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BloomPostprocess
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991bad9ddf
Fixed the pixel shaders to use the correct addressing with registers _sX and it all seems to be ok. Still might be a little problem with the shaders themselves
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14 anni fa |
Content
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991bad9ddf
Fixed the pixel shaders to use the correct addressing with registers _sX and it all seems to be ok. Still might be a little problem with the shaders themselves
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14 anni fa |
Effects
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750acda160
Samples and Starter Kits, baby[exclamation mark]
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14 anni fa |
Gameplay
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750acda160
Samples and Starter Kits, baby[exclamation mark]
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14 anni fa |
Rendering
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750acda160
Samples and Starter Kits, baby[exclamation mark]
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14 anni fa |
ScreenManager
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750acda160
Samples and Starter Kits, baby[exclamation mark]
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14 anni fa |
Screens
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750acda160
Samples and Starter Kits, baby[exclamation mark]
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14 anni fa |
AudioManager.cs
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750acda160
Samples and Starter Kits, baby[exclamation mark]
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14 anni fa |
BatchRemovalCollection.cs
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750acda160
Samples and Starter Kits, baby[exclamation mark]
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14 anni fa |
CollisionMath.cs
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750acda160
Samples and Starter Kits, baby[exclamation mark]
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14 anni fa |
Game.ico
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750acda160
Samples and Starter Kits, baby[exclamation mark]
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14 anni fa |
GameThumbnail.png
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750acda160
Samples and Starter Kits, baby[exclamation mark]
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14 anni fa |
Info.plist
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750acda160
Samples and Starter Kits, baby[exclamation mark]
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14 anni fa |
NetRumble.csproj
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cdd04d42d2
Update Samples project to run with MonoDevelop 2.8
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14 anni fa |
NetRumble.sln
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991bad9ddf
Fixed the pixel shaders to use the correct addressing with registers _sX and it all seems to be ok. Still might be a little problem with the shaders themselves
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14 anni fa |
NetRumbleGame.cs
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750acda160
Samples and Starter Kits, baby[exclamation mark]
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14 anni fa |
OperationCompletedEventArgs.cs
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750acda160
Samples and Starter Kits, baby[exclamation mark]
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14 anni fa |
Program.cs
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750acda160
Samples and Starter Kits, baby[exclamation mark]
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14 anni fa |
RandomMath.cs
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750acda160
Samples and Starter Kits, baby[exclamation mark]
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14 anni fa |