MonoGame.Samples.TiledSprites.Linux.csproj 3.5 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  5. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  6. <ProductVersion>9.0.21022</ProductVersion>
  7. <SchemaVersion>2.0</SchemaVersion>
  8. <ProjectGuid>{86A619E2-C8F0-452B-A762-C69D5BB07C98}</ProjectGuid>
  9. <OutputType>Exe</OutputType>
  10. <RootNamespace>TiledSprites</RootNamespace>
  11. <AssemblyName>TiledSprites</AssemblyName>
  12. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  13. </PropertyGroup>
  14. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
  15. <DebugSymbols>true</DebugSymbols>
  16. <DebugType>full</DebugType>
  17. <Optimize>false</Optimize>
  18. <OutputPath>bin\Debug</OutputPath>
  19. <DefineConstants>DEBUG</DefineConstants>
  20. <ErrorReport>prompt</ErrorReport>
  21. <WarningLevel>4</WarningLevel>
  22. <PlatformTarget>x86</PlatformTarget>
  23. <ConsolePause>false</ConsolePause>
  24. </PropertyGroup>
  25. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
  26. <DebugType>none</DebugType>
  27. <Optimize>false</Optimize>
  28. <OutputPath>bin\Release</OutputPath>
  29. <ErrorReport>prompt</ErrorReport>
  30. <WarningLevel>4</WarningLevel>
  31. <PlatformTarget>x86</PlatformTarget>
  32. <ConsolePause>false</ConsolePause>
  33. </PropertyGroup>
  34. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  35. <ItemGroup>
  36. <Reference Include="System" />
  37. <Reference Include="System.Xml" />
  38. <Reference Include="System.Core" />
  39. <Reference Include="System.Xml.Linq" />
  40. <Reference Include="System.Drawing" />
  41. </ItemGroup>
  42. <ItemGroup>
  43. <None Include="Info.plist" />
  44. <None Include="..\..\iOS\TiledSprites\Default.png">
  45. <Link>Default.png</Link>
  46. </None>
  47. <None Include="TiledSprites.icns" />
  48. </ItemGroup>
  49. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  50. <ItemGroup>
  51. <Compile Include="main.cs" />
  52. <Compile Include="..\..\iOS\TiledSprites\AnimatedSprite.cs">
  53. <Link>AnimatedSprite.cs</Link>
  54. </Compile>
  55. <Compile Include="..\..\iOS\TiledSprites\Camera2D.cs">
  56. <Link>Camera2D.cs</Link>
  57. </Compile>
  58. <Compile Include="..\..\iOS\TiledSprites\SpriteSheet.cs">
  59. <Link>SpriteSheet.cs</Link>
  60. </Compile>
  61. <Compile Include="..\..\iOS\TiledSprites\TiledSprites.cs">
  62. <Link>TiledSprites.cs</Link>
  63. </Compile>
  64. <Compile Include="..\..\iOS\TiledSprites\TileGrid.cs">
  65. <Link>TileGrid.cs</Link>
  66. </Compile>
  67. </ItemGroup>
  68. <ItemGroup>
  69. <Content Include="..\..\iOS\TiledSprites\Content\ball.png">
  70. <Link>Content\ball.png</Link>
  71. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  72. </Content>
  73. <Content Include="..\..\iOS\TiledSprites\Content\clouds.png">
  74. <Link>Content\clouds.png</Link>
  75. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  76. </Content>
  77. <Content Include="..\..\iOS\TiledSprites\Content\ground.png">
  78. <Link>Content\ground.png</Link>
  79. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  80. </Content>
  81. <Content Include="GameThumbnail.png" />
  82. </ItemGroup>
  83. <ItemGroup>
  84. <ProjectReference Include="..\..\..\..\MonoGame\MonoGame.Framework\MonoGame.Framework.Linux.csproj">
  85. <Project>{35253CE1-C864-4CD3-8249-4D1319748E8F}</Project>
  86. <Name>MonoGame.Framework.Linux</Name>
  87. </ProjectReference>
  88. </ItemGroup>
  89. </Project>