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- #region File Description
- //-----------------------------------------------------------------------------
- // ControlsScreen.cs
- //
- // Microsoft XNA Community Game Platform
- // Copyright (C) Microsoft Corporation. All rights reserved.
- //-----------------------------------------------------------------------------
- #endregion
- #region Using Statements
- using System;
- using System.Collections.Generic;
- using System.Text;
- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Graphics;
- using Microsoft.Xna.Framework.Content;
- using RolePlayingGameData;
- #endregion
- namespace RolePlaying
- {
- /// <summary>
- /// Displays the in-game controls to the user.
- /// </summary>
- /// <remarks>One possible extension would be to enable control remapping.</remarks>
- class ControlsScreen : GameScreen
- {
- #region Private Types
- /// <summary>
- /// Holds the GamePad control info to display
- /// </summary>
- private struct GamePadInfo
- {
- public string text;
- public Vector2 textPosition;
- }
- /// <summary>
- /// Holds the Keyboard control info to display
- /// </summary>
- private struct KeyboardInfo
- {
- public InputManager.ActionMap[] totalActionList;
- public int selectedIndex;
- }
- #endregion
- #region Graphics Data
- private Texture2D backgroundTexture;
- private Texture2D plankTexture;
- private Vector2 plankPosition;
- private Vector2 titlePosition;
- private Vector2 actionPosition;
- private Vector2 key1Position;
- private Vector2 key2Position;
- private Texture2D baseBorderTexture;
- private Vector2 baseBorderPosition = new Vector2(200, 570);
- private Texture2D scrollUpTexture;
- private Texture2D scrollDownTexture;
- private Vector2 scrollUpPosition = new Vector2(990, 235);
- private Vector2 scrollDownPosition = new Vector2(990, 490);
- private Texture2D rightTriggerButton;
- private Texture2D leftTriggerButton;
- private Vector2 rightTriggerPosition;
- private Vector2 leftTriggerPosition;
- private Texture2D controlPadTexture;
- private Vector2 controlPosition = new Vector2(450, 180);
- private Texture2D keyboardTexture;
- private Vector2 keyboardPosition = new Vector2(305, 185);
- private float chartLine1Position;
- private float chartLine2Position;
- private float chartLine3Position;
- private float chartLine4Position;
- private Texture2D backTexture;
- private readonly Vector2 backPosition = new Vector2(225, 610);
- #endregion
- #region Control Display Data
- private bool isShowControlPad;
- private GamePadInfo[] leftStrings = new GamePadInfo[7];
- private GamePadInfo[] rightStrings = new GamePadInfo[6];
- private KeyboardInfo keyboardInfo;
- private int startIndex = 0;
- private const int maxActionDisplay = 6;
- #endregion
- #region Initialization
- /// <summary>
- /// Creates a new ControlsScreen object.
- /// </summary>
- public ControlsScreen()
- : base()
- {
- TransitionOnTime = TimeSpan.FromSeconds(0.5);
- chartLine1Position = keyboardPosition.X + 30;
- chartLine2Position = keyboardPosition.X + 340;
- chartLine3Position = keyboardPosition.X + 510;
- chartLine4Position = keyboardPosition.X + 670;
- isShowControlPad = true;
- }
- /// <summary>
- /// Loads the graphics content required for this screen.
