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|
- Signature = XACT3;
- Version = 18;
- Content Version = 46;
- Release = February 2010;
- Options
- {
- Verbose Report = 0;
- Generate C/C++ Headers = 1;
- }
- Global Settings
- {
- Xbox File = Xbox\RPGAudio.xgs;
- Windows File = Win\RPGAudio.xgs;
- Header File = RPGAudio.h;
- Exclude Category Names = 0;
- Exclude Variable Names = 0;
- Last Modified Low = 0;
- Last Modified High = 0;
- Category
- {
- Name = Global;
- Public = 1;
- Background Music = 0;
- Volume = 0;
- Category Entry
- {
- }
- Instance Limit
- {
- Max Instances = 255;
- Behavior = 0;
- Crossfade
- {
- Fade In = 0;
- Fade Out = 0;
- Crossfade Type = 0;
- }
- }
- }
- Category
- {
- Name = Default;
- Public = 1;
- Background Music = 0;
- Volume = 0;
- Category Entry
- {
- Name = Global;
- }
- Instance Limit
- {
- Max Instances = 255;
- Behavior = 0;
- Crossfade
- {
- Fade In = 0;
- Fade Out = 0;
- Crossfade Type = 0;
- }
- }
- }
- Category
- {
- Name = Music;
- Public = 1;
- Background Music = 1;
- Volume = -500;
- Category Entry
- {
- Name = Global;
- }
- Instance Limit
- {
- Max Instances = 255;
- Behavior = 0;
- Crossfade
- {
- Fade In = 0;
- Fade Out = 0;
- Crossfade Type = 0;
- }
- }
- }
- Variable
- {
- Name = OrientationAngle;
- Public = 1;
- Global = 0;
- Internal = 0;
- External = 0;
- Monitored = 1;
- Reserved = 1;
- Read Only = 0;
- Time = 0;
- Value = 0.000000;
- Initial Value = 0.000000;
- Min = -180.000000;
- Max = 180.000000;
- }
- Variable
- {
- Name = DopplerPitchScalar;
- Public = 1;
- Global = 0;
- Internal = 0;
- External = 0;
- Monitored = 1;
- Reserved = 1;
- Read Only = 0;
- Time = 0;
- Value = 1.000000;
- Initial Value = 1.000000;
- Min = 0.000000;
- Max = 4.000000;
- }
- Variable
- {
- Name = SpeedOfSound;
- Public = 1;
- Global = 1;
- Internal = 0;
- External = 0;
- Monitored = 1;
- Reserved = 1;
- Read Only = 0;
- Time = 0;
- Value = 343.500000;
- Initial Value = 343.500000;
- Min = 0.000000;
- Max = 1000000.000000;
- }
- Variable
- {
- Name = ReleaseTime;
- Public = 1;
- Global = 0;
- Internal = 1;
- External = 1;
- Monitored = 1;
- Reserved = 1;
- Read Only = 1;
- Time = 1;
- Value = 0.000000;
- Initial Value = 0.000000;
- Min = 0.000000;
- Max = 15000.000000;
- }
- Variable
- {
- Name = AttackTime;
- Public = 1;
- Global = 0;
- Internal = 1;
- External = 1;
- Monitored = 1;
- Reserved = 1;
- Read Only = 1;
- Time = 1;
- Value = 0.000000;
- Initial Value = 0.000000;
- Min = 0.000000;
- Max = 15000.000000;
- }
- Variable
- {
- Name = NumCueInstances;
- Public = 1;
- Global = 0;
- Internal = 1;
- External = 1;
- Monitored = 1;
- Reserved = 1;
- Read Only = 1;
- Time = 0;
- Value = 0.000000;
- Initial Value = 0.000000;
- Min = 0.000000;
- Max = 1024.000000;
- }
- Variable
- {
- Name = Distance;
- Public = 1;
- Global = 0;
- Internal = 0;
- External = 0;
- Monitored = 1;
- Reserved = 1;
- Read Only = 0;
- Time = 0;
- Value = 0.000000;
- Initial Value = 0.000000;
- Min = 0.000000;
- Max = 1000000.000000;
- }
- Variable
- {
- Name = RpgCueVolume;
- Public = 1;
- Global = 0;
- Internal = 0;
- External = 0;
- Monitored = 1;
- Reserved = 0;
- Read Only = 0;
- Time = 0;
- Value = 0.000000;
- Initial Value = 0.000000;
- Min = 0.000000;
- Max = 100.000000;
- }
- Compression Preset
- {
- Name = NormalCompression;
- Xbox Format Tag = 357;
- Target Sample Rate = 48000;
- XMA Quality = 80;
- Find Best Quality = 0;
- High Freq Cut = 0;
- Loop = 0;
- PC Format Tag = 2;
- Samples Per Block = 128;
- }
- }
- Wave Bank
- {
- Name = Wave Bank;
- Xbox File = Xbox\Wave Bank.xwb;
- Windows File = Win\Wave Bank.xwb;
- Xbox Bank Path Edited = 1;
- Windows Bank Path Edited = 1;
- Seek Tables = 1;
- Compression Preset Name = NormalCompression;
- Xbox Bank Last Modified Low = 0;
- Xbox Bank Last Modified High = 0;
- PC Bank Last Modified Low = 0;
- PC Bank Last Modified High = 0;
