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QuestLine.cs 3.8 KB

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  1. #region File Description
  2. //-----------------------------------------------------------------------------
  3. // QuestLine.cs
  4. //
  5. // Microsoft XNA Community Game Platform
  6. // Copyright (C) Microsoft Corporation. All rights reserved.
  7. //-----------------------------------------------------------------------------
  8. #endregion
  9. #region Using Statements
  10. using System;
  11. using System.Collections.Generic;
  12. using System.IO;
  13. using Microsoft.Xna.Framework.Content;
  14. #endregion
  15. namespace RolePlayingGameData
  16. {
  17. /// <summary>
  18. /// A line of quests, presented to the player in order.
  19. /// </summary>
  20. /// <remarks>
  21. /// In other words, only one quest is presented at a time and
  22. /// must be competed before the line can continue.
  23. /// </remarks>
  24. public class QuestLine : ContentObject
  25. #if WINDOWS
  26. , ICloneable
  27. #endif
  28. {
  29. /// <summary>
  30. /// The name of the quest line.
  31. /// </summary>
  32. private string name;
  33. /// <summary>
  34. /// The name of the quest line.
  35. /// </summary>
  36. public string Name
  37. {
  38. get { return name; }
  39. set { name = value; }
  40. }
  41. /// <summary>
  42. /// An ordered list of content names of quests that will be presented in order.
  43. /// </summary>
  44. private List<string> questContentNames = new List<string>();
  45. /// <summary>
  46. /// An ordered list of content names of quests that will be presented in order.
  47. /// </summary>
  48. public List<string> QuestContentNames
  49. {
  50. get { return questContentNames; }
  51. set { questContentNames = value; }
  52. }
  53. /// <summary>
  54. /// An ordered list of quests that will be presented in order.
  55. /// </summary>
  56. private List<Quest> quests = new List<Quest>();
  57. /// <summary>
  58. /// An ordered list of quests that will be presented in order.
  59. /// </summary>
  60. [ContentSerializerIgnore]
  61. public List<Quest> Quests
  62. {
  63. get { return quests; }
  64. }
  65. #region Content Type Reader
  66. /// <summary>
  67. /// Reads a QuestLine object from the content pipeline.
  68. /// </summary>
  69. public class QuestLineReader : ContentTypeReader<QuestLine>
  70. {
  71. /// <summary>
  72. /// Reads a QuestLine object from the content pipeline.
  73. /// </summary>
  74. protected override QuestLine Read(ContentReader input,
  75. QuestLine existingInstance)
  76. {
  77. QuestLine questLine = existingInstance;
  78. if (questLine == null)
  79. {
  80. questLine = new QuestLine();
  81. }
  82. questLine.AssetName = input.AssetName;
  83. questLine.Name = input.ReadString();
  84. questLine.QuestContentNames.AddRange(input.ReadObject<List<string>>());
  85. foreach (string contentName in questLine.QuestContentNames)
  86. {
  87. questLine.quests.Add(input.ContentManager.Load<Quest>(
  88. Path.Combine("Quests", contentName)));
  89. }
  90. return questLine;
  91. }
  92. }
  93. #endregion
  94. #region ICloneable Members
  95. public object Clone()
  96. {
  97. QuestLine questLine = new QuestLine();
  98. questLine.AssetName = AssetName;
  99. questLine.name = name;
  100. questLine.questContentNames.AddRange(questContentNames);
  101. foreach (Quest quest in quests)
  102. {
  103. questLine.quests.Add(quest.Clone() as Quest);
  104. }
  105. return questLine;
  106. }
  107. #endregion
  108. }
  109. }