- /// </summary>
- public override void LoadContent()
- {
- Viewport viewport = ScreenManager.GraphicsDevice.Viewport;
- keyboardInfo.totalActionList = InputManager.ActionMaps;
- keyboardInfo.selectedIndex = 0;
- const int leftStringsPosition = 450;
- const int rightStringPosition = 818;
- float height = Fonts.DescriptionFont.LineSpacing - 5;
- // Set the data for gamepad control to display
- leftStrings[0].text = "Page Left";
- leftStrings[0].textPosition = new Vector2(leftStringsPosition -
- Fonts.DescriptionFont.MeasureString(leftStrings[0].text).X, 170);
- leftStrings[1].text = "N/A";
- leftStrings[1].textPosition = new Vector2(leftStringsPosition -
- Fonts.DescriptionFont.MeasureString(leftStrings[1].text).X, 220);
- leftStrings[2].text = "Main Menu";
- leftStrings[2].textPosition = new Vector2(leftStringsPosition -
- Fonts.DescriptionFont.MeasureString(leftStrings[2].text).X, 290);
- leftStrings[3].text = "Exit Game";
- leftStrings[3].textPosition = new Vector2(leftStringsPosition -
- Fonts.DescriptionFont.MeasureString(leftStrings[3].text).X, 340);
- leftStrings[4].text = "Navigation";
- leftStrings[4].textPosition = new Vector2(leftStringsPosition -
- Fonts.DescriptionFont.MeasureString(leftStrings[4].text).X, 400);
- leftStrings[5].text = "Navigation";
- leftStrings[5].textPosition = new Vector2(leftStringsPosition -
- Fonts.DescriptionFont.MeasureString(leftStrings[5].text).X, 455);
- leftStrings[6].text = "N/A";
- leftStrings[6].textPosition = new Vector2(leftStringsPosition -
- Fonts.DescriptionFont.MeasureString(leftStrings[6].text).X, 510);
- rightStrings[0].text = "Page Right";
- rightStrings[0].textPosition = new Vector2(rightStringPosition, 170);
- rightStrings[1].text = "N/A";
- rightStrings[1].textPosition = new Vector2(rightStringPosition, 230);
- rightStrings[2].text = "Character Management";
- rightStrings[2].textPosition = new Vector2(rightStringPosition, 295);
- rightStrings[3].text = "Back";
- rightStrings[3].textPosition = new Vector2(rightStringPosition, 355);
- rightStrings[4].text = "OK";
- rightStrings[4].textPosition = new Vector2(rightStringPosition, 435);
- rightStrings[5].text = "Drop Gear";
- rightStrings[5].textPosition = new Vector2(rightStringPosition, 510);
- ContentManager content = ScreenManager.Game.Content;
- backgroundTexture =
- content.Load<Texture2D>(@"Textures\MainMenu\MainMenu");
- keyboardTexture =
- content.Load<Texture2D>(@"Textures\MainMenu\KeyboardBkgd");
- plankTexture =
- content.Load<Texture2D>(@"Textures\MainMenu\MainMenuPlank03");
- backTexture =
- content.Load<Texture2D>(@"Textures\Buttons\BButton");
- baseBorderTexture =
- content.Load<Texture2D>(@"Textures\GameScreens\LineBorder");
- controlPadTexture =
- content.Load<Texture2D>(@"Textures\MainMenu\ControlJoystick");
- scrollUpTexture =
- content.Load<Texture2D>(@"Textures\GameScreens\ScrollUp");
- scrollDownTexture =
- content.Load<Texture2D>(@"Textures\GameScreens\ScrollDown");
- rightTriggerButton =
- content.Load<Texture2D>(@"Textures\Buttons\RightTriggerButton");
- leftTriggerButton =
- content.Load<Texture2D>(@"Textures\Buttons\LeftTriggerButton");
- plankPosition.X = backgroundTexture.Width / 2 - plankTexture.Width / 2;
- plankPosition.Y = 60;
- rightTriggerPosition.X = 900;
- rightTriggerPosition.Y = 50;
- leftTriggerPosition.X = 320;
- leftTriggerPosition.Y = 50;
- base.LoadContent();
- }
- #endregion
- #region Updating
- /// <summary>
- /// Handles user input.
