StatisticsRange.cs 9.0 KB

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  1. #region File Description
  2. //-----------------------------------------------------------------------------
  3. // StatisticsRange.cs
  4. //
  5. // Microsoft XNA Community Game Platform
  6. // Copyright (C) Microsoft Corporation. All rights reserved.
  7. //-----------------------------------------------------------------------------
  8. #endregion
  9. #region Using Statements
  10. using System;
  11. using System.Text;
  12. using Microsoft.Xna.Framework.Content;
  13. #endregion
  14. namespace RolePlayingGameData
  15. {
  16. /// <summary>
  17. /// A range of character statistics values.
  18. /// </summary>
  19. /// <remarks>Typically used for constrained random modifiers.</remarks>
  20. #if WINDOWS
  21. [Serializable]
  22. #endif
  23. public class StatisticsRange
  24. {
  25. [ContentSerializer(Optional = true)]
  26. public Int32Range HealthPointsRange;
  27. [ContentSerializer(Optional = true)]
  28. public Int32Range MagicPointsRange;
  29. [ContentSerializer(Optional = true)]
  30. public Int32Range PhysicalOffenseRange;
  31. [ContentSerializer(Optional = true)]
  32. public Int32Range PhysicalDefenseRange;
  33. [ContentSerializer(Optional = true)]
  34. public Int32Range MagicalOffenseRange;
  35. [ContentSerializer(Optional = true)]
  36. public Int32Range MagicalDefenseRange;
  37. #region Value Generation
  38. /// <summary>
  39. /// Generate a random value between the minimum and maximum, inclusively.
  40. /// </summary>
  41. /// <param name="random">The Random object used to generate the value.</param>
  42. public StatisticsValue GenerateValue(Random random)
  43. {
  44. // check the parameters
  45. Random usedRandom = random;
  46. if (usedRandom == null)
  47. {
  48. usedRandom = new Random();
  49. }
  50. // generate the new value
  51. StatisticsValue outputValue = new StatisticsValue();
  52. outputValue.HealthPoints = HealthPointsRange.GenerateValue(usedRandom);
  53. outputValue.MagicPoints = MagicPointsRange.GenerateValue(usedRandom);
  54. outputValue.PhysicalOffense = PhysicalOffenseRange.GenerateValue(usedRandom);
  55. outputValue.PhysicalDefense = PhysicalDefenseRange.GenerateValue(usedRandom);
  56. outputValue.MagicalOffense = MagicalOffenseRange.GenerateValue(usedRandom);
  57. outputValue.MagicalDefense = MagicalDefenseRange.GenerateValue(usedRandom);
  58. return outputValue;
  59. }
  60. #endregion
  61. #region String Output
  62. /// <summary>
  63. /// Builds a string that describes this object.
  64. /// </summary>
  65. public override string ToString()
  66. {
  67. StringBuilder sb = new StringBuilder();
  68. sb.Append("HP:");
  69. sb.Append(HealthPointsRange.ToString());
  70. sb.Append("; MP:");
  71. sb.Append(MagicPointsRange.ToString());
  72. sb.Append("; PO:");
  73. sb.Append(PhysicalOffenseRange.ToString());
  74. sb.Append("; PD:");
  75. sb.Append(PhysicalDefenseRange.ToString());
  76. sb.Append("; MO:");
  77. sb.Append(MagicalOffenseRange.ToString());
  78. sb.Append("; MD:");
  79. sb.Append(MagicalDefenseRange.ToString());
  80. return sb.ToString();
  81. }
  82. /// <summary>
  83. /// Builds a string that describes a modifier, where non-zero stats are skipped.
