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- sampler s0;
- float4 PixelShaderFunction(float2 coords: TEXCOORD0) : COLOR0
- {
- float4 color = tex2D(s0, coords);
- if (color.r > .65) color.r = 1;
- else if (color.r < .35) color.r = 0;
- return color;
- }
- technique Technique1
- {
- pass Pass1
- {
- PixelShader = compile ps_2_0 PixelShaderFunction();
- }
- }
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