123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433 |
- //------------------------------------------------------------------------------
- // <auto-generated>
- // This code was generated by a tool.
- // Runtime Version:4.0.30319.1
- //
- // Changes to this file may cause incorrect behavior and will be lost if
- // the code is regenerated.
- // </auto-generated>
- //------------------------------------------------------------------------------
- namespace NetworkStateManagement {
- using System;
-
-
- /// <summary>
- /// A strongly-typed resource class, for looking up localized strings, etc.
- /// </summary>
- // This class was auto-generated by the StronglyTypedResourceBuilder
- // class via a tool like ResGen or Visual Studio.
- // To add or remove a member, edit your .ResX file then rerun ResGen
- // with the /str option, or rebuild your VS project.
- [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
- [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
- [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
- internal class Resources {
-
- private static global::System.Resources.ResourceManager resourceMan;
-
- private static global::System.Globalization.CultureInfo resourceCulture;
-
- [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
- internal Resources() {
- }
-
- /// <summary>
- /// Returns the cached ResourceManager instance used by this class.
- /// </summary>
- [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
- internal static global::System.Resources.ResourceManager ResourceManager {
- get {
- if (object.ReferenceEquals(resourceMan, null)) {
- global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("NetworkStateManagement.Resources", typeof(Resources).Assembly);
- resourceMan = temp;
- }
- return resourceMan;
- }
- }
-
- /// <summary>
- /// Overrides the current thread's CurrentUICulture property for all
- /// resource lookups using this strongly typed resource class.
- /// </summary>
- [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
- internal static global::System.Globalization.CultureInfo Culture {
- get {
- return resourceCulture;
- }
- set {
- resourceCulture = value;
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Back.
- /// </summary>
- internal static string Back {
- get {
- return ResourceManager.GetString("Back", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Are you sure you want to end this session?.
- /// </summary>
- internal static string ConfirmEndSession {
- get {
- return ResourceManager.GetString("ConfirmEndSession", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Are you sure you want to exit this sample?.
- /// </summary>
- internal static string ConfirmExitSample {
- get {
- return ResourceManager.GetString("ConfirmExitSample", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Are you sure you want to start the game,
- ///even though not all players are ready?.
- /// </summary>
- internal static string ConfirmForceStartGame {
- get {
- return ResourceManager.GetString("ConfirmForceStartGame", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Are you sure you want to leave this session?.
- /// </summary>
- internal static string ConfirmLeaveSession {
- get {
- return ResourceManager.GetString("ConfirmLeaveSession", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Online gameplay is not available in trial mode.
- ///Would you like to purchase this game?.
- /// </summary>
- internal static string ConfirmMarketplace {
- get {
- return ResourceManager.GetString("ConfirmMarketplace", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Are you sure you want to quit this game?.
- /// </summary>
- internal static string ConfirmQuitGame {
- get {
- return ResourceManager.GetString("ConfirmQuitGame", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Create Session.
- /// </summary>
- internal static string CreateSession {
- get {
- return ResourceManager.GetString("CreateSession", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to End Session.
- /// </summary>
- internal static string EndSession {
- get {
- return ResourceManager.GetString("EndSession", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Lost connection to the network session.
- /// </summary>
- internal static string ErrorDisconnected {
- get {
- return ResourceManager.GetString("ErrorDisconnected", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to You must sign in a suitable gamer profile
- ///in order to access this functionality.
- /// </summary>
- internal static string ErrorGamerPrivilege {
- get {
- return ResourceManager.GetString("ErrorGamerPrivilege", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Host ended the session.
- /// </summary>
- internal static string ErrorHostEndedSession {
- get {
- return ResourceManager.GetString("ErrorHostEndedSession", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to There was an error while
- ///accessing the network.
- /// </summary>
- internal static string ErrorNetwork {
- get {
- return ResourceManager.GetString("ErrorNetwork", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Networking is turned
- ///off or not connected.
