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- // Effect uses a scrolling overlay texture to make different parts of
- // an image fade in or out at different speeds.
- float2 OverlayScroll;
- sampler TextureSampler : register(s0);
- sampler OverlaySampler : register(s1);
- float4 main(float4 color : COLOR0, float2 texCoord : TEXCOORD0) : COLOR0
- {
- // Look up the texture color.
- float4 tex = tex2D(TextureSampler, texCoord);
-
- // Look up the fade speed from the scrolling overlay texture.
- float fadeSpeed = tex2D(OverlaySampler, OverlayScroll + texCoord).x;
-
- // Apply a combination of the input color alpha and the fade speed.
- tex *= saturate((color.a - fadeSpeed) * 2.5 + 1);
-
- return tex;
- }
- technique Desaturate
- {
- pass Pass1
- {
- PixelShader = compile ps_2_0 main();
- }
- }
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