- Header Last Modified Low = 0;
- Header Last Modified High = 0;
- Bank Last Revised Low = 2728908422;
- Bank Last Revised High = 29919018;
- Wave
- {
- Name = BattleTheme;
- File = Waves\BattleTheme.wav;
- Build Settings Last Modified Low = 2705158422;
- Build Settings Last Modified High = 29919018;
- Cache
- {
- Format Tag = 0;
- Channels = 2;
- Sampling Rate = 44100;
- Bits Per Sample = 1;
- Play Region Offset = 44;
- Play Region Length = 3906408;
- Loop Region Offset = 0;
- Loop Region Length = 0;
- File Type = 1;
- Last Modified Low = 2511704064;
- Last Modified High = 29878966;
- }
- }
- Wave
- {
- Name = DungeonTheme;
- File = Waves\DungeonTheme.wav;
- Build Settings Last Modified Low = 2705158422;
- Build Settings Last Modified High = 29919018;
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- {
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- Bits Per Sample = 1;
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- Play Region Length = 5080268;
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- File Type = 1;
- Last Modified Low = 298138624;
- Last Modified High = 29877481;
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- Wave
- {
- Name = ForestTheme;
- File = Waves\ForestTheme.wav;
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- File Type = 1;
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- Wave
- {
- Name = MainTheme;
- File = Waves\MainTheme.wav;
- Build Settings Last Modified Low = 2705158422;
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- {
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- File Type = 1;
- Last Modified Low = 1071866880;
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- }
- }
- Wave
- {
- Name = Continue;
- File = Waves\Continue.wav;
- Build Settings Last Modified Low = 2705158422;
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- Cache
- {
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- Play Region Length = 4608;
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- File Type = 1;
- Last Modified Low = 2781769472;
- Last Modified High = 29878968;
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- }
- Wave
- {
- Name = Death;
- File = Waves\Death.wav;
- Build Settings Last Modified Low = 2705314672;
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- {
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- File Type = 1;
- Last Modified Low = 2521769472;
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- }
- Wave
- {
- Name = FireballCreate;
- File = Waves\FireballCreate.wav;
- Build Settings Last Modified Low = 2705314672;
- Build Settings Last Modified High = 29919018;
- Cache
- {
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- File Type = 1;
- Last Modified Low = 2086671360;
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- Wave
- {
- Name = FireballHit;
- File = Waves\FireballHit.wav;
- Build Settings Last Modified Low = 2705314672;
- Build Settings Last Modified High = 29919018;
- Cache
- {
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- Wave
- {
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- File = Waves\HealCreate.wav;
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- Wave
- {
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- File = Waves\HealImpact.wav;
- Build Settings Last Modified Low = 2705314672;
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- Wave
- {
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- Build Settings Last Modified Low = 2705314672;
- Build Settings Last Modified High = 29919018;
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- Wave
- {
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- File = Waves\LevelUp.wav;
- Build Settings Last Modified Low = 2705314672;
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- {
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