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- <?xml version="1.0"?>
- <package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
- <metadata>
- <id>MonoGame.SceneGraph</id>
- <version>1.2.0.1</version>
- <authors>Ronen Ness</authors>
- <owners>RonenNess</owners>
- <title>MonoGame SceneGraph (GeonBit)</title>
- <summary>Implements Nodes, Transformations, and frustum-based culling required to implement a Scene Graph in MonoGame.</summary>
- <licenseUrl>https://github.com/RonenNess/MonoGame-SceneGraph/blob/master/LICENSE</licenseUrl>
- <projectUrl>https://github.com/RonenNess/MonoGame-SceneGraph</projectUrl>
- <iconUrl>https://raw.githubusercontent.com/RonenNess/MonoGame-SceneGraph/master/icon.png</iconUrl>
- <requireLicenseAcceptance>false</requireLicenseAcceptance>
- <releaseNotes>Fixed an important bug.</releaseNotes>
- <description>Basic scene graph (node-based transformations) for 3D MonoGame projects.</description>
- <tags>monogame scene graph gamedev nodes 3d culling animations</tags>
- <dependencies>
- </dependencies>
- </metadata>
- <files>
- <file src="readme.txt" target="" />
- <file src="MonoGameSceneGraph\bin\Release\MonoGameSceneGraph.dll" target="lib\scenegraph\MonoGameSceneGraph.dll"/>
- </files>
- </package>
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