  84. /// </summary>
  85. public string GetModifierString()
  86. {
  87. StringBuilder sb = new StringBuilder();
  88. bool firstStatistic = true;
  89. // add the health points value, if any
  90. if ((HealthPointsRange.Minimum != 0) || (HealthPointsRange.Maximum != 0))
  91. {
  92. if (firstStatistic)
  93. {
  94. firstStatistic = false;
  95. }
  96. else
  97. {
  98. sb.Append("; ");
  99. }
  100. sb.Append("HP:");
  101. sb.Append(HealthPointsRange.ToString());
  102. }
  103. // add the magic points value, if any
  104. if ((MagicPointsRange.Minimum != 0) || (MagicPointsRange.Maximum != 0))
  105. {
  106. if (firstStatistic)
  107. {
  108. firstStatistic = false;
  109. }
  110. else
  111. {
  112. sb.Append("; ");
  113. }
  114. sb.Append("MP:");
  115. sb.Append(MagicPointsRange.ToString());
  116. }
  117. // add the physical offense value, if any
  118. if ((PhysicalOffenseRange.Minimum != 0) ||
  119. (PhysicalOffenseRange.Maximum != 0))
  120. {
  121. if (firstStatistic)
  122. {
  123. firstStatistic = false;
  124. }
  125. else
  126. {
  127. sb.Append("; ");
  128. }
  129. sb.Append("PO:");
  130. sb.Append(PhysicalOffenseRange.ToString());
  131. }
  132. // add the physical defense value, if any
  133. if ((PhysicalDefenseRange.Minimum != 0) ||
  134. (PhysicalDefenseRange.Maximum != 0))
  135. {
  136. if (firstStatistic)
  137. {
  138. firstStatistic = false;
  139. }
  140. else
  141. {
  142. sb.Append("; ");
  143. }
  144. sb.Append("PD:");
  145. sb.Append(PhysicalDefenseRange.ToString());
  146. }
  147. // add the magical offense value, if any
  148. if ((MagicalOffenseRange.Minimum != 0) ||
  149. (MagicalOffenseRange.Maximum != 0))
  150. {
  151. if (firstStatistic)
  152. {
  153. firstStatistic = false;
  154. }
  155. else
  156. {
  157. sb.Append("; ");
  158. }
  159. sb.Append("MO:");
  160. sb.Append(MagicalOffenseRange.ToString());
  161. }
  162. // add the magical defense value, if any
  163. if ((MagicalDefenseRange.Minimum != 0) ||
  164. (MagicalDefenseRange.Maximum != 0))
  165. {
  166. if (firstStatistic)
  167. {
  168. firstStatistic = false;
  169. }
  170. else
  171. {
  172. sb.Append("; ");
  173. }
  174. sb.Append("MD:");
  175. sb.Append(MagicalDefenseRange.ToString());
  176. }
  177. return sb.ToString();
  178. }
  179. #endregion
  180. #region Operator: StatisticsRange + StatisticsValue
  181. /// <summary>
  182. /// Add one value to another, piecewise, and return the result.
  183. /// </summary>
  184. public static StatisticsRange Add(StatisticsRange value1,
  185. StatisticsValue value2)
  186. {
  187. StatisticsRange outputRange = new StatisticsRange();
  188. outputRange.HealthPointsRange =
  189. value1.HealthPointsRange + value2.HealthPoints;
  190. outputRange.MagicPointsRange =
  191. value1.MagicPointsRange + value2.MagicPoints;
  192. outputRange.PhysicalOffenseRange =
  193. value1.PhysicalOffenseRange + value2.PhysicalOffense;
  194. outputRange.PhysicalDefenseRange =
  195. value1.PhysicalDefenseRange + value2.PhysicalDefense;
  196. outputRange.MagicalOffenseRange =
  197. value1.MagicalOffenseRange + value2.MagicalOffense;
  198. outputRange.MagicalDefenseRange =
  199. value1.MagicalDefenseRange + value2.MagicalDefense;
  200. return outputRange;
  201. }
  202. /// <summary>
  203. /// Add one value to another, piecewise, and return the result.
  204. /// </summary>
  205. public static StatisticsRange operator +(StatisticsRange value1,
  206. StatisticsValue value2)
  207. {
  208. return Add(value1, value2);
  209. }
  210. #endregion
  211. #region Content Type Reader
  212. /// <summary>
  213. /// Reads a StatisticsRange object from the content pipeline.
  214. /// </summary>
  215. public class StatisticsRangeReader : ContentTypeReader<StatisticsRange>
  216. {
  217. protected override StatisticsRange Read(ContentReader input,
  218. StatisticsRange existingInstance)
  219. {
  220. StatisticsRange output = new StatisticsRange();
  221. output.HealthPointsRange = input.ReadObject<Int32Range>();
  222. output.MagicPointsRange = input.ReadObject<Int32Range>();
  223. output.PhysicalOffenseRange = input.ReadObject<Int32Range>();
  224. output.PhysicalDefenseRange = input.ReadObject<Int32Range>();
  225. output.MagicalOffenseRange = input.ReadObject<Int32Range>();
  226. output.MagicalDefenseRange = input.ReadObject<Int32Range>();
  227. return output;
  228. }
  229. }
  230. #endregion
  231. }
  232. }