MonoGame.Samples.RenderTarget2D.csproj 3.8 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
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  12. <AssemblyName>RenderTarget2D</AssemblyName>
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  56. <CodesignKey>iPhone Developer</CodesignKey>
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  59. <Reference Include="System" />
  60. <Reference Include="System.Xml" />
  61. <Reference Include="System.Core" />
  62. <Reference Include="monotouch" />
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  64. <ItemGroup>
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  70. <Link>GameThumbnail.png</Link>
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  72. </ItemGroup>
  73. <ItemGroup>
  74. <Compile Include="Main.cs" />
  75. <Compile Include="..\..\MacOS\RenderTarget2DSample\Game1.cs">
  76. <Link>Game1.cs</Link>
  77. </Compile>
  78. </ItemGroup>
  79. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  80. <ItemGroup>
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