MonoGame.Samples.ChaseAndEvade.Android.csproj 4.1 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  5. <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
  6. <ProductVersion>8.0.30703</ProductVersion>
  7. <SchemaVersion>2.0</SchemaVersion>
  8. <ProjectGuid>{F05F90DC-DD37-4967-A96A-8D36C1C23E81}</ProjectGuid>
  9. <ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  10. <OutputType>Library</OutputType>
  11. <AppDesignerFolder>Properties</AppDesignerFolder>
  12. <RootNamespace>MonoGame.Samples.ChaseAndEvade.Android</RootNamespace>
  13. <AssemblyName>MonoGame.Samples.ChaseAndEvade.Android</AssemblyName>
  14. <FileAlignment>512</FileAlignment>
  15. <AndroidApplication>true</AndroidApplication>
  16. <AndroidResgenFile>Resources\Resource.Designer.cs</AndroidResgenFile>
  17. <AndroidSupportedAbis>armeabi</AndroidSupportedAbis>
  18. <AndroidStoreUncompressedFileExtensions />
  19. <TargetFrameworkVersion>v2.2</TargetFrameworkVersion>
  20. <MandroidI18n />
  21. </PropertyGroup>
  22. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
  23. <DebugSymbols>true</DebugSymbols>
  24. <DebugType>full</DebugType>
  25. <Optimize>false</Optimize>
  26. <OutputPath>bin\Debug\</OutputPath>
  27. <DefineConstants>TRACE;DEBUG;ANDROID</DefineConstants>
  28. <ErrorReport>prompt</ErrorReport>
  29. <WarningLevel>4</WarningLevel>
  30. <AndroidLinkMode>None</AndroidLinkMode>
  31. </PropertyGroup>
  32. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
  33. <DebugType>pdbonly</DebugType>
  34. <Optimize>true</Optimize>
  35. <OutputPath>bin\Release\</OutputPath>
  36. <DefineConstants>TRACE;ANDROID</DefineConstants>
  37. <ErrorReport>prompt</ErrorReport>
  38. <WarningLevel>4</WarningLevel>
  39. <AndroidUseSharedRuntime>false</AndroidUseSharedRuntime>
  40. <AndroidLinkMode>SdkOnly</AndroidLinkMode>
  41. </PropertyGroup>
  42. <ItemGroup>
  43. <Reference Include="Mono.Android" />
  44. <Reference Include="mscorlib" />
  45. <Reference Include="OpenTK" />
  46. <Reference Include="System" />
  47. <Reference Include="System.Core" />
  48. <Reference Include="System.Xml.Linq" />
  49. <Reference Include="System.Xml" />
  50. </ItemGroup>
  51. <ItemGroup>
  52. <Compile Include="Activity1.cs" />
  53. <Compile Include="..\..\iOS\ChaseAndEvade\ChaseAndEvadeGame.cs">
  54. <Link>ChaseAndEvadeGame.cs</Link>
  55. </Compile>
  56. <Compile Include="Resources\Resource.Designer.cs" />
  57. </ItemGroup>
  58. <ItemGroup>
  59. <AndroidAsset Include="..\..\iOS\ChaseAndEvade\Content\Arial.xnb">
  60. <Link>Assets\Content\Arial.xnb</Link>
  61. </AndroidAsset>
  62. <AndroidAsset Include="..\..\iOS\ChaseAndEvade\Content\cat.png">
  63. <Link>Assets\Content\Cat.png</Link>
  64. </AndroidAsset>
  65. <AndroidAsset Include="..\..\iOS\ChaseAndEvade\Content\mouse.png">
  66. <Link>Assets\Content\Mouse.png</Link>
  67. </AndroidAsset>
  68. <AndroidAsset Include="..\..\iOS\ChaseAndEvade\Content\tank.png">
  69. <Link>Assets\Content\Tank.png</Link>
  70. </AndroidAsset>
  71. </ItemGroup>
  72. <ItemGroup>
  73. <ProjectReference Include="..\..\..\..\MonoGame\MonoGame.Framework\MonoGame.Framework.Android.csproj">
  74. <Project>{BA9476CF-99BA-4D03-92F2-73D2C5E58883}</Project>
  75. <Name>MonoGame.Framework.Android</Name>
  76. </ProjectReference>
  77. </ItemGroup>
  78. <ItemGroup>
  79. <Folder Include="Properties\" />
  80. </ItemGroup>
  81. <ItemGroup>
  82. <AndroidResource Include="Resources\Drawable\Icon.png" />
  83. </ItemGroup>
  84. <ItemGroup>
  85. <AndroidResource Include="Resources\Drawable\Splash.png" />
  86. </ItemGroup>
  87. <ItemGroup>
  88. <AndroidResource Include="Resources\Values\Styles.xml" />
  89. </ItemGroup>
  90. <Import Project="$(MSBuildExtensionsPath)\Novell\Novell.MonoDroid.CSharp.targets" />
  91. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  92. Other similar extension points exist, see Microsoft.Common.targets.
  93. <Target Name="BeforeBuild">
  94. </Target>
  95. <Target Name="AfterBuild">
  96. </Target>
  97. -->
  98. </Project>