- /// </summary>
- public override void HandleInput()
- {
- // exit the screen
- if (InputManager.IsActionTriggered(InputManager.Action.Back))
- {
- ExitScreen();
- }
- #if !XBOX
- // toggle between keyboard and gamepad controls
- else if (InputManager.IsActionTriggered(InputManager.Action.PageLeft) ||
- InputManager.IsActionTriggered(InputManager.Action.PageRight))
- {
- isShowControlPad = !isShowControlPad;
- }
- // scroll through the keyboard controls
- if (isShowControlPad == false)
- {
- if (InputManager.IsActionTriggered(InputManager.Action.CursorDown))
- {
- if (startIndex < keyboardInfo.totalActionList.Length -
- maxActionDisplay)
- {
- startIndex++;
- keyboardInfo.selectedIndex++;
- }
- }
- if (InputManager.IsActionTriggered(InputManager.Action.CursorUp))
- {
- if (startIndex > 0)
- {
- startIndex--;
- keyboardInfo.selectedIndex--;
- }
- }
- }
- #endif
- }
- #endregion
- #region Drawing
- /// <summary>
- /// Draws the control screen
- /// </summary>
- /// <param name="gameTime">Provides a snapshot of timing values</param>
- public override void Draw(GameTime gameTime)
- {
- SpriteBatch spriteBatch = ScreenManager.SpriteBatch;
- Vector2 textPosition = Vector2.Zero;
- spriteBatch.Begin();
- // Draw the background texture
- spriteBatch.Draw(backgroundTexture, Vector2.Zero, Color.White);
- // Draw the back icon and text
- spriteBatch.Draw(backTexture, backPosition, Color.White);
- spriteBatch.DrawString(Fonts.ButtonNamesFont, "Back",
- new Vector2(backPosition.X + 55, backPosition.Y + 5), Color.White);
- // Draw the plank
- spriteBatch.Draw(plankTexture, plankPosition, Color.White);
- #if !XBOX
- // Draw the trigger buttons
- spriteBatch.Draw(leftTriggerButton, leftTriggerPosition, Color.White);
- spriteBatch.Draw(rightTriggerButton, rightTriggerPosition, Color.White);
- #endif
- // Draw the base border
- spriteBatch.Draw(baseBorderTexture, baseBorderPosition, Color.White);
- // draw the control pad screen
- if (isShowControlPad)
- {
- spriteBatch.Draw(controlPadTexture, controlPosition,
- Color.White);
- for (int i = 0; i < leftStrings.Length; i++)
- {
- spriteBatch.DrawString(Fonts.DescriptionFont, leftStrings[i].text,
- leftStrings[i].textPosition, Color.Black);
- }
- for (int i = 0; i < rightStrings.Length; i++)
- {
- spriteBatch.DrawString(Fonts.DescriptionFont, rightStrings[i].text,
- rightStrings[i].textPosition, Color.Black);
- }
- #if !XBOX
- // Near left trigger
- spriteBatch.DrawString(Fonts.PlayerStatisticsFont, "Keyboard",
- new Vector2(leftTriggerPosition.X + (leftTriggerButton.Width -
- Fonts.PlayerStatisticsFont.MeasureString("Keyboard").X) / 2,
- rightTriggerPosition.Y + 85),
- Color.Black);
- // Near right trigger
- spriteBatch.DrawString(Fonts.PlayerStatisticsFont, "Keyboard",
- new Vector2(rightTriggerPosition.X + (rightTriggerButton.Width -
- Fonts.PlayerStatisticsFont.MeasureString("Keyboard").X) / 2,
- rightTriggerPosition.Y + 85),
- Color.Black);
- #endif
- // Draw the title text
- titlePosition.X = plankPosition.X + (plankTexture.Width -
- Fonts.HeaderFont.MeasureString("Gamepad").X) / 2;
- titlePosition.Y = plankPosition.Y + (plankTexture.Height -
- Fonts.HeaderFont.MeasureString("Gamepad").Y) / 2;
- spriteBatch.DrawString(Fonts.HeaderFont, "Gamepad", titlePosition,
- Fonts.TitleColor);
- }
- else // draws the keyboard screen
- {
- const float spacing = 47;
- string keyboardString;
- spriteBatch.Draw(keyboardTexture, keyboardPosition, Color.White);
- for (int j = 0, i = startIndex; i < startIndex + maxActionDisplay;
- i++, j++)
- {
- keyboardString = InputManager.GetActionName((InputManager.Action)i);
- textPosition.X = chartLine1Position +
- ((chartLine2Position - chartLine1Position) -
- Fonts.DescriptionFont.MeasureString(keyboardString).X) / 2;
- textPosition.Y = 253 + (spacing * j);
- // Draw the action
- spriteBatch.DrawString(Fonts.DescriptionFont, keyboardString,
- textPosition, Color.Black);
- // Draw the key one
- keyboardString =
- keyboardInfo.totalActionList[i].keyboardKeys[0].ToString();
- textPosition.X = chartLine2Position +
- ((chartLine3Position - chartLine2Position) -
- Fonts.DescriptionFont.MeasureString(keyboardString).X) / 2;
- spriteBatch.DrawString(Fonts.DescriptionFont, keyboardString,
- textPosition, Color.Black);
- // Draw the key two
- if (keyboardInfo.totalActionList[i].keyboardKeys.Count > 1)
- {
- keyboardString = keyboardInfo.totalActionList[i].
