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MonoGame.Samples.Draw2D.Windows.csproj 3.1 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  5. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  6. <ProductVersion>8.0.30703</ProductVersion>
  7. <SchemaVersion>2.0</SchemaVersion>
  8. <ProjectGuid>{8CFEF1FE-9E32-43EB-A730-EB3AACDC77B1}</ProjectGuid>
  9. <OutputType>Exe</OutputType>
  10. <AppDesignerFolder>Properties</AppDesignerFolder>
  11. <RootNamespace>Draw2D</RootNamespace>
  12. <AssemblyName>Draw2D</AssemblyName>
  13. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  14. <FileAlignment>512</FileAlignment>
  15. </PropertyGroup>
  16. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
  17. <PlatformTarget>x86</PlatformTarget>
  18. <DebugSymbols>true</DebugSymbols>
  19. <DebugType>full</DebugType>
  20. <Optimize>false</Optimize>
  21. <OutputPath>bin\Debug\</OutputPath>
  22. <DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
  23. <ErrorReport>prompt</ErrorReport>
  24. <WarningLevel>4</WarningLevel>
  25. </PropertyGroup>
  26. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
  27. <PlatformTarget>x86</PlatformTarget>
  28. <DebugType>pdbonly</DebugType>
  29. <Optimize>true</Optimize>
  30. <OutputPath>bin\Release\</OutputPath>
  31. <DefineConstants>TRACE;WINDOWS</DefineConstants>
  32. <ErrorReport>prompt</ErrorReport>
  33. <WarningLevel>4</WarningLevel>
  34. </PropertyGroup>
  35. <ItemGroup>
  36. <Compile Include="..\..\iOS\Draw2D\FPSCounterComponent.cs">
  37. <Link>FPSCounterComponent.cs</Link>
  38. </Compile>
  39. <Compile Include="..\..\iOS\Draw2D\Game1.cs">
  40. <Link>Game1.cs</Link>
  41. </Compile>
  42. <Compile Include="Program.cs" />
  43. </ItemGroup>
  44. <ItemGroup>
  45. <Content Include="..\..\iOS\Draw2D\Content\monogameicon.png">
  46. <Link>Content\monogameicon.png</Link>
  47. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  48. </Content>
  49. <Content Include="..\..\iOS\Draw2D\Content\purpleBall.xnb">
  50. <Link>Content\purpleBall.xnb</Link>
  51. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  52. </Content>
  53. <Content Include="..\..\iOS\Draw2D\Content\spriteFont1.xnb">
  54. <Link>Content\spriteFont1.xnb</Link>
  55. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  56. </Content>
  57. <Content Include="..\..\iOS\Draw2D\Default.png">
  58. <Link>Default.png</Link>
  59. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  60. </Content>
  61. </ItemGroup>
  62. <ItemGroup>
  63. <Reference Include="System" />
  64. <Reference Include="System.Xml" />
  65. </ItemGroup>
  66. <ItemGroup>
  67. <Content Include="..\..\iOS\Draw2D\Default.png">
  68. <Link>Default.png</Link>
  69. </Content>
  70. </ItemGroup>
  71. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  72. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  73. Other similar extension points exist, see Microsoft.Common.targets.
  74. <Target Name="BeforeBuild">
  75. </Target>
  76. <Target Name="AfterBuild">
  77. </Target>
  78. -->
  79. </Project>