#region File Description //----------------------------------------------------------------------------- // AssemblyInfo.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #region Using Statements using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; #endregion // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Normal Mapping")] [assembly: AssemblyProduct("NormalMapping")] [assembly: AssemblyDescription("This sample builds on the concepts illustrated in the Custom Model Effect sample, and applies a normal mapping effect to a mesh.")] [assembly: AssemblyCompany("Microsoft")] [assembly: AssