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Updated readme

Simon Jackson 9 years ago
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      README.md

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README.md

@@ -24,3 +24,17 @@ Title | Area | Description | Type
 [*Translator Starter Kit*](https://github.com/DDReaper/XNAGameStudio/wiki/Translator Starter Kit) | Localization & Globalization | This program enables the user to enter a word or phrase in one language and have it translated into another language. | Code Sample
 [*Silverlight Sound Sample*](https://github.com/DDReaper/XNAGameStudio/wiki/Silverlight Sound Sample) | Games: Audio | Demonstrates how to play multiple sounds simultaneously in a Silverlight application for Windows Phone. Shows how to load a wave audio file into a Stream that can be played by using the SoundEffect classes. | Code Sample
 [*Custom Model Rigid and Skinned Animations*](https://github.com/DDReaper/XNAGameStudio/wiki/Custom Model Rigid and Skinned Animations) | Games: 3D Graphics, Games: Graphics | The Custom Model Rigid and Skinned Animation sample demonstrates how animations can be imported on rigid models and then played automatically. Additionally, this sample demonstrates applying an animation to rigid and skinned models. | Code Sample
+[*Ship Game*](https://github.com/DDReaper/XNAGameStudio/wiki/Ship Game) | Games: 3D Graphics, Games: Collision, Games: Graphics, Games: Postprocessing, Games: Shaders | Ship Game is a complete 3D spaceship combat game. | Code Sample
+[*HTTP Multiplayer: Tic Tac Toe*](https://github.com/DDReaper/XNAGameStudio/wiki/HTTP Multiplayer Tic Tac Toe) | Networking & Web Services | This sample demonstrates how create an HTTP Multiplayer game for Windows Phone. | Code Sample
+[*Bing Maps for Games*](https://github.com/DDReaper/XNAGameStudio/wiki/Bing Maps for Games) | This sample demonstrates how to use the Bing Maps API to load map data into an XNA Game Studio game. | Code Sample
+[*Multi-Platform Game Training Kit*](https://github.com/DDReaper/XNAGameStudio/wiki/Multi-Platform Game Training Kit) | Games: 2D Graphics, Games: Content Pipeline, Games: Graphics, Input, Touch & Gestures | This Training Kit expands upon the Honeycomb Rush lab by bringing the game to Xbox 360 and Windows. | Code Sample
+[*Loading Time Reduction for Games*](https://github.com/DDReaper/XNAGameStudio/wiki/Loading Time Reduction for Games) | Performance & Optimization | This article describes a variety of ways to reduce loading times on your games. | Article
+[*Recipe: Non-Linear Navigation Service for Windows*](https://github.com/DDReaper/XNAGameStudio/wiki/Recipe Non-Linear Navigation Service for Windows) | User Experience | Windows Phone Recipes provide you with building blocks that you can use in your own applications to accelerate your development. We created the Non-Linear Navigation Service for Windows Phone in order to give you the ability to simplify and improve how the Windows Phone back stack works in your application. | Article
+[*Xbox 360 Performance Best Practices*](https://github.com/DDReaper/XNAGameStudio/wiki/Xbox 360 Performance Best Practices) | Performance & Optimization | This article discusses best practices for achieving good performance on Xbox 360 for XNA Game Studio games. | Article
+[*Graphics Profile Checker*](https://github.com/DDReaper/XNAGameStudio/wiki/Graphics Profile Checker) | Games: Graphics | This utility provides detailed information about hardware capabilities for XNA Game Studio projects. | Tool
+[*Avatar Shadows*](https://github.com/DDReaper/XNAGameStudio/wiki/Avatar Shadows) | Games: 3D Graphics, Games: Graphics | This sample demonstrates how to implement planar shadows for avatar characters to increase visual quality and richness of 3D scenes involving avatars. | Code Sample
+[*Unit Converter Starter Kit*](https://github.com/DDReaper/XNAGameStudio/wiki/Unit Converter Starter Kit) | Games: Data Management | This Starter Kit is a complete Unit Converter application written in C#. The program enables the user to convert values from one type of unit to another. | Code Sample
+[*Tombstoning Sample*](https://github.com/DDReaper/XNAGameStudio/wiki/Tombstoning Sample) | Games: Data Management, Performance & Optimization | This sample shows how to restore the visual state of a page and also application data when an application is reactivated after tombstoning. | Code Sample
+[*Microphone Sample*](https://github.com/DDReaper/XNAGameStudio/wiki/Microphone Sample) | Games: Audio, Sensors | This sample demonstrates how to get audio input from the Windows Phone microphone in a Silverlight application by using the Microsoft.Xna.Framework.Audio.Microphone class. | Code Sample
+[*Level Starter Kit*](https://github.com/DDReaper/XNAGameStudio/wiki/Level Starter Kit) | Sensors | This Windows Phone 7 Starter Kit is a complete Level application written in C#. The program provides the user with the ability to use their phone as a level. | Code Sample
+[*Custom Indeterminate Progress Bar Sample*](https://github.com/DDReaper/XNAGameStudio/wiki/Custom Indeterminate Progress Bar Sample) | Controls | This sample shows you how to create a custom indeterminate progress bar that runs on the compositor thread for better performance. | Code Sample