Particle3DSampleContent.contentproj 6.4 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
  3. <PropertyGroup>
  4. <ProjectGuid>{12A1407B-BACE-4F2A-9413-A4C8DD9E4922}</ProjectGuid>
  5. <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  6. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  7. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  8. <OutputType>Library</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <RootNamespace>Particle3DSample</RootNamespace>
  11. <AssemblyName>Particle3DSample</AssemblyName>
  12. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
  13. <ApplicationIcon>Game.ico</ApplicationIcon>
  14. <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
  15. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  16. <ContentRootDirectory>Content</ContentRootDirectory>
  17. </PropertyGroup>
  18. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
  19. <XnaPlatform>Windows</XnaPlatform>
  20. <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
  21. </PropertyGroup>
  22. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
  23. <XnaPlatform>Windows</XnaPlatform>
  24. <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
  25. </PropertyGroup>
  26. <ItemGroup>
  27. <Compile Include="explosion.png">
  28. <Importer>TextureImporter</Importer>
  29. <Processor>TextureProcessor</Processor>
  30. <Name>explosion</Name>
  31. <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
  32. <ProcessorParameters_TextureFormat>DxtCompressed</ProcessorParameters_TextureFormat>
  33. <ProcessorParameters_PremultiplyAlpha>False</ProcessorParameters_PremultiplyAlpha>
  34. </Compile>
  35. </ItemGroup>
  36. <ItemGroup>
  37. <Compile Include="font.spritefont">
  38. <Importer>FontDescriptionImporter</Importer>
  39. <Processor>FontDescriptionProcessor</Processor>
  40. <Name>font</Name>
  41. </Compile>
  42. <Compile Include="smoke.png">
  43. <Importer>TextureImporter</Importer>
  44. <Processor>TextureProcessor</Processor>
  45. <Name>smoke</Name>
  46. <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
  47. <ProcessorParameters_TextureFormat>DxtCompressed</ProcessorParameters_TextureFormat>
  48. <ProcessorParameters_PremultiplyAlpha>False</ProcessorParameters_PremultiplyAlpha>
  49. </Compile>
  50. </ItemGroup>
  51. <ItemGroup>
  52. <Compile Include="grid.x">
  53. <Importer>XImporter</Importer>
  54. <Processor>ModelProcessor</Processor>
  55. <Name>grid</Name>
  56. </Compile>
  57. </ItemGroup>
  58. <ItemGroup>
  59. <Compile Include="fire.png">
  60. <Importer>TextureImporter</Importer>
  61. <Processor>TextureProcessor</Processor>
  62. <Name>fire</Name>
  63. <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
  64. <ProcessorParameters_TextureFormat>DxtCompressed</ProcessorParameters_TextureFormat>
  65. <ProcessorParameters_PremultiplyAlpha>False</ProcessorParameters_PremultiplyAlpha>
  66. </Compile>
  67. <Compile Include="ParticleEffect.fx">
  68. <Importer>EffectImporter</Importer>
  69. <Processor>EffectProcessor</Processor>
  70. <Name>ParticleEffect</Name>
  71. </Compile>
  72. </ItemGroup>
  73. <ItemGroup>
  74. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
  75. <Private>False</Private>
  76. </Reference>
  77. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
  78. <Private>False</Private>
  79. </Reference>
  80. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
  81. <Private>False</Private>
  82. </Reference>
  83. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
  84. <Private>False</Private>
  85. </Reference>
  86. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
  87. <Private>False</Private>
  88. </Reference>
  89. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553">
  90. <Private>False</Private>
  91. </Reference>
  92. </ItemGroup>
  93. <ItemGroup>
  94. <ProjectReference Include="..\..\ParticleSettings\ParticleSettingsWindows.csproj">
  95. <Project>{0043A4D6-575A-4781-99C0-830387D0432E}</Project>
  96. <Name>ParticleSettingsWindows</Name>
  97. </ProjectReference>
  98. </ItemGroup>
  99. <ItemGroup>
  100. <Compile Include="ExplosionSettings.xml">
  101. <Name>ExplosionSettings</Name>
  102. <Importer>XmlImporter</Importer>
  103. <Processor>PassThroughProcessor</Processor>
  104. </Compile>
  105. <Compile Include="ExplosionSmokeSettings.xml">
  106. <Name>ExplosionSmokeSettings</Name>
  107. <Importer>XmlImporter</Importer>
  108. <Processor>PassThroughProcessor</Processor>
  109. </Compile>
  110. <Compile Include="FireSettings.xml">
  111. <Name>FireSettings</Name>
  112. <Importer>XmlImporter</Importer>
  113. <Processor>PassThroughProcessor</Processor>
  114. </Compile>
  115. <Compile Include="ProjectileTrailSettings.xml">
  116. <Name>ProjectileTrailSettings</Name>
  117. <Importer>XmlImporter</Importer>
  118. <Processor>PassThroughProcessor</Processor>
  119. </Compile>
  120. <Compile Include="SmokePlumeSettings.xml">
  121. <Name>SmokePlumeSettings</Name>
  122. <Importer>XmlImporter</Importer>
  123. <Processor>PassThroughProcessor</Processor>
  124. </Compile>
  125. </ItemGroup>
  126. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  127. Other similar extension points exist, see Microsoft.Common.targets.
  128. <Target Name="BeforeBuild">
  129. </Target>
  130. <Target Name="AfterBuild">
  131. </Target>
  132. -->
  133. <ProjectExtensions>
  134. <VisualStudio>
  135. </VisualStudio>
  136. </ProjectExtensions>
  137. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
  138. </Project>