Resources.Designer.cs 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433
  1. //------------------------------------------------------------------------------
  2. // <auto-generated>
  3. // This code was generated by a tool.
  4. // Runtime Version:4.0.30319.1
  5. //
  6. // Changes to this file may cause incorrect behavior and will be lost if
  7. // the code is regenerated.
  8. // </auto-generated>
  9. //------------------------------------------------------------------------------
  10. namespace NetworkStateManagement {
  11. using System;
  12. /// <summary>
  13. /// A strongly-typed resource class, for looking up localized strings, etc.
  14. /// </summary>
  15. // This class was auto-generated by the StronglyTypedResourceBuilder
  16. // class via a tool like ResGen or Visual Studio.
  17. // To add or remove a member, edit your .ResX file then rerun ResGen
  18. // with the /str option, or rebuild your VS project.
  19. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
  20. [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
  21. [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
  22. internal class Resources {
  23. private static global::System.Resources.ResourceManager resourceMan;
  24. private static global::System.Globalization.CultureInfo resourceCulture;
  25. [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
  26. internal Resources() {
  27. }
  28. /// <summary>
  29. /// Returns the cached ResourceManager instance used by this class.
  30. /// </summary>
  31. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  32. internal static global::System.Resources.ResourceManager ResourceManager {
  33. get {
  34. if (object.ReferenceEquals(resourceMan, null)) {
  35. global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("NetworkStateManagement.Resources", typeof(Resources).Assembly);
  36. resourceMan = temp;
  37. }
  38. return resourceMan;
  39. }
  40. }
  41. /// <summary>
  42. /// Overrides the current thread's CurrentUICulture property for all
  43. /// resource lookups using this strongly typed resource class.
  44. /// </summary>
  45. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  46. internal static global::System.Globalization.CultureInfo Culture {
  47. get {
  48. return resourceCulture;
  49. }
  50. set {
  51. resourceCulture = value;
  52. }
  53. }
  54. /// <summary>
  55. /// Looks up a localized string similar to Back.
  56. /// </summary>
  57. internal static string Back {
  58. get {
  59. return ResourceManager.GetString("Back", resourceCulture);
  60. }
  61. }
  62. /// <summary>
  63. /// Looks up a localized string similar to Are you sure you want to end this session?.
  64. /// </summary>
  65. internal static string ConfirmEndSession {
  66. get {
  67. return ResourceManager.GetString("ConfirmEndSession", resourceCulture);
  68. }
  69. }
  70. /// <summary>
  71. /// Looks up a localized string similar to Are you sure you want to exit this sample?.
  72. /// </summary>
  73. internal static string ConfirmExitSample {
  74. get {
  75. return ResourceManager.GetString("ConfirmExitSample", resourceCulture);
  76. }
  77. }
  78. /// <summary>
  79. /// Looks up a localized string similar to Are you sure you want to start the game,
  80. ///even though not all players are ready?.
  81. /// </summary>
  82. internal static string ConfirmForceStartGame {
  83. get {
  84. return ResourceManager.GetString("ConfirmForceStartGame", resourceCulture);
  85. }
  86. }
  87. /// <summary>
  88. /// Looks up a localized string similar to Are you sure you want to leave this session?.
  89. /// </summary>
  90. internal static string ConfirmLeaveSession {
  91. get {
  92. return ResourceManager.GetString("ConfirmLeaveSession", resourceCulture);
  93. }
  94. }
  95. /// <summary>
  96. /// Looks up a localized string similar to Online gameplay is not available in trial mode.
  97. ///Would you like to purchase this game?.
  98. /// </summary>
  99. internal static string ConfirmMarketplace {
  100. get {
  101. return ResourceManager.GetString("ConfirmMarketplace", resourceCulture);
  102. }
  103. }
  104. /// <summary>
  105. /// Looks up a localized string similar to Are you sure you want to quit this game?.
  106. /// </summary>
  107. internal static string ConfirmQuitGame {
  108. get {
  109. return ResourceManager.GetString("ConfirmQuitGame", resourceCulture);
  110. }
  111. }
  112. /// <summary>
  113. /// Looks up a localized string similar to Create Session.
  114. /// </summary>
  115. internal static string CreateSession {
  116. get {
  117. return ResourceManager.GetString("CreateSession", resourceCulture);
  118. }
  119. }
  120. /// <summary>
  121. /// Looks up a localized string similar to End Session.
