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- #region File Description
- //-----------------------------------------------------------------------------
- // MainMenuScreen.cs
- //
- // Microsoft XNA Community Game Platform
- // Copyright (C) Microsoft Corporation. All rights reserved.
- //-----------------------------------------------------------------------------
- #endregion
- #region Using Statements
- using System;
- using System.Collections.Generic;
- using System.Text;
- using GameStateManagement;
- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Graphics;
- #endregion
- namespace Blackjack
- {
- class MainMenuScreen : MenuScreen
- {
- public static string Theme = "Red";
- #region Initializations
- /// <summary>
- /// Initializes a new instance of the screen.
- /// </summary>
- public MainMenuScreen()
- : base("")
- {
- }
- #endregion
- public override void LoadContent()
- {
- // Create our menu entries.
- MenuEntry startGameMenuEntry = new MenuEntry("Play");
- MenuEntry themeGameMenuEntry = new MenuEntry("Theme");
- MenuEntry exitMenuEntry = new MenuEntry("Exit");
- // Hook up menu event handlers.
- startGameMenuEntry.Selected += StartGameMenuEntrySelected;
- themeGameMenuEntry.Selected += ThemeGameMenuEntrySelected;
- exitMenuEntry.Selected += OnCancel;
- // Add entries to the menu.
- MenuEntries.Add(startGameMenuEntry);
- MenuEntries.Add(themeGameMenuEntry);
- MenuEntries.Add(exitMenuEntry);
- base.LoadContent();
- }
- #region Update
- /// <summary>
- /// Respond to "Play" Item Selection
- /// </summary>
- /// <param name="sender"></param>
- /// <param name="e"></param>
- void StartGameMenuEntrySelected(object sender, EventArgs e)
- {
- foreach (GameScreen screen in ScreenManager.GetScreens())
- screen.ExitScreen();
- ScreenManager.AddScreen(new GameplayScreen(Theme), null);
- }
- /// <summary>
- /// Respond to "Theme" Item Selection
- /// </summary>
- /// <param name="sender"></param>
- /// <param name="e"></param>
- void ThemeGameMenuEntrySelected(object sender, EventArgs e)
- {
- ScreenManager.AddScreen(new OptionsMenu(), null);
- }
- /// <summary>
- /// Respond to "Exit" Item Selection
- /// </summary>
- /// <param name="playerIndex"></param>
- protected override void OnCancel(PlayerIndex playerIndex)
- {
- ScreenManager.Game.Exit();
- }
- #endregion
- }
- }
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