TiledSprites.sln 1.4 KB

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  1. 
  2. Microsoft Visual Studio Solution File, Format Version 11.00
  3. # Visual Studio 2010
  4. Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TiledSprites", "TiledSprites.csproj", "{7D24D7EA-822C-4991-8BC9-1C2EF9C5F59A}"
  5. EndProject
  6. Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame.Framework.MacOS", "..\..\MonoGame.Framework\MonoGame.Framework.MacOS.csproj", "{36C538E6-C32A-4A8D-A39C-566173D7118E}"
  7. EndProject
  8. Global
  9. GlobalSection(SolutionConfigurationPlatforms) = preSolution
  10. Debug|Any CPU = Debug|Any CPU
  11. Release|Any CPU = Release|Any CPU
  12. EndGlobalSection
  13. GlobalSection(ProjectConfigurationPlatforms) = postSolution
  14. {36C538E6-C32A-4A8D-A39C-566173D7118E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
  15. {36C538E6-C32A-4A8D-A39C-566173D7118E}.Debug|Any CPU.Build.0 = Debug|Any CPU
  16. {36C538E6-C32A-4A8D-A39C-566173D7118E}.Release|Any CPU.ActiveCfg = Release|Any CPU
  17. {36C538E6-C32A-4A8D-A39C-566173D7118E}.Release|Any CPU.Build.0 = Release|Any CPU
  18. {7D24D7EA-822C-4991-8BC9-1C2EF9C5F59A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
  19. {7D24D7EA-822C-4991-8BC9-1C2EF9C5F59A}.Debug|Any CPU.Build.0 = Debug|Any CPU
  20. {7D24D7EA-822C-4991-8BC9-1C2EF9C5F59A}.Release|Any CPU.ActiveCfg = Release|Any CPU
  21. {7D24D7EA-822C-4991-8BC9-1C2EF9C5F59A}.Release|Any CPU.Build.0 = Release|Any CPU
  22. EndGlobalSection
  23. GlobalSection(MonoDevelopProperties) = preSolution
  24. StartupItem = TiledSprites.csproj
  25. EndGlobalSection
  26. EndGlobal