  122. /// </summary>
  123. internal static string EndSession {
  124. get {
  125. return ResourceManager.GetString("EndSession", resourceCulture);
  126. }
  127. }
  128. /// <summary>
  129. /// Looks up a localized string similar to Lost connection to the network session.
  130. /// </summary>
  131. internal static string ErrorDisconnected {
  132. get {
  133. return ResourceManager.GetString("ErrorDisconnected", resourceCulture);
  134. }
  135. }
  136. /// <summary>
  137. /// Looks up a localized string similar to You must sign in a suitable gamer profile
  138. ///in order to access this functionality.
  139. /// </summary>
  140. internal static string ErrorGamerPrivilege {
  141. get {
  142. return ResourceManager.GetString("ErrorGamerPrivilege", resourceCulture);
  143. }
  144. }
  145. /// <summary>
  146. /// Looks up a localized string similar to Host ended the session.
  147. /// </summary>
  148. internal static string ErrorHostEndedSession {
  149. get {
  150. return ResourceManager.GetString("ErrorHostEndedSession", resourceCulture);
  151. }
  152. }
  153. /// <summary>
  154. /// Looks up a localized string similar to There was an error while
  155. ///accessing the network.
  156. /// </summary>
  157. internal static string ErrorNetwork {
  158. get {
  159. return ResourceManager.GetString("ErrorNetwork", resourceCulture);
  160. }
  161. }
  162. /// <summary>
  163. /// Looks up a localized string similar to Networking is turned
  164. ///off or not connected.
  165. /// </summary>
  166. internal static string ErrorNetworkNotAvailable {
  167. get {
  168. return ResourceManager.GetString("ErrorNetworkNotAvailable", resourceCulture);
  169. }
  170. }
  171. /// <summary>
  172. /// Looks up a localized string similar to Host kicked you out of the session.
  173. /// </summary>
  174. internal static string ErrorRemovedByHost {
  175. get {
  176. return ResourceManager.GetString("ErrorRemovedByHost", resourceCulture);
  177. }
  178. }
  179. /// <summary>
  180. /// Looks up a localized string similar to This session is already full.
  181. /// </summary>
  182. internal static string ErrorSessionFull {
  183. get {
  184. return ResourceManager.GetString("ErrorSessionFull", resourceCulture);
  185. }
  186. }
  187. /// <summary>
  188. /// Looks up a localized string similar to Session not found. It may have ended,
  189. ///or there may be no network connectivity
  190. ///between the local machine and session host.
  191. /// </summary>
  192. internal static string ErrorSessionNotFound {
  193. get {
  194. return ResourceManager.GetString("ErrorSessionNotFound", resourceCulture);
  195. }
  196. }
  197. /// <summary>
  198. /// Looks up a localized string similar to You must wait for the host to return to
  199. ///the lobby before you can join this session.
  200. /// </summary>
  201. internal static string ErrorSessionNotJoinable {
  202. get {
  203. return ResourceManager.GetString("ErrorSessionNotJoinable", resourceCulture);
  204. }
  205. }
  206. /// <summary>
  207. /// Looks up a localized string similar to This functionality is not available in trial mode.
  208. /// </summary>
  209. internal static string ErrorTrialMode {
  210. get {
  211. return ResourceManager.GetString("ErrorTrialMode", resourceCulture);
  212. }
  213. }
  214. /// <summary>
  215. /// Looks up a localized string similar to An unknown error occurred.
  216. /// </summary>
  217. internal static string ErrorUnknown {
  218. get {
  219. return ResourceManager.GetString("ErrorUnknown", resourceCulture);
  220. }
  221. }
  222. /// <summary>
  223. /// Looks up a localized string similar to Exit.
  224. /// </summary>
  225. internal static string Exit {
  226. get {
  227. return ResourceManager.GetString("Exit", resourceCulture);
  228. }
  229. }
  230. /// <summary>
  231. /// Looks up a localized string similar to Find Sessions.
  232. /// </summary>
  233. internal static string FindSessions {
  234. get {
  235. return ResourceManager.GetString("FindSessions", resourceCulture);
  236. }
  237. }
  238. /// <summary>
  239. /// Looks up a localized string similar to (host).
  240. /// </summary>
  241. internal static string HostSuffix {
  242. get {
  243. return ResourceManager.GetString("HostSuffix", resourceCulture);
  244. }
  245. }
  246. /// <summary>
  247. /// Looks up a localized string similar to Join Session.
