瀏覽代碼

updated nuget version and changelog

Ronen 7 年之前
父節點
當前提交
6ad7468dec
共有 2 個文件被更改,包括 7 次插入3 次删除
  1. 2 2
      MonoGameSceneGraph.nuspec
  2. 5 1
      README.md

+ 2 - 2
MonoGameSceneGraph.nuspec

@@ -2,7 +2,7 @@
 <package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
   <metadata>
 	<id>MonoGame.SceneGraph</id>
-	<version>1.2.0.0</version>
+	<version>1.2.0.1</version>
 	<authors>Ronen Ness</authors>
 	<owners>RonenNess</owners>
 	<title>MonoGame SceneGraph (GeonBit)</title>
@@ -11,7 +11,7 @@
 	<projectUrl>https://github.com/RonenNess/MonoGame-SceneGraph</projectUrl>
 	<iconUrl>https://raw.githubusercontent.com/RonenNess/MonoGame-SceneGraph/master/icon.png</iconUrl>
 	<requireLicenseAcceptance>false</requireLicenseAcceptance>
-	<releaseNotes>Extended API, new node type, better transformations and rotation types, and bug fixes.</releaseNotes>
+	<releaseNotes>Fixed an important bug.</releaseNotes>
 	<description>Basic scene graph (node-based transformations) for 3D MonoGame projects.</description>
 	<tags>monogame scene graph gamedev nodes 3d culling animations</tags>
 	<dependencies>

+ 5 - 1
README.md

@@ -4,7 +4,7 @@ Nodes, Culling &amp; Entities for basic Scene Graphs in MonoGame.
 ## What is it
 This lib implements basic Nodes, Transformations, and frustum-based culling required to implement a Scene Graphs in MonoGame.
 
-### But what's a scene graph?
+### What's a scene graph?
 
 From [Wikipedia](https://en.wikipedia.org/wiki/Scene_graph):
 
@@ -242,3 +242,7 @@ MonoGame-SceneGraph is distributed with the permissive MIT License. For more inf
 - Extended API.
 - Optimizations for culling node.
 - Added LinkedNode - a node that copy transformations from external source, used to intigrate with physics engine.
+
+### 1.2.0.1
+
+- Fixed bug with child update not always getting the most up-to-date parent transformation, if parent didn't update itself.