RolePlayingGame.sln 3.0 KB

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  1. 
  2. Microsoft Visual Studio Solution File, Format Version 11.00
  3. # Visual Studio 2010
  4. Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RolePlayingGame", "RolePlayingGame.csproj", "{75200892-E593-49EE-82D5-F59DB45883AD}"
  5. EndProject
  6. Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame.Framework.MacOS", "..\..\MonoGame.Framework\MonoGame.Framework.MacOS.csproj", "{36C538E6-C32A-4A8D-A39C-566173D7118E}"
  7. EndProject
  8. Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lidgren.Network.MacOS", "..\..\..\ThirdParty\Lidgren.Network\Lidgren.Network.MacOS.csproj", "{AE483C29-042E-4226-BA52-D247CE7676DA}"
  9. EndProject
  10. Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RolePlayingGameData", "RolePlayingGameData\RolePlayingGameData.csproj", "{098BBC2D-63A6-4C22-8A30-E6C4F4FC0AC4}"
  11. EndProject
  12. Global
  13. GlobalSection(SolutionConfigurationPlatforms) = preSolution
  14. Debug|Any CPU = Debug|Any CPU
  15. Release|Any CPU = Release|Any CPU
  16. Distribution|Any CPU = Distribution|Any CPU
  17. EndGlobalSection
  18. GlobalSection(ProjectConfigurationPlatforms) = postSolution
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  20. {098BBC2D-63A6-4C22-8A30-E6C4F4FC0AC4}.Debug|Any CPU.Build.0 = Debug|Any CPU
  21. {098BBC2D-63A6-4C22-8A30-E6C4F4FC0AC4}.Distribution|Any CPU.ActiveCfg = Debug|Any CPU
  22. {098BBC2D-63A6-4C22-8A30-E6C4F4FC0AC4}.Distribution|Any CPU.Build.0 = Debug|Any CPU
  23. {098BBC2D-63A6-4C22-8A30-E6C4F4FC0AC4}.Release|Any CPU.ActiveCfg = Release|Any CPU
  24. {098BBC2D-63A6-4C22-8A30-E6C4F4FC0AC4}.Release|Any CPU.Build.0 = Release|Any CPU
  25. {36C538E6-C32A-4A8D-A39C-566173D7118E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
  26. {36C538E6-C32A-4A8D-A39C-566173D7118E}.Debug|Any CPU.Build.0 = Debug|Any CPU
  27. {36C538E6-C32A-4A8D-A39C-566173D7118E}.Distribution|Any CPU.ActiveCfg = Distribution|Any CPU
  28. {36C538E6-C32A-4A8D-A39C-566173D7118E}.Distribution|Any CPU.Build.0 = Distribution|Any CPU
  29. {36C538E6-C32A-4A8D-A39C-566173D7118E}.Release|Any CPU.ActiveCfg = Release|Any CPU
  30. {36C538E6-C32A-4A8D-A39C-566173D7118E}.Release|Any CPU.Build.0 = Release|Any CPU
  31. {75200892-E593-49EE-82D5-F59DB45883AD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
  32. {75200892-E593-49EE-82D5-F59DB45883AD}.Debug|Any CPU.Build.0 = Debug|Any CPU
  33. {75200892-E593-49EE-82D5-F59DB45883AD}.Release|Any CPU.ActiveCfg = Release|Any CPU
  34. {75200892-E593-49EE-82D5-F59DB45883AD}.Release|Any CPU.Build.0 = Release|Any CPU
  35. {AE483C29-042E-4226-BA52-D247CE7676DA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
  36. {AE483C29-042E-4226-BA52-D247CE7676DA}.Debug|Any CPU.Build.0 = Debug|Any CPU
  37. {AE483C29-042E-4226-BA52-D247CE7676DA}.Distribution|Any CPU.ActiveCfg = Debug|Any CPU
  38. {AE483C29-042E-4226-BA52-D247CE7676DA}.Distribution|Any CPU.Build.0 = Debug|Any CPU
  39. {AE483C29-042E-4226-BA52-D247CE7676DA}.Release|Any CPU.ActiveCfg = Release|Any CPU
  40. {AE483C29-042E-4226-BA52-D247CE7676DA}.Release|Any CPU.Build.0 = Release|Any CPU
  41. EndGlobalSection
  42. GlobalSection(MonoDevelopProperties) = preSolution
  43. StartupItem = RolePlayingGame.csproj
  44. EndGlobalSection
  45. EndGlobal