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- <?xml version="1.0" encoding="utf-8"?>
- <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
- <PropertyGroup>
- <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
- <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
- <ProductVersion>8.0.30703</ProductVersion>
- <SchemaVersion>2.0</SchemaVersion>
- <ProjectGuid>{235539D2-2263-48F3-9DE4-70AE5E335E07}</ProjectGuid>
- <OutputType>Library</OutputType>
- <AppDesignerFolder>Properties</AppDesignerFolder>
- <RootNamespace>MonoGameSceneGraph</RootNamespace>
- <AssemblyName>MonoGameSceneGraph</AssemblyName>
- <FileAlignment>512</FileAlignment>
- <MonoGamePlatform>DesktopGL</MonoGamePlatform>
- <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
- <PlatformTarget>x86</PlatformTarget>
- <DebugSymbols>true</DebugSymbols>
- <DebugType>full</DebugType>
- <Optimize>false</Optimize>
- <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
- <DefineConstants>DEBUG;TRACE;LINUX</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- <DocumentationFile>bin\DesktopGL\x86\Debug\MonoGameSceneGraph.XML</DocumentationFile>
- <TreatWarningsAsErrors>true</TreatWarningsAsErrors>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
- <PlatformTarget>x86</PlatformTarget>
- <DebugType>pdbonly</DebugType>
- <Optimize>true</Optimize>
- <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
- <DefineConstants>TRACE;LINUX</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- <DocumentationFile>bin\DesktopGL\x86\Release\MonoGameSceneGraph.XML</DocumentationFile>
- <TreatWarningsAsErrors>true</TreatWarningsAsErrors>
- </PropertyGroup>
- <PropertyGroup>
- <ApplicationIcon>Icon.ico</ApplicationIcon>
- </PropertyGroup>
- <PropertyGroup>
- <StartupObject />
- </PropertyGroup>
- <ItemGroup>
- <Compile Include="Game1.cs" />
- <Compile Include="Program.cs" />
- <Compile Include="Properties\AssemblyInfo.cs" />
- <Compile Include="Source\Entities\ModelEntity.cs" />
- <Compile Include="Source\Entities\IEntity.cs" />
- <Compile Include="Source\Nodes\CullingNode.cs" />
- <Compile Include="Source\Nodes\Node.cs" />
- <Compile Include="Source\Transformations.cs" />
- </ItemGroup>
- <ItemGroup>
- <Reference Include="OpenTK">
- <HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\OpenTK.dll</HintPath>
- </Reference>
- <Reference Include="NVorbis">
- <HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\NVorbis.dll</HintPath>
- </Reference>
- <Reference Include="MonoGame.Framework">
- <HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll</HintPath>
- </Reference>
- <Reference Include="System" />
- <Reference Include="System.Xml" />
- </ItemGroup>
- <ItemGroup>
- <EmbeddedResource Include="Icon.ico" />
- <Content Include="OpenTK.dll.config">
- <CopyToOutputDirectory>Always</CopyToOutputDirectory>
- </Content>
- </ItemGroup>
- <ItemGroup>
- <MonoGameContentReference Include="Content\Content.mgcb" />
- </ItemGroup>
- <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
- <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
- <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
- Other similar extension points exist, see Microsoft.Common.targets.
- <Target Name="BeforeBuild">
- </Target>
- <Target Name="AfterBuild">
- </Target>
- -->
- </Project>
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