Content.contentproj 11 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
  3. <PropertyGroup>
  4. <ProjectGuid>{2FDB7EF3-D3C4-47A3-8E75-C901A05B8574}</ProjectGuid>
  5. <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  6. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  7. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  8. <OutputType>Library</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  11. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
  12. <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
  13. <ContentRootDirectory>Content</ContentRootDirectory>
  14. </PropertyGroup>
  15. <PropertyGroup>
  16. <RootNamespace>PhoneContent</RootNamespace>
  17. </PropertyGroup>
  18. <ItemGroup>
  19. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
  20. <Private>False</Private>
  21. </Reference>
  22. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
  23. <Private>False</Private>
  24. </Reference>
  25. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
  26. <Private>False</Private>
  27. </Reference>
  28. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
  29. <Private>False</Private>
  30. </Reference>
  31. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
  32. <Private>False</Private>
  33. </Reference>
  34. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
  35. <Private>False</Private>
  36. </Reference>
  37. </ItemGroup>
  38. <ItemGroup>
  39. <Compile Include="Sprites\Gem.png">
  40. <Name>Gem</Name>
  41. <Importer>TextureImporter</Importer>
  42. <Processor>TextureProcessor</Processor>
  43. </Compile>
  44. <Compile Include="Sprites\MonsterA\Idle.png">
  45. <Name>Idle</Name>
  46. <Importer>TextureImporter</Importer>
  47. <Processor>TextureProcessor</Processor>
  48. </Compile>
  49. <Compile Include="Sprites\MonsterA\Run.png">
  50. <Name>Run</Name>
  51. <Importer>TextureImporter</Importer>
  52. <Processor>TextureProcessor</Processor>
  53. </Compile>
  54. <Compile Include="Sprites\MonsterB\Idle.png">
  55. <Name>Idle</Name>
  56. <Importer>TextureImporter</Importer>
  57. <Processor>TextureProcessor</Processor>
  58. </Compile>
  59. <Compile Include="Sprites\MonsterB\Run.png">
  60. <Name>Run</Name>
  61. <Importer>TextureImporter</Importer>
  62. <Processor>TextureProcessor</Processor>
  63. </Compile>
  64. <Compile Include="Sprites\MonsterC\Idle.png">
  65. <Name>Idle</Name>
  66. <Importer>TextureImporter</Importer>
  67. <Processor>TextureProcessor</Processor>
  68. </Compile>
  69. <Compile Include="Sprites\MonsterC\Run.png">
  70. <Name>Run</Name>
  71. <Importer>TextureImporter</Importer>
  72. <Processor>TextureProcessor</Processor>
  73. </Compile>
  74. <Compile Include="Sprites\MonsterD\Idle.png">
  75. <Name>Idle</Name>
  76. <Importer>TextureImporter</Importer>
  77. <Processor>TextureProcessor</Processor>
  78. </Compile>
  79. <Compile Include="Sprites\MonsterD\Run.png">
  80. <Name>Run</Name>
  81. <Importer>TextureImporter</Importer>
  82. <Processor>TextureProcessor</Processor>
  83. </Compile>
  84. <Compile Include="Sprites\Player\Celebrate.png">
  85. <Name>Celebrate</Name>
  86. <Importer>TextureImporter</Importer>
  87. <Processor>TextureProcessor</Processor>
  88. </Compile>
  89. <Compile Include="Sprites\Player\Die.png">
  90. <Name>Die</Name>
  91. <Importer>TextureImporter</Importer>
  92. <Processor>TextureProcessor</Processor>
  93. </Compile>
  94. <Compile Include="Sprites\Player\Idle.png">
  95. <Name>Idle</Name>
  96. <Importer>TextureImporter</Importer>
  97. <Processor>TextureProcessor</Processor>
  98. </Compile>
  99. <Compile Include="Sprites\Player\Jump.png">
  100. <Name>Jump</Name>
  101. <Importer>TextureImporter</Importer>
