /// The main entry point for the application.
- /// </summary>
- static void Main (string[] args)
- {
- NSApplication.Init ();
-
- using (var p = new NSAutoreleasePool ()) {
- NSApplication.SharedApplication.Delegate = new AppDelegate();
- NSApplication.Main(args);
- }
- }
- }
-
- class AppDelegate : NSApplicationDelegate
- {
- NetRumbleGame game;
- public override void FinishedLaunching (MonoMac.Foundation.NSObject notification)
- {
- game = new NetRumbleGame();
- game.Run();
- }
-
- public override bool ApplicationShouldTerminateAfterLastWindowClosed (NSApplication sender)
- {
- return true;
- }
- }
- #else
- static class Program
- {
- /// <summary>
- /// The main entry point for the application.
- /// </summary>
- static void Main(string[] args)
- {
- //MonoGameNetworkConfiguration.Broadcast = System.Net.IPAddress.Parse("192.168.83.254");
- using (NetRumbleGame game = new NetRumbleGame())
- {
- game.Run();
- }
- }
- }
- #endif
-
- #endregion
- }
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