- /// </summary>
- internal static string ErrorNetworkNotAvailable {
- get {
- return ResourceManager.GetString("ErrorNetworkNotAvailable", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Host kicked you out of the session.
- /// </summary>
- internal static string ErrorRemovedByHost {
- get {
- return ResourceManager.GetString("ErrorRemovedByHost", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to This session is already full.
- /// </summary>
- internal static string ErrorSessionFull {
- get {
- return ResourceManager.GetString("ErrorSessionFull", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Session not found. It may have ended,
- ///or there may be no network connectivity
- ///between the local machine and session host.
- /// </summary>
- internal static string ErrorSessionNotFound {
- get {
- return ResourceManager.GetString("ErrorSessionNotFound", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to You must wait for the host to return to
- ///the lobby before you can join this session.
- /// </summary>
- internal static string ErrorSessionNotJoinable {
- get {
- return ResourceManager.GetString("ErrorSessionNotJoinable", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to This functionality is not available in trial mode.
- /// </summary>
- internal static string ErrorTrialMode {
- get {
- return ResourceManager.GetString("ErrorTrialMode", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to An unknown error occurred.
- /// </summary>
- internal static string ErrorUnknown {
- get {
- return ResourceManager.GetString("ErrorUnknown", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Exit.
- /// </summary>
- internal static string Exit {
- get {
- return ResourceManager.GetString("Exit", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Find Sessions.
- /// </summary>
- internal static string FindSessions {
- get {
- return ResourceManager.GetString("FindSessions", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to (host).
- /// </summary>
- internal static string HostSuffix {
- get {
- return ResourceManager.GetString("HostSuffix", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Join Session.
- /// </summary>
- internal static string JoinSession {
- get {
- return ResourceManager.GetString("JoinSession", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Leave Session.
- /// </summary>
- internal static string LeaveSession {
- get {
- return ResourceManager.GetString("LeaveSession", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Loading.
- /// </summary>
- internal static string Loading {
- get {
- return ResourceManager.GetString("Loading", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Lobby.
- /// </summary>
- internal static string Lobby {
- get {
- return ResourceManager.GetString("Lobby", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Main Menu.
- /// </summary>
- internal static string MainMenu {
- get {
- return ResourceManager.GetString("MainMenu", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to
- ///A button, Space, Enter = ok
- ///B button, Esc = cancel.
- /// </summary>
- internal static string MessageBoxUsage {
- get {
- return ResourceManager.GetString("MessageBoxUsage", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to {0} joined.
- /// </summary>
- internal static string MessageGamerJoined {
- get {
- return ResourceManager.GetString("MessageGamerJoined", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to {0} left.
- /// </summary>
- internal static string MessageGamerLeft {
- get {
- return ResourceManager.GetString("MessageGamerLeft", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Networking....
- /// </summary>
- internal static string NetworkBusy {
- get {
- return ResourceManager.GetString("NetworkBusy", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to No sessions found.
- /// </summary>
- internal static string NoSessionsFound {
- get {
- return ResourceManager.GetString("NoSessionsFound", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Paused.
- /// </summary>
- internal static string Paused {
- get {
- return ResourceManager.GetString("Paused", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to LIVE.
- /// </summary>
- internal static string PlayerMatch {
- get {
- return ResourceManager.GetString("PlayerMatch", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Quit Game.
- /// </summary>
- internal static string QuitGame {
- get {
- return ResourceManager.GetString("QuitGame", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Resume Game.
- /// </summary>
- internal static string ResumeGame {
- get {
- return ResourceManager.GetString("ResumeGame", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Return to Lobby.
- /// </summary>
- internal static string ReturnToLobby {
- get {
- return ResourceManager.GetString("ReturnToLobby", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Single Player.
- /// </summary>
- internal static string SinglePlayer {
- get {
- return ResourceManager.GetString("SinglePlayer", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to System Link.
- /// </summary>
- internal static string SystemLink {
- get {
- return ResourceManager.GetString("SystemLink", resourceCulture);
- }
- }
- }
- }
|