  248. /// </summary>
  249. internal static string JoinSession {
  250. get {
  251. return ResourceManager.GetString("JoinSession", resourceCulture);
  252. }
  253. }
  254. /// <summary>
  255. /// Looks up a localized string similar to Leave Session.
  256. /// </summary>
  257. internal static string LeaveSession {
  258. get {
  259. return ResourceManager.GetString("LeaveSession", resourceCulture);
  260. }
  261. }
  262. /// <summary>
  263. /// Looks up a localized string similar to Loading.
  264. /// </summary>
  265. internal static string Loading {
  266. get {
  267. return ResourceManager.GetString("Loading", resourceCulture);
  268. }
  269. }
  270. /// <summary>
  271. /// Looks up a localized string similar to Lobby.
  272. /// </summary>
  273. internal static string Lobby {
  274. get {
  275. return ResourceManager.GetString("Lobby", resourceCulture);
  276. }
  277. }
  278. /// <summary>
  279. /// Looks up a localized string similar to Main Menu.
  280. /// </summary>
  281. internal static string MainMenu {
  282. get {
  283. return ResourceManager.GetString("MainMenu", resourceCulture);
  284. }
  285. }
  286. /// <summary>
  287. /// Looks up a localized string similar to
  288. ///A button, Space, Enter = ok
  289. ///B button, Esc = cancel.
  290. /// </summary>
  291. internal static string MessageBoxUsage {
  292. get {
  293. return ResourceManager.GetString("MessageBoxUsage", resourceCulture);
  294. }
  295. }
  296. /// <summary>
  297. /// Looks up a localized string similar to {0} joined.
  298. /// </summary>
  299. internal static string MessageGamerJoined {
  300. get {
  301. return ResourceManager.GetString("MessageGamerJoined", resourceCulture);
  302. }
  303. }
  304. /// <summary>
  305. /// Looks up a localized string similar to {0} left.
  306. /// </summary>
  307. internal static string MessageGamerLeft {
  308. get {
  309. return ResourceManager.GetString("MessageGamerLeft", resourceCulture);
  310. }
  311. }
  312. /// <summary>
  313. /// Looks up a localized string similar to Networking....
  314. /// </summary>
  315. internal static string NetworkBusy {
  316. get {
  317. return ResourceManager.GetString("NetworkBusy", resourceCulture);
  318. }
  319. }
  320. /// <summary>
  321. /// Looks up a localized string similar to No sessions found.
  322. /// </summary>
  323. internal static string NoSessionsFound {
  324. get {
  325. return ResourceManager.GetString("NoSessionsFound", resourceCulture);
  326. }
  327. }
  328. /// <summary>
  329. /// Looks up a localized string similar to Paused.
  330. /// </summary>
  331. internal static string Paused {
  332. get {
  333. return ResourceManager.GetString("Paused", resourceCulture);
  334. }
  335. }
  336. /// <summary>
  337. /// Looks up a localized string similar to LIVE.
  338. /// </summary>
  339. internal static string PlayerMatch {
  340. get {
  341. return ResourceManager.GetString("PlayerMatch", resourceCulture);
  342. }
  343. }
  344. /// <summary>
  345. /// Looks up a localized string similar to Quit Game.
  346. /// </summary>
  347. internal static string QuitGame {
  348. get {
  349. return ResourceManager.GetString("QuitGame", resourceCulture);
  350. }
  351. }
  352. /// <summary>
  353. /// Looks up a localized string similar to Resume Game.
  354. /// </summary>
  355. internal static string ResumeGame {
  356. get {
  357. return ResourceManager.GetString("ResumeGame", resourceCulture);
  358. }
  359. }
  360. /// <summary>
  361. /// Looks up a localized string similar to Return to Lobby.
  362. /// </summary>
  363. internal static string ReturnToLobby {
  364. get {
  365. return ResourceManager.GetString("ReturnToLobby", resourceCulture);
  366. }
  367. }
  368. /// <summary>
  369. /// Looks up a localized string similar to Single Player.
  370. /// </summary>
  371. internal static string SinglePlayer {
  372. get {
  373. return ResourceManager.GetString("SinglePlayer", resourceCulture);
  374. }
  375. }
  376. /// <summary>
  377. /// Looks up a localized string similar to System Link.
  378. /// </summary>
  379. internal static string SystemLink {
  380. get {
  381. return ResourceManager.GetString("SystemLink", resourceCulture);
  382. }
  383. }
  384. }
  385. }