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RenderTarget2D.Windows.csproj 3.3 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" DefaultTargets="Build">
  3. <PropertyGroup>
  4. <ProjectGuid>{B3DD03E0-4DEC-45A0-A481-2CF90A51C516}</ProjectGuid>
  5. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  6. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  7. <OutputType>Exe</OutputType>
  8. <RootNamespace>RenderTarget2D</RootNamespace>
  9. <AssemblyName>RenderTarget2D</AssemblyName>
  10. <AppDesignerFolder>Properties</AppDesignerFolder>
  11. <ProductVersion>10.0.0</ProductVersion>
  12. <SchemaVersion>2.0</SchemaVersion>
  13. </PropertyGroup>
  14. <PropertyGroup Condition=" '$(Platform)' == 'x86' ">
  15. <PlatformTarget>x86</PlatformTarget>
  16. </PropertyGroup>
  17. <PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
  18. <OutputPath>bin\Debug\</OutputPath>
  19. <DebugSymbols>True</DebugSymbols>
  20. <DebugType>Full</DebugType>
  21. <Optimize>False</Optimize>
  22. <CheckForOverflowUnderflow>True</CheckForOverflowUnderflow>
  23. <DefineConstants>DEBUG;TRACE</DefineConstants>
  24. </PropertyGroup>
  25. <PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
  26. <OutputPath>bin\Release\</OutputPath>
  27. <DebugSymbols>False</DebugSymbols>
  28. <DebugType>None</DebugType>
  29. <Optimize>True</Optimize>
  30. <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
  31. <DefineConstants>TRACE</DefineConstants>
  32. </PropertyGroup>
  33. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
  34. <WarningLevel>4</WarningLevel>
  35. </PropertyGroup>
  36. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
  37. <WarningLevel>4</WarningLevel>
  38. </PropertyGroup>
  39. <ItemGroup>
  40. <Reference Include="System" />
  41. <Reference Include="System.Core">
  42. <RequiredTargetFramework>3.5</RequiredTargetFramework>
  43. </Reference>
  44. <Reference Include="System.Data" />
  45. <Reference Include="System.Xml" />
  46. <Reference Include="OpenTK">
  47. <HintPath>..\..\..\..\OpenTK1.0\Binaries\OpenTK\Release\OpenTK.dll</HintPath>
  48. </Reference>
  49. </ItemGroup>
  50. <ItemGroup>
  51. <Compile Include="Game1.cs" />
  52. <Compile Include="Program.cs" />
  53. <Compile Include="Properties\AssemblyInfo.cs" />
  54. </ItemGroup>
  55. <ItemGroup>
  56. <Content Include="..\..\ThirdParty\GamepadConfig\SDL.dll">
  57. <Link>SDL.dll</Link>
  58. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  59. </Content>
  60. </ItemGroup>
  61. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" />
  62. <ItemGroup />
  63. <ItemGroup>
  64. <ProjectReference Include="..\..\MonoGame.Framework\MonoGame.Framework.WindowsGL.csproj">
  65. <Project>{7DE47032-A904-4C29-BD22-2D235E8D91BA}</Project>
  66. <Name>MonoGame.Framework.WindowsGL</Name>
  67. </ProjectReference>
  68. </ItemGroup>
  69. <ItemGroup>
  70. <Content Include="..\CompiledContent\Windows\Content\Textures\checker.xnb">
  71. <Link>Content\checker.xnb</Link>
  72. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  73. </Content>
  74. <Content Include="..\CompiledContent\Windows\Content\Textures\logo.xnb">
  75. <Link>Content\logo.xnb</Link>
  76. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  77. </Content>
  78. </ItemGroup>
  79. </Project>