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- // Effect uses a scrolling displacement texture to offset the position of the main
- // texture. Depending on the contents of the displacement texture, this can give a
- // wide range of refraction, rippling, warping, and swirling type effects.
- float2 DisplacementScroll;
- sampler TextureSampler : register(s0);
- sampler DisplacementSampler : register(s1);
- float4 main(float4 color : COLOR0, float2 texCoord : TEXCOORD0) : COLOR0
- {
- // Look up the displacement amount.
- float2 displacement = tex2D(DisplacementSampler, DisplacementScroll + texCoord / 3);
-
- // Offset the main texture coordinates.
- texCoord += displacement * 0.2 - 0.15;
-
- // Look up into the main texture.
- return tex2D(TextureSampler, texCoord) * color;
- }
- technique Refraction
- {
- pass Pass1
- {
- PixelShader = compile ps_2_0 main();
- }
- }
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