- keyboardKeys[1].ToString();
- textPosition.X = chartLine3Position +
- ((chartLine4Position - chartLine3Position) -
- Fonts.DescriptionFont.MeasureString(keyboardString).X) / 2;
- spriteBatch.DrawString(Fonts.DescriptionFont, keyboardString,
- textPosition, Color.Black);
- }
- else
- {
- textPosition.X = chartLine3Position +
- ((chartLine4Position - chartLine3Position) -
- Fonts.DescriptionFont.MeasureString("---").X) / 2;
- spriteBatch.DrawString(Fonts.DescriptionFont, "---",
- textPosition, Color.Black);
- }
- }
- // Draw the Action
- actionPosition.X = chartLine1Position +
- ((chartLine2Position - chartLine1Position) -
- Fonts.CaptionFont.MeasureString("Action").X) / 2;
- actionPosition.Y = 200;
- spriteBatch.DrawString(Fonts.CaptionFont, "Action", actionPosition,
- Fonts.CaptionColor);
- // Draw the Key 1
- key1Position.X = chartLine2Position +
- ((chartLine3Position - chartLine2Position) -
- Fonts.CaptionFont.MeasureString("Key 1").X) / 2;
- key1Position.Y = 200;
- spriteBatch.DrawString(Fonts.CaptionFont, "Key 1", key1Position,
- Fonts.CaptionColor);
- // Draw the Key 2
- key2Position.X = chartLine3Position +
- ((chartLine4Position - chartLine3Position) -
- Fonts.CaptionFont.MeasureString("Key 2").X) / 2;
- key2Position.Y = 200;
- spriteBatch.DrawString(Fonts.CaptionFont, "Key 2", key2Position,
- Fonts.CaptionColor);
- // Near left trigger
- spriteBatch.DrawString(Fonts.PlayerStatisticsFont, "Gamepad",
- new Vector2(leftTriggerPosition.X + (leftTriggerButton.Width -
- Fonts.PlayerStatisticsFont.MeasureString("Gamepad").X) / 2,
- rightTriggerPosition.Y + 85), Color.Black);
- // Near right trigger
- spriteBatch.DrawString(Fonts.PlayerStatisticsFont, "Gamepad",
- new Vector2(rightTriggerPosition.X + (rightTriggerButton.Width -
- Fonts.PlayerStatisticsFont.MeasureString("Gamepad").X) / 2,
- rightTriggerPosition.Y + 85), Color.Black);
- // Draw the title text
- titlePosition.X = plankPosition.X + (plankTexture.Width -
- Fonts.HeaderFont.MeasureString("Keyboard").X) / 2;
- titlePosition.Y = plankPosition.Y + (plankTexture.Height -
- Fonts.HeaderFont.MeasureString("Keyboard").Y) / 2;
- spriteBatch.DrawString(Fonts.HeaderFont, "Keyboard", titlePosition,
- Fonts.TitleColor);
- // Draw the scroll textures
- spriteBatch.Draw(scrollUpTexture, scrollUpPosition, Color.White);
- spriteBatch.Draw(scrollDownTexture, scrollDownPosition, Color.White);
- }
- spriteBatch.End();
- }
- #endregion
- }
- }
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