Kenneth Pouncey 991bad9ddf Fixed the pixel shaders to use the correct addressing with registers _sX and it all seems to be ok. Still might be a little problem with the shaders themselves %!s(int64=14) %!d(string=hai) anos
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BloomCombine.fsh 991bad9ddf Fixed the pixel shaders to use the correct addressing with registers _sX and it all seems to be ok. Still might be a little problem with the shaders themselves %!s(int64=14) %!d(string=hai) anos
BloomCombine.fx 750acda160 Samples and Starter Kits, baby[exclamation mark] %!s(int64=14) %!d(string=hai) anos
BloomCombine.xnb 750acda160 Samples and Starter Kits, baby[exclamation mark] %!s(int64=14) %!d(string=hai) anos
BloomExtract.fsh 991bad9ddf Fixed the pixel shaders to use the correct addressing with registers _sX and it all seems to be ok. Still might be a little problem with the shaders themselves %!s(int64=14) %!d(string=hai) anos
BloomExtract.fx 750acda160 Samples and Starter Kits, baby[exclamation mark] %!s(int64=14) %!d(string=hai) anos
BloomExtract.xnb 750acda160 Samples and Starter Kits, baby[exclamation mark] %!s(int64=14) %!d(string=hai) anos
GaussianBlur.fsh 991bad9ddf Fixed the pixel shaders to use the correct addressing with registers _sX and it all seems to be ok. Still might be a little problem with the shaders themselves %!s(int64=14) %!d(string=hai) anos
GaussianBlur.fx 750acda160 Samples and Starter Kits, baby[exclamation mark] %!s(int64=14) %!d(string=hai) anos
GaussianBlur.xnb 750acda160 Samples and Starter Kits, baby[exclamation mark] %!s(int64=14) %!d(string=hai) anos