Browse Source

updated docs and added the linked node file to project

Ronen 8 years ago
parent
commit
f798302a1a

BIN
MonoGameSceneGraph/Help/Documentation.chm


+ 1 - 0
MonoGameSceneGraph/MonoGameSceneGraph.csproj

@@ -73,6 +73,7 @@
     <Compile Include="Source\Entities\ModelEntity.cs" />
     <Compile Include="Source\Entities\IEntity.cs" />
     <Compile Include="Source\Nodes\CullingNode.cs" />
+    <Compile Include="Source\Nodes\LinkedNode.cs" />
     <Compile Include="Source\Nodes\Node.cs" />
     <Compile Include="Source\Transformations.cs" />
   </ItemGroup>

+ 3 - 3
MonoGameSceneGraph/Source/Nodes/LinkedNode.cs

@@ -9,7 +9,7 @@
 using Microsoft.Xna.Framework;
 using System.Collections.Generic;
 
-namespace GeonBit.Core.Graphics
+namespace MonoGameSceneGraph
 {
     /// <summary>
     /// An external transformations source we can attach to a LinkedNode to update its transformations.
@@ -34,8 +34,8 @@ namespace GeonBit.Core.Graphics
     }
 
     /// <summary>
-    /// A scene node designed to be integrated into GeonBit scene and receive updates from external source,
-    /// like physical body. This is the default node we use everywhere in the engine.
+    /// A scene node that can be linked to an external source and copy its transformations.
+    /// This node is useable to integrate with physics simulators.
     /// </summary>
     public class LinkedNode : CullingNode
     {

+ 5 - 5
MonoGameSceneGraph/docs-generator.shfbproj

@@ -18,13 +18,13 @@
     <HtmlHelpName>Documentation</HtmlHelpName>
     <Language>en-US</Language>
     <DocumentationSources>
-      <DocumentationSource sourceFile="bin\DesktopGL\x86\Debug\MonoGameSceneGraph.XML" />
-<DocumentationSource sourceFile="bin\DesktopGL\x86\Debug\MonoGameSceneGraph.dll" /></DocumentationSources>
+      <DocumentationSource sourceFile="bin\Debug\MonoGameSceneGraph.dll" />
+<DocumentationSource sourceFile="bin\Debug\MonoGameSceneGraph.xml" /></DocumentationSources>
     <ApiFilter>
       <Filter entryType="Namespace" fullName="MonoGameSceneGraph" isExposed="True" xmlns="">
-  <Filter entryType="Class" fullName="MonoGameSceneGraph.Game1" filterName="Game1" isExposed="False" />
-  <Filter entryType="Class" fullName="MonoGameSceneGraph.Program" filterName="Program" isExposed="False" />
-</Filter>
+        <Filter entryType="Class" fullName="MonoGameSceneGraph.Game1" filterName="Game1" isExposed="False" />
+        <Filter entryType="Class" fullName="MonoGameSceneGraph.Program" filterName="Program" isExposed="False" />
+      </Filter>
     </ApiFilter>
     <VisibleItems>InheritedMembers, InheritedFrameworkMembers, Protected, ProtectedInternalAsProtected</VisibleItems>
   </PropertyGroup>