SamplesContentBuilderContent.contentproj 42 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
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  249. <Compile Include="Textures\smokeBtn.png">
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  254. <Compile Include="Textures\smokePuff.png">
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  259. <Compile Include="Textures\SoldierBeeWingFlap.png">
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  274. <Compile Include="Textures\Square.png">
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  279. <Compile Include="Textures\sunset.jpg">
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  299. <Compile Include="Textures\walkLegs.png">
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  304. <Compile Include="Textures\walkTorso.png">
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  309. <Compile Include="Textures\xboxControllerButtonB.png">
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  314. <Compile Include="Textures\xboxControllerButtonX.png">
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  440. <Processor>MGEffectProcessor</Processor>
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  443. <ItemGroup>
  444. <Compile Include="Wavs\10SecondCountdown.wav">
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  446. <Importer>WavImporter</Importer>
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  449. <Compile Include="Wavs\30SecondWarning.wav">
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  454. <Compile Include="Wavs\BeeBuzzing_Loop.wav">
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  459. <Compile Include="Wavs\BoulderHit.wav">
  460. <Name>BoulderHit</Name>
  461. <Importer>WavImporter</Importer>
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  1031. <Name>Pretzel</Name>
  1032. <Importer>TextureImporter</Importer>
  1033. <Processor>MGTextureProcessor</Processor>
  1034. </Compile>
  1035. <Compile Include="bonus\Strawberry.png">
  1036. <Name>Strawberry</Name>
  1037. <Importer>TextureImporter</Importer>
  1038. <Processor>MGTextureProcessor</Processor>
  1039. </Compile>
  1040. </ItemGroup>
  1041. <ItemGroup>
  1042. <Compile Include="sprites\Board.png">
  1043. <Name>Board</Name>
  1044. <Importer>TextureImporter</Importer>
  1045. <Processor>MGTextureProcessor</Processor>
  1046. </Compile>
  1047. <Compile Include="sprites\BoardFlash.png">
  1048. <Name>BoardFlash</Name>
  1049. <Importer>TextureImporter</Importer>
  1050. <Processor>MGTextureProcessor</Processor>
  1051. </Compile>
  1052. <Compile Include="sprites\Crump.png">
  1053. <Name>Crump</Name>
  1054. <Importer>TextureImporter</Importer>
  1055. <Processor>MGTextureProcessor</Processor>
  1056. </Compile>
  1057. <Compile Include="sprites\DyingSheetNew.png">
  1058. <Name>DyingSheetNew</Name>
  1059. <Importer>TextureImporter</Importer>
  1060. <Processor>MGTextureProcessor</Processor>
  1061. </Compile>
  1062. <Compile Include="sprites\ExtraLife.png">
  1063. <Name>ExtraLife</Name>
  1064. <Importer>TextureImporter</Importer>
  1065. <Processor>MGTextureProcessor</Processor>
  1066. </Compile>
  1067. <Compile Include="sprites\GhostBase.png">
  1068. <Name>GhostBase</Name>
  1069. <Importer>TextureImporter</Importer>
  1070. <Processor>MGTextureProcessor</Processor>
  1071. </Compile>
  1072. <Compile Include="sprites\GhostBase2.png">
  1073. <Name>GhostBase2</Name>
  1074. <Importer>TextureImporter</Importer>
  1075. <Processor>MGTextureProcessor</Processor>
  1076. </Compile>
  1077. <Compile Include="sprites\GhostChased.png">
  1078. <Name>GhostChased</Name>
  1079. <Importer>TextureImporter</Importer>
  1080. <Processor>MGTextureProcessor</Processor>
  1081. </Compile>
  1082. <Compile Include="sprites\GhostEyes.png">
  1083. <Name>GhostEyes</Name>
  1084. <Importer>TextureImporter</Importer>
  1085. <Processor>MGTextureProcessor</Processor>
  1086. </Compile>
  1087. <Compile Include="sprites\GhostEyesCenter.png">
  1088. <Name>GhostEyesCenter</Name>
  1089. <Importer>TextureImporter</Importer>
  1090. <Processor>MGTextureProcessor</Processor>
  1091. </Compile>
  1092. <Compile Include="sprites\PacManEating1.png">
  1093. <Name>PacManEating1</Name>
  1094. <Importer>TextureImporter</Importer>
  1095. <Processor>MGTextureProcessor</Processor>
  1096. </Compile>
  1097. <Compile Include="sprites\PacManEating2.png">
  1098. <Name>PacManEating2</Name>
  1099. <Importer>TextureImporter</Importer>
  1100. <Processor>MGTextureProcessor</Processor>
  1101. </Compile>
  1102. <Compile Include="sprites\PacManEating3.png">
  1103. <Name>PacManEating3</Name>
  1104. <Importer>TextureImporter</Importer>
  1105. <Processor>MGTextureProcessor</Processor>
  1106. </Compile>
  1107. <Compile Include="sprites\PacManEating4.png">
  1108. <Name>PacManEating4</Name>
  1109. <Importer>TextureImporter</Importer>
  1110. <Processor>MGTextureProcessor</Processor>
  1111. </Compile>
  1112. <Compile Include="sprites\PacManEating5.png">
  1113. <Name>PacManEating5</Name>
  1114. <Importer>TextureImporter</Importer>
  1115. <Processor>MGTextureProcessor</Processor>
  1116. </Compile>
  1117. <Compile Include="sprites\PacManEating6.png">
  1118. <Name>PacManEating6</Name>
  1119. <Importer>TextureImporter</Importer>
  1120. <Processor>MGTextureProcessor</Processor>
  1121. </Compile>
  1122. <Compile Include="sprites\PacManEating7.png">
  1123. <Name>PacManEating7</Name>
  1124. <Importer>TextureImporter</Importer>
  1125. <Processor>MGTextureProcessor</Processor>
  1126. </Compile>
  1127. <Compile Include="sprites\PacManEating8.png">
  1128. <Name>PacManEating8</Name>
  1129. <Importer>TextureImporter</Importer>
  1130. <Processor>MGTextureProcessor</Processor>
  1131. </Compile>
  1132. <Compile Include="sprites\PacManEating9.png">
  1133. <Name>PacManEating9</Name>
  1134. <Importer>TextureImporter</Importer>
  1135. <Processor>MGTextureProcessor</Processor>
  1136. </Compile>
  1137. <Compile Include="sprites\PowerPill.png">
  1138. <Name>PowerPill</Name>
  1139. <Importer>TextureImporter</Importer>
  1140. <Processor>MGTextureProcessor</Processor>
  1141. </Compile>
  1142. <Compile Include="sprites\Selection.png">
  1143. <Name>Selection</Name>
  1144. <Importer>TextureImporter</Importer>
  1145. <Processor>MGTextureProcessor</Processor>
  1146. </Compile>
  1147. <Compile Include="sprites\Title.png">
  1148. <Name>Title</Name>
  1149. <Importer>TextureImporter</Importer>
  1150. <Processor>MGTextureProcessor</Processor>
  1151. </Compile>
  1152. </ItemGroup>
  1153. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
  1154. <!--
  1155. To modify your build process, add your task inside one of the targets below and uncomment it.
  1156. Other similar extension points exist, see Microsoft.Common.targets.
  1157. <Target Name="BeforeBuild">
  1158. </Target>
  1159. <Target Name="AfterBuild">
  1160. </Target>
  1161. -->
  1162. </Project>