  102. <Processor>TextureProcessor</Processor>
  103. </Compile>
  104. <Compile Include="Sprites\Player\Run.png">
  105. <Name>Run</Name>
  106. <Importer>TextureImporter</Importer>
  107. <Processor>TextureProcessor</Processor>
  108. </Compile>
  109. <Compile Include="Tiles\BlockA0.png">
  110. <Name>BlockA0</Name>
  111. <Importer>TextureImporter</Importer>
  112. <Processor>TextureProcessor</Processor>
  113. </Compile>
  114. <Compile Include="Tiles\BlockA1.png">
  115. <Name>BlockA1</Name>
  116. <Importer>TextureImporter</Importer>
  117. <Processor>TextureProcessor</Processor>
  118. </Compile>
  119. <Compile Include="Tiles\BlockA2.png">
  120. <Name>BlockA2</Name>
  121. <Importer>TextureImporter</Importer>
  122. <Processor>TextureProcessor</Processor>
  123. </Compile>
  124. <Compile Include="Tiles\BlockA3.png">
  125. <Name>BlockA3</Name>
  126. <Importer>TextureImporter</Importer>
  127. <Processor>TextureProcessor</Processor>
  128. </Compile>
  129. <Compile Include="Tiles\BlockA4.png">
  130. <Name>BlockA4</Name>
  131. <Importer>TextureImporter</Importer>
  132. <Processor>TextureProcessor</Processor>
  133. </Compile>
  134. <Compile Include="Tiles\BlockA5.png">
  135. <Name>BlockA5</Name>
  136. <Importer>TextureImporter</Importer>
  137. <Processor>TextureProcessor</Processor>
  138. </Compile>
  139. <Compile Include="Tiles\BlockA6.png">
  140. <Name>BlockA6</Name>
  141. <Importer>TextureImporter</Importer>
  142. <Processor>TextureProcessor</Processor>
  143. </Compile>
  144. <Compile Include="Tiles\BlockB0.png">
  145. <Name>BlockB0</Name>
  146. <Importer>TextureImporter</Importer>
  147. <Processor>TextureProcessor</Processor>
  148. </Compile>
  149. <Compile Include="Tiles\BlockB1.png">
  150. <Name>BlockB1</Name>
  151. <Importer>TextureImporter</Importer>
  152. <Processor>TextureProcessor</Processor>
  153. </Compile>
  154. <Compile Include="Tiles\Platform.png">
  155. <Name>Platform</Name>
  156. <Importer>TextureImporter</Importer>
  157. <Processor>TextureProcessor</Processor>
  158. </Compile>
  159. </ItemGroup>
  160. <ItemGroup>
  161. <Compile Include="Fonts\Hud.spritefont">
  162. <Name>Hud</Name>
  163. <Importer>FontDescriptionImporter</Importer>
  164. <Processor>FontDescriptionProcessor</Processor>
  165. </Compile>
  166. </ItemGroup>
  167. <ItemGroup>
  168. <Compile Include="Backgrounds\Layer0_0.png">
  169. <Name>Layer0_0</Name>
  170. <Importer>TextureImporter</Importer>
  171. <Processor>TextureProcessor</Processor>
  172. </Compile>
  173. <Compile Include="Backgrounds\Layer0_1.png">
  174. <Name>Layer0_1</Name>
  175. <Importer>TextureImporter</Importer>
  176. <Processor>TextureProcessor</Processor>
  177. </Compile>
  178. <Compile Include="Backgrounds\Layer0_2.png">
  179. <Name>Layer0_2</Name>
  180. <Importer>TextureImporter</Importer>
  181. <Processor>TextureProcessor</Processor>
  182. </Compile>
  183. <Compile Include="Backgrounds\Layer1_0.png">
  184. <Name>Layer1_0</Name>
  185. <Importer>TextureImporter</Importer>
  186. <Processor>TextureProcessor</Processor>
  187. </Compile>
  188. <Compile Include="Backgrounds\Layer1_1.png">
  189. <Name>Layer1_1</Name>
  190. <Importer>TextureImporter</Importer>
  191. <Processor>TextureProcessor</Processor>
  192. </Compile>
  193. <Compile Include="Backgrounds\Layer1_2.png">
  194. <Name>Layer1_2</Name>
  195. <Importer>TextureImporter</Importer>
  196. <Processor>TextureProcessor</Processor>
  197. </Compile>
  198. <Compile Include="Backgrounds\Layer2_0.png">
  199. <Name>Layer2_0</Name>
  200. <Importer>TextureImporter</Importer>
  201. <Processor>TextureProcessor</Processor>
  202. </Compile>
  203. <Compile Include="Backgrounds\Layer2_1.png">
