PauseScreen.cs 3.6 KB

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  1. #region File Description
  2. //-----------------------------------------------------------------------------
  3. // PauseScreen.cs
  4. //
  5. // Microsoft XNA Community Game Platform
  6. // Copyright (C) Microsoft Corporation. All rights reserved.
  7. //-----------------------------------------------------------------------------
  8. #endregion
  9. #region Using Statements
  10. using System;
  11. using System.Collections.Generic;
  12. using System.Text;
  13. using GameStateManagement;
  14. using Microsoft.Xna.Framework;
  15. #endregion
  16. namespace Blackjack
  17. {
  18. class PauseScreen : MenuScreen
  19. {
  20. #region Initializations
  21. /// <summary>
  22. /// Initializes a new instance of the screen.
  23. /// </summary>
  24. public PauseScreen()
  25. : base("")
  26. {
  27. }
  28. #endregion
  29. public override void LoadContent()
  30. {
  31. // Create our menu entries.
  32. MenuEntry returnGameMenuEntry = new MenuEntry("Back");
  33. MenuEntry exitMenuEntry = new MenuEntry("Quit");
  34. // Hook up menu event handlers.
  35. returnGameMenuEntry.Selected += ReturnGameMenuEntrySelected;
  36. exitMenuEntry.Selected += OnCancel;
  37. // Add entries to the menu.
  38. MenuEntries.Add(returnGameMenuEntry);
  39. MenuEntries.Add(exitMenuEntry);
  40. base.LoadContent();
  41. }
  42. #region Update
  43. /// <summary>
  44. /// Respond to "Return" Item Selection
  45. /// </summary>
  46. /// <param name="sender"></param>
  47. /// <param name="e"></param>
  48. void ReturnGameMenuEntrySelected(object sender, EventArgs e)
  49. {
  50. GameScreen[] screens = ScreenManager.GetScreens();
  51. GameplayScreen gameplayScreen = null;
  52. List<GameScreen> res = new List<GameScreen>();
  53. for (int screenIndex = 0; screenIndex < screens.Length; screenIndex++)
  54. {
  55. if (screens[screenIndex] is GameplayScreen)
  56. {
  57. gameplayScreen = (GameplayScreen)screens[screenIndex];
  58. }
  59. else
  60. {
  61. res.Add(screens[screenIndex]);
  62. }
  63. }
  64. foreach (GameScreen screen in res)
  65. screen.ExitScreen();
  66. gameplayScreen.ReturnFromPause();
  67. }
  68. /// <summary>
  69. /// Respond to "Quit Game" Item Selection
  70. /// </summary>
  71. /// <param name="playerIndex"></param>
  72. protected override void OnCancel(PlayerIndex playerIndex)
  73. {
  74. for (int componentIndex = 0; componentIndex < ScreenManager.Game.Components.Count; componentIndex++)
  75. {
  76. if (!(ScreenManager.Game.Components[componentIndex] is ScreenManager))
  77. {
  78. if (ScreenManager.Game.Components[componentIndex] is DrawableGameComponent)
  79. {
  80. (ScreenManager.Game.Components[componentIndex] as IDisposable).Dispose();
  81. componentIndex--;
  82. }
  83. else
  84. {
  85. ScreenManager.Game.Components.RemoveAt(componentIndex);
  86. componentIndex--;
  87. }
  88. }
  89. }
  90. foreach (GameScreen screen in ScreenManager.GetScreens())
  91. screen.ExitScreen();
  92. ScreenManager.AddScreen(new BackgroundScreen(), null);
  93. ScreenManager.AddScreen(new MainMenuScreen(), null);
  94. }
  95. #endregion
  96. }
  97. }