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@@ -75,8 +75,7 @@ Title | Area | Description | Type
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[*Collision Series 2: 2D Per-Pixel Collision*](https://github.com/DDReaper/XNAGameStudio/wiki/Collision Series 2 2D Per-Pixel Collision) | Games: 2D Graphics, Games: Collision | This tutorial details how to perform per-pixel collision detection in two dimensions. | Tutorial
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[*Collision Series 3: 2D Collision with Transformed Objects*](https://github.com/DDReaper/XNAGameStudio/wiki/Collision Series 3 2D Collision with Transformed Objects) | Games: 2D Graphics, Games: Collision | This tutorial explains how to perform per-pixel collision detection in two dimensions on sprites that use linear transformations such as rotation or scale. | Tutorial
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[*Collision Series 4 Collision with a Heightmap*](https://github.com/DDReaper/XNAGameStudio/wiki/Collision Series 4 Collision with a Heightmap) | Games: 3D Graphics, Games: Collision | This sample demonstrates how to move objects along a heightmap, useful when creating a game that requires interaction between moving objects and terrain. | Code Sample
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-[*Collision Series 5 Heightmap Collision with Normals*](https://github.com/DDReaper/XNAGameStudio/wiki/Collision Series 5 Heightmap Collision with Normals) | Games: 3D Graphics, Games: Collision | This sample demonstrates how to use information about a heightmap's vertex normals to follow the
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-contour of the terrain. | Code Sample
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+[*Collision Series 5 Heightmap Collision with Normals*](https://github.com/DDReaper/XNAGameStudio/wiki/Collision Series 5 Heightmap Collision with Normals) | Games: 3D Graphics, Games: Collision | This sample demonstrates how to use information about a heightmap's vertex normals to follow the contour of the terrain. | Code Sample
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[*Aiming*](https://github.com/DDReaper/XNAGameStudio/wiki/Aiming) | Games: Artificial Intelligence, Games: Math | This sample shows how to turn one object to face another. This can be useful for AI that aim at a player. | Code Sample
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[*Bounce*](https://github.com/DDReaper/XNAGameStudio/wiki/Bounce) | Games: 3D Graphics, Games: Collision, Games: Physics | The bounce sample draws and physically simulates 100 spheres of varying size, mass, and weight. | Code Sample
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[*Collision*](https://github.com/DDReaper/XNAGameStudio/wiki/Collision) | Games: 3D Graphics, Games: Collision | This sample demonstrates collision detection for primitives, including triangles and oriented-bounding boxes. | Code Sample
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