Content.contentproj 3.4 KB

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  1. <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
  2. <PropertyGroup>
  3. <ProjectGuid>08b55259-3a50-45cf-9022-c7c183dd9fab</ProjectGuid>
  4. <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  5. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  6. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  7. <OutputType>Library</OutputType>
  8. <AppDesignerFolder>Properties</AppDesignerFolder>
  9. <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
  10. <XnaFrameworkVersion>v3.1</XnaFrameworkVersion>
  11. <PlatformTarget>x86</PlatformTarget>
  12. <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
  13. </PropertyGroup>
  14. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
  15. <XnaPlatform>Windows</XnaPlatform>
  16. </PropertyGroup>
  17. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
  18. <XnaPlatform>Windows</XnaPlatform>
  19. </PropertyGroup>
  20. <ItemGroup>
  21. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
  22. <Private>False</Private>
  23. </Reference>
  24. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
  25. <Private>False</Private>
  26. </Reference>
  27. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
  28. <Private>False</Private>
  29. </Reference>
  30. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
  31. <Private>False</Private>
  32. </Reference>
  33. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
  34. <Private>False</Private>
  35. </Reference>
  36. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
  37. <Private>False</Private>
  38. </Reference>
  39. </ItemGroup>
  40. <ItemGroup>
  41. <Compile Include="tetris.png">
  42. <Name>tetris</Name>
  43. <Importer>TextureImporter</Importer>
  44. <Processor>TextureProcessor</Processor>
  45. </Compile>
  46. </ItemGroup>
  47. <ItemGroup>
  48. <Compile Include="background.png">
  49. <Name>background</Name>
  50. <Importer>TextureImporter</Importer>
  51. <Processor>TextureProcessor</Processor>
  52. </Compile>
  53. </ItemGroup>
  54. <ItemGroup>
  55. <Compile Include="font.spritefont">
  56. <Name>font</Name>
  57. <Importer>FontDescriptionImporter</Importer>
  58. <Processor>FontDescriptionProcessor</Processor>
  59. </Compile>
  60. </ItemGroup>
  61. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
  62. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  63. Other similar extension points exist, see Microsoft.Common.targets.
  64. <Target Name="BeforeBuild">
  65. </Target>
  66. <Target Name="AfterBuild">
  67. </Target>
  68. -->
  69. </Project>