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SpriteEffects.sln 1.7 KB

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  1. 
  2. Microsoft Visual Studio Solution File, Format Version 11.00
  3. # Visual Studio 2010
  4. Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpriteEffects", "SpriteEffects.csproj", "{3B9ABB34-4D0F-4CFD-A02D-30D5569A060B}"
  5. EndProject
  6. Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame.Framework.MacOS", "..\..\MonoGame.Framework\MonoGame.Framework.MacOS.csproj", "{36C538E6-C32A-4A8D-A39C-566173D7118E}"
  7. EndProject
  8. Global
  9. GlobalSection(SolutionConfigurationPlatforms) = preSolution
  10. Debug|Any CPU = Debug|Any CPU
  11. Release|Any CPU = Release|Any CPU
  12. Distribution|Any CPU = Distribution|Any CPU
  13. EndGlobalSection
  14. GlobalSection(ProjectConfigurationPlatforms) = postSolution
  15. {36C538E6-C32A-4A8D-A39C-566173D7118E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
  16. {36C538E6-C32A-4A8D-A39C-566173D7118E}.Debug|Any CPU.Build.0 = Debug|Any CPU
  17. {36C538E6-C32A-4A8D-A39C-566173D7118E}.Distribution|Any CPU.ActiveCfg = Distribution|Any CPU
  18. {36C538E6-C32A-4A8D-A39C-566173D7118E}.Distribution|Any CPU.Build.0 = Distribution|Any CPU
  19. {36C538E6-C32A-4A8D-A39C-566173D7118E}.Release|Any CPU.ActiveCfg = Release|Any CPU
  20. {36C538E6-C32A-4A8D-A39C-566173D7118E}.Release|Any CPU.Build.0 = Release|Any CPU
  21. {3B9ABB34-4D0F-4CFD-A02D-30D5569A060B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
  22. {3B9ABB34-4D0F-4CFD-A02D-30D5569A060B}.Debug|Any CPU.Build.0 = Debug|Any CPU
  23. {3B9ABB34-4D0F-4CFD-A02D-30D5569A060B}.Release|Any CPU.ActiveCfg = Release|Any CPU
  24. {3B9ABB34-4D0F-4CFD-A02D-30D5569A060B}.Release|Any CPU.Build.0 = Release|Any CPU
  25. EndGlobalSection
  26. GlobalSection(MonoDevelopProperties) = preSolution
  27. StartupItem = SpriteEffects.csproj
  28. EndGlobalSection
  29. EndGlobal