  204. <Name>Layer2_1</Name>
  205. <Importer>TextureImporter</Importer>
  206. <Processor>TextureProcessor</Processor>
  207. </Compile>
  208. <Compile Include="Backgrounds\Layer2_2.png">
  209. <Name>Layer2_2</Name>
  210. <Importer>TextureImporter</Importer>
  211. <Processor>TextureProcessor</Processor>
  212. </Compile>
  213. <None Include="Levels\0.txt">
  214. <Name>0</Name>
  215. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  216. </None>
  217. <None Include="Levels\2.txt">
  218. <Name>2</Name>
  219. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  220. </None>
  221. <Compile Include="Overlays\you_died.png">
  222. <Name>you_died</Name>
  223. <Importer>TextureImporter</Importer>
  224. <Processor>TextureProcessor</Processor>
  225. </Compile>
  226. <Compile Include="Overlays\you_lose.png">
  227. <Name>you_lose</Name>
  228. <Importer>TextureImporter</Importer>
  229. <Processor>TextureProcessor</Processor>
  230. </Compile>
  231. <Compile Include="Overlays\you_win.png">
  232. <Name>you_win</Name>
  233. <Importer>TextureImporter</Importer>
  234. <Processor>TextureProcessor</Processor>
  235. </Compile>
  236. </ItemGroup>
  237. <ItemGroup>
  238. <None Include="Levels\1.txt">
  239. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  240. <Name>1</Name>
  241. </None>
  242. </ItemGroup>
  243. <ItemGroup />
  244. <ItemGroup>
  245. <Compile Include="Tiles\Exit.png">
  246. <Name>Exit</Name>
  247. <Importer>TextureImporter</Importer>
  248. <Processor>TextureProcessor</Processor>
  249. </Compile>
  250. </ItemGroup>
  251. <ItemGroup>
  252. <Compile Include="Sounds\ExitReached.wma">
  253. <Name>ExitReached</Name>
  254. <Importer>WmaImporter</Importer>
  255. <Processor>SoundEffectProcessor</Processor>
  256. </Compile>
  257. </ItemGroup>
  258. <ItemGroup>
  259. <Compile Include="Sounds\GemCollected.wma">
  260. <Name>GemCollected</Name>
  261. <Importer>WmaImporter</Importer>
  262. <Processor>SoundEffectProcessor</Processor>
  263. </Compile>
  264. </ItemGroup>
  265. <ItemGroup>
  266. <Compile Include="Sounds\MonsterKilled.wma">
  267. <Name>MonsterKilled</Name>
  268. <Importer>WmaImporter</Importer>
  269. <Processor>SoundEffectProcessor</Processor>
  270. </Compile>
  271. </ItemGroup>
  272. <ItemGroup>
  273. <Compile Include="Sounds\Music.wma">
  274. <Name>Music</Name>
  275. <Importer>WmaImporter</Importer>
  276. <Processor>SongProcessor</Processor>
  277. </Compile>
  278. </ItemGroup>
  279. <ItemGroup>
  280. <Compile Include="Sounds\PlayerFall.wma">
  281. <Name>PlayerFall</Name>
  282. <Importer>WmaImporter</Importer>
  283. <Processor>SoundEffectProcessor</Processor>
  284. </Compile>
  285. </ItemGroup>
  286. <ItemGroup>
  287. <Compile Include="Sounds\PlayerJump.wma">
  288. <Name>PlayerJump</Name>
  289. <Importer>WmaImporter</Importer>
  290. <Processor>SoundEffectProcessor</Processor>
  291. </Compile>
  292. </ItemGroup>
  293. <ItemGroup>
  294. <Compile Include="Sounds\PlayerKilled.wma">
  295. <Name>PlayerKilled</Name>
  296. <Importer>WmaImporter</Importer>
  297. <Processor>SoundEffectProcessor</Processor>
  298. </Compile>
  299. </ItemGroup>
  300. <ItemGroup>
  301. <Compile Include="Sounds\Powerup.wma">
  302. <Name>Powerup</Name>
  303. <Importer>WmaImporter</Importer>
  304. <Processor>SoundEffectProcessor</Processor>
  305. </Compile>
  306. </ItemGroup>
  307. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
  308. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  309. Other similar extension points exist, see Microsoft.Common.targets.
  310. <Target Name="BeforeBuild">
  311. </Target>
  312. <Target Name="AfterBuild">
  313. </Target>
  314. -->
  315. </Project>