12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879 |
- <?xml version="1.0" encoding="utf-8"?>
- <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" DefaultTargets="Build">
- <PropertyGroup>
- <ProjectGuid>{B3DD03E0-4DEC-45A0-A481-2CF90A51C516}</ProjectGuid>
- <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
- <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
- <OutputType>Exe</OutputType>
- <RootNamespace>RenderTarget2D</RootNamespace>
- <AssemblyName>RenderTarget2D</AssemblyName>
- <AppDesignerFolder>Properties</AppDesignerFolder>
- <ProductVersion>10.0.0</ProductVersion>
- <SchemaVersion>2.0</SchemaVersion>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Platform)' == 'x86' ">
- <PlatformTarget>x86</PlatformTarget>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
- <OutputPath>bin\Debug\</OutputPath>
- <DebugSymbols>True</DebugSymbols>
- <DebugType>Full</DebugType>
- <Optimize>False</Optimize>
- <CheckForOverflowUnderflow>True</CheckForOverflowUnderflow>
- <DefineConstants>DEBUG;TRACE</DefineConstants>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
- <OutputPath>bin\Release\</OutputPath>
- <DebugSymbols>False</DebugSymbols>
- <DebugType>None</DebugType>
- <Optimize>True</Optimize>
- <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
- <DefineConstants>TRACE</DefineConstants>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
- <WarningLevel>4</WarningLevel>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
- <WarningLevel>4</WarningLevel>
- </PropertyGroup>
- <ItemGroup>
- <Reference Include="System" />
- <Reference Include="System.Core">
- <RequiredTargetFramework>3.5</RequiredTargetFramework>
- </Reference>
- <Reference Include="System.Data" />
- <Reference Include="System.Xml" />
- <Reference Include="OpenTK">
- <HintPath>..\..\..\..\OpenTK1.0\Binaries\OpenTK\Release\OpenTK.dll</HintPath>
- </Reference>
- </ItemGroup>
- <ItemGroup>
- <Compile Include="Game1.cs" />
- <Compile Include="Program.cs" />
- <Compile Include="Properties\AssemblyInfo.cs" />
- </ItemGroup>
- <ItemGroup>
- <Content Include="..\..\ThirdParty\GamepadConfig\SDL.dll">
- <Link>SDL.dll</Link>
- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
- </Content>
- </ItemGroup>
- <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" />
- <ItemGroup />
- <ItemGroup>
- <ProjectReference Include="..\..\MonoGame.Framework\MonoGame.Framework.WindowsGL.csproj">
- <Project>{7DE47032-A904-4C29-BD22-2D235E8D91BA}</Project>
- <Name>MonoGame.Framework.WindowsGL</Name>
- </ProjectReference>
- </ItemGroup>
- <ItemGroup>
- <Content Include="..\CompiledContent\Windows\Content\Textures\checker.xnb">
- <Link>Content\checker.xnb</Link>
- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
- </Content>
- <Content Include="..\CompiledContent\Windows\Content\Textures\logo.xnb">
- <Link>Content\logo.xnb</Link>
- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
- </Content>
- </ItemGroup>
- </Project>
|