RenderTarget2DSample.MacOS.csproj 3.6 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
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  3. <PropertyGroup>
  4. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  5. <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
  6. <ProductVersion>10.0.0</ProductVersion>
  7. <SchemaVersion>2.0</SchemaVersion>
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  10. <OutputType>Exe</OutputType>
  11. <RootNamespace>RenderTarget2DSample</RootNamespace>
  12. <AssemblyName>RenderTarget2DSample</AssemblyName>
  13. </PropertyGroup>
  14. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
  15. <DebugSymbols>True</DebugSymbols>
  16. <DebugType>full</DebugType>
  17. <Optimize>False</Optimize>
  18. <OutputPath>bin\Debug</OutputPath>
  19. <DefineConstants>DEBUG;MONOMAC</DefineConstants>
  20. <ErrorReport>prompt</ErrorReport>
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  29. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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  31. <Optimize>False</Optimize>
  32. <OutputPath>bin\Release</OutputPath>
  33. <ErrorReport>prompt</ErrorReport>
  34. <WarningLevel>4</WarningLevel>
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  36. <DefineConstants>MONOMAC</DefineConstants>
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  38. <CreatePackage>False</CreatePackage>
  39. <EnablePackageSigning>False</EnablePackageSigning>
  40. <IncludeMonoRuntime>False</IncludeMonoRuntime>
  41. <UseSGen>False</UseSGen>
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  43. <ItemGroup>
  44. <Reference Include="System" />
  45. <Reference Include="System.Xml" />
  46. <Reference Include="System.Core" />
  47. <Reference Include="System.Xml.Linq" />
  48. <Reference Include="System.Drawing" />
  49. <Reference Include="MonoMac" />
  50. </ItemGroup>
  51. <ItemGroup>
  52. <None Include="Info.plist">
  53. </None>
  54. </ItemGroup>
  55. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  56. <Import Project="$(MSBuildExtensionsPath)\Mono\MonoMac\v0.0\Mono.MonoMac.targets" />
  57. <ItemGroup>
  58. <Compile Include="Game1.cs" />
  59. <Compile Include="Program.cs" />
  60. </ItemGroup>
  61. <ItemGroup>
  62. <Content Include="Background.png" />
  63. <Content Include="Game.ico" />
  64. <Content Include="GameThumbnail.png" />
  65. <Content Include="..\CompiledContent\OSX\Content\Textures\logo.xnb">
  66. <Link>Content\logo.xnb</Link>
  67. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  68. </Content>
  69. <Content Include="..\CompiledContent\OSX\Content\Textures\checker.xnb">
  70. <Link>Content\checker.xnb</Link>
  71. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  72. </Content>
  73. </ItemGroup>
  74. <ItemGroup>
  75. <ProjectReference Include="..\..\MonoGame.Framework\MonoGame.Framework.MacOS.csproj">
  76. <Project>{36C538E6-C32A-4A8D-A39C-566173D7118E}</Project>
  77. <Name>MonoGame.Framework.MacOS</Name>
  78. </ProjectReference>
  79. <ProjectReference Include="..\..\ThirdParty\Lidgren.Network\Lidgren.Network.MacOS.csproj">
  80. <Project>{AE483C29-042E-4226-BA52-D247CE7676DA}</Project>
  81. <Name>Lidgren.Network.MacOS</Name>
  82. </ProjectReference>
  83. </ItemGroup>
  84. <ItemGroup>
  85. <Folder Include="Content\" />
  86. </ItemGroup>
  87. </Project>