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Sound.Android.csproj 3.7 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  5. <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
  6. <ProductVersion>8.0.30703</ProductVersion>
  7. <SchemaVersion>2.0</SchemaVersion>
  8. <ProjectGuid>{E2B6ED3C-A769-47AF-9605-A7410F194B1C}</ProjectGuid>
  9. <ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  10. <OutputType>Library</OutputType>
  11. <AppDesignerFolder>Properties</AppDesignerFolder>
  12. <RootNamespace>Sound</RootNamespace>
  13. <AssemblyName>Sound</AssemblyName>
  14. <FileAlignment>512</FileAlignment>
  15. <AndroidApplication>true</AndroidApplication>
  16. <AndroidResgenFile>Resources\Resource.Designer.cs</AndroidResgenFile>
  17. <GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
  18. </PropertyGroup>
  19. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
  20. <DebugSymbols>true</DebugSymbols>
  21. <DebugType>full</DebugType>
  22. <Optimize>false</Optimize>
  23. <OutputPath>bin\Debug\</OutputPath>
  24. <DefineConstants>TRACE;DEBUG;ANDROID</DefineConstants>
  25. <ErrorReport>prompt</ErrorReport>
  26. <WarningLevel>4</WarningLevel>
  27. <AndroidLinkMode>None</AndroidLinkMode>
  28. </PropertyGroup>
  29. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
  30. <DebugType>pdbonly</DebugType>
  31. <Optimize>true</Optimize>
  32. <OutputPath>bin\Release\</OutputPath>
  33. <DefineConstants>TRACE;ANDROID</DefineConstants>
  34. <ErrorReport>prompt</ErrorReport>
  35. <WarningLevel>4</WarningLevel>
  36. <AndroidUseSharedRuntime>false</AndroidUseSharedRuntime>
  37. <AndroidLinkMode>SdkOnly</AndroidLinkMode>
  38. </PropertyGroup>
  39. <ItemGroup>
  40. <Reference Include="Mono.Android" />
  41. <Reference Include="mscorlib" />
  42. <Reference Include="OpenTK" />
  43. <Reference Include="System" />
  44. <Reference Include="System.Core" />
  45. <Reference Include="System.Xml" />
  46. </ItemGroup>
  47. <ItemGroup>
  48. <Compile Include="..\..\Linux\Sound\Game1.cs">
  49. <Link>Game1.cs</Link>
  50. </Compile>
  51. <Compile Include="Activity1.cs" />
  52. <Compile Include="Resources\Resource.Designer.cs" />
  53. <Compile Include="Properties\AssemblyInfo.cs" />
  54. </ItemGroup>
  55. <ItemGroup>
  56. <AndroidResource Include="Resources\Drawable\Icon.png" />
  57. </ItemGroup>
  58. <ItemGroup>
  59. <AndroidResource Include="Resources\Drawable\Splash.png" />
  60. </ItemGroup>
  61. <ItemGroup>
  62. <AndroidResource Include="Resources\Values\Styles.xml" />
  63. </ItemGroup>
  64. <ItemGroup>
  65. <ProjectReference Include="..\..\MonoGame.Framework\MonoGame.Framework.Android.csproj">
  66. <Project>{BA9476CF-99BA-4D03-92F2-73D2C5E58883}</Project>
  67. <Name>MonoGame.Framework.Android</Name>
  68. </ProjectReference>
  69. <ProjectReference Include="..\..\..\ThirdParty\Lidgren.Network\Lidgren.Network.Android.csproj">
  70. <Project>{565129E0-4EE5-4F6F-B403-C3484C9740BE}</Project>
  71. <Name>Lidgren.Network.Android</Name>
  72. </ProjectReference>
  73. </ItemGroup>
  74. <ItemGroup>
  75. <AndroidAsset Include="Content\SpriteFont1.xnb">
  76. <Link>Assets\Content\SpriteFont1.xnb</Link>
  77. </AndroidAsset>
  78. </ItemGroup>
  79. <ItemGroup>
  80. <AndroidAsset Include="Assets\Content\Explosion1.mp3" />
  81. </ItemGroup>
  82. <Import Project="$(MSBuildExtensionsPath)\Novell\Novell.MonoDroid.CSharp.targets" />
  83. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  84. Other similar extension points exist, see Microsoft.Common.targets.
  85. <Target Name="BeforeBuild">
  86. </Target>
  87. <Target Name="AfterBuild">
  88. </Target>
  89. -->
  90. </Project>