ParticleSample.MacOS.csproj 3.6 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
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  3. <PropertyGroup>
  4. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  5. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  6. <ProductVersion>10.0.0</ProductVersion>
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  10. <OutputType>Exe</OutputType>
  11. <RootNamespace>ParticleSample</RootNamespace>
  12. <AssemblyName>ParticleSample</AssemblyName>
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  14. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
  15. <DebugSymbols>True</DebugSymbols>
  16. <DebugType>full</DebugType>
  17. <Optimize>False</Optimize>
  18. <OutputPath>bin\Debug</OutputPath>
  19. <DefineConstants>DEBUG;MONOMAC</DefineConstants>
  20. <ErrorReport>prompt</ErrorReport>
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  22. <PlatformTarget>x86</PlatformTarget>
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  30. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
  31. <DebugType>none</DebugType>
  32. <Optimize>False</Optimize>
  33. <OutputPath>bin\Release</OutputPath>
  34. <ErrorReport>prompt</ErrorReport>
  35. <WarningLevel>4</WarningLevel>
  36. <PlatformTarget>x86</PlatformTarget>
  37. <ConsolePause>False</ConsolePause>
  38. <EnableCodeSigning>False</EnableCodeSigning>
  39. <CreatePackage>False</CreatePackage>
  40. <EnablePackageSigning>False</EnablePackageSigning>
  41. <IncludeMonoRuntime>False</IncludeMonoRuntime>
  42. <UseSGen>False</UseSGen>
  43. </PropertyGroup>
  44. <ItemGroup>
  45. <Reference Include="System" />
  46. <Reference Include="System.Xml" />
  47. <Reference Include="System.Core" />
  48. <Reference Include="System.Xml.Linq" />
  49. <Reference Include="System.Drawing" />
  50. <Reference Include="MonoMac" />
  51. </ItemGroup>
  52. <ItemGroup>
  53. <None Include="Info.plist">
  54. </None>
  55. <None Include="Background.png" />
  56. <None Include="Game.ico" />
  57. <None Include="GameThumbnail.png" />
  58. <None Include="Content\explosion.png" />
  59. <None Include="Content\font.spritefont" />
  60. <None Include="Content\smoke.bmp" />
  61. </ItemGroup>
  62. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  63. <Import Project="$(MSBuildExtensionsPath)\Mono\MonoMac\v0.0\Mono.MonoMac.targets" />
  64. <ItemGroup>
  65. <Compile Include="ExplosionParticleSystem.cs" />
  66. <Compile Include="ExplosionSmokeParticleSystem.cs" />
  67. <Compile Include="Particle.cs" />
  68. <Compile Include="ParticleSampleGame.cs" />
  69. <Compile Include="ParticleSystem.cs" />
  70. <Compile Include="Program.cs" />
  71. <Compile Include="SmokePlumeParticleSystem.cs" />
  72. </ItemGroup>
  73. <ItemGroup>
  74. <Content Include="Content\explosion.xnb" />
  75. <Content Include="Content\font.xnb" />
  76. <Content Include="Content\smoke.xnb" />
  77. </ItemGroup>
  78. <ItemGroup>
  79. <ProjectReference Include="..\..\ThirdParty\Lidgren.Network\Lidgren.Network.MacOS.csproj">
  80. <Project>{AE483C29-042E-4226-BA52-D247CE7676DA}</Project>
  81. <Name>Lidgren.Network.MacOS</Name>
  82. </ProjectReference>
  83. <ProjectReference Include="..\..\MonoGame.Framework\MonoGame.Framework.MacOS.csproj">
  84. <Project>{36C538E6-C32A-4A8D-A39C-566173D7118E}</Project>
  85. <Name>MonoGame.Framework.MacOS</Name>
  86. </ProjectReference>
  87. </ItemGroup>
  88. </Project>