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- //-----------------------------------------------------------------------------
- // Clouds.fx
- //
- // Microsoft XNA Community Game Platform
- // Copyright (C) Microsoft Corporation. All rights reserved.
- //-----------------------------------------------------------------------------
- // the relative position for the texture coordinates, inducing a slight parallax
- float2 Position;
- // modify the sampler state on the zero texture sampler, used by SpriteBatch
- sampler TextureSampler : register(s0) =
- sampler_state
- {
- AddressU = Wrap;
- AddressV = Wrap;
- };
- float4 PixelShaderFunction(float2 texCoord : TEXCOORD0) : COLOR0
- {
- // sample from the cloud texture for the blue component
- texCoord.x += Position.x * 0.00025f;
- texCoord.y += Position.y * 0.00025f;
- texCoord *= 0.5f;
- float4 results = float4(0,0,1,0.25) * tex2D(TextureSampler, texCoord);
- // sample from the cloud texture for the green component
- texCoord.x += Position.x * 0.00025f + 0.25f;
- texCoord.y += Position.y * 0.00025f - 0.15;
- texCoord *= 0.4f;
- results += float4(0,1,0,0.15) * tex2D(TextureSampler, texCoord);
-
- return results;
- }
- technique Technique1
- {
- pass Pass1
- {
- PixelShader = compile ps_2_0 PixelShaderFunction();
- }
- }
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