Sound.cs 3.0 KB

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  1. #region File Description
  2. //-----------------------------------------------------------------------------
  3. // Sound.cs
  4. //
  5. // Microsoft XNA Community Game Platform
  6. // Copyright (C) Microsoft Corporation. All rights reserved.
  7. //-----------------------------------------------------------------------------
  8. #endregion
  9. #region Using Statements
  10. using System;
  11. using System.IO;
  12. using Microsoft.Xna.Framework.Audio;
  13. using Microsoft.Xna.Framework.Content;
  14. #endregion
  15. namespace Marblets
  16. {
  17. /// <summary>
  18. /// An enum for all of the Marblets sounds
  19. /// </summary>
  20. public enum SoundEntry
  21. {
  22. /// <summary>
  23. /// Title Screen music
  24. /// </summary>
  25. MusicTitle,
  26. /// <summary>
  27. /// In game music
  28. /// </summary>
  29. MusicGame,
  30. /// <summary>
  31. /// GameOver
  32. /// </summary>
  33. MusicGameOver,
  34. /// <summary>
  35. /// Board cleared
  36. /// </summary>
  37. MusicBoardCleared,
  38. /// <summary>
  39. /// Start 3d game
  40. /// </summary>
  41. Menu3DStart,
  42. /// <summary>
  43. /// Start 2d game
  44. /// </summary>
  45. Menu2DStart,
  46. /// <summary>
  47. /// Move cursor
  48. /// </summary>
  49. Navigate,
  50. /// <summary>
  51. /// Clear Marbles
  52. /// </summary>
  53. ClearMarbles,
  54. /// <summary>
  55. /// Illegal clear less than 2 marbles
  56. /// </summary>
  57. ClearIllegal,
  58. /// <summary>
  59. /// Bonus sound for large clear
  60. /// </summary>
  61. ClearBonus,
  62. /// <summary>
  63. /// Marbles landing after breaking
  64. /// </summary>
  65. LandMarbles,
  66. }
  67. /// <summary>
  68. /// Abstracts away the sounds for a simple interface using the Sounds enum
  69. /// </summary>
  70. public static class Sound
  71. {
  72. private static string[] cueNames = new string[]
  73. {
  74. "IntroMus", //Title Screen
  75. "MusLoop_Temp1", //In-Game Music
  76. "MusLoop_Temp1", //Game Over
  77. "MusLoop_Temp1", //Clear Board
  78. "start_3", //Menu: 3D select (button press)
  79. "start_3", //Menu: 2D select (button press)
  80. "navigate_1", //In-Game Cursor Move
  81. "clear_4", //Clear marbles (Press A)
  82. "clear_illegal", //Illegal clear (press A w/<2 marbles selected)
  83. "clear_bonus", //Large break bonus
  84. "drop2", //Marbles impact sound (after fall)
  85. };
  86. const int SoundCount = 11;
  87. private static SoundEffect[] soundEffects = new SoundEffect[SoundCount];
  88. public static void Play(SoundEntry sound)
  89. {
  90. soundEffects[(int)sound].Play();
  91. }
  92. public static SoundEffectInstance PlayMusic(SoundEntry sound)
  93. {
  94. SoundEffectInstance instance = soundEffects[(int)sound].CreateInstance();
  95. instance.IsLooped = (sound == SoundEntry.MusicGame);
  96. instance.Play();
  97. return instance;
  98. }
  99. public static void StopMusic(SoundEffectInstance instance)
  100. {
  101. if(instance != null)
  102. {
  103. instance.Stop();
  104. instance.Dispose();
  105. }
  106. }
  107. public static void LoadContent(ContentManager content)
  108. {
  109. for(int i = 0; i < SoundCount; i++)
  110. {
  111. soundEffects[i] = content.Load<SoundEffect>("Audio/Wav/" + cueNames[i]);
  112. }
  113. }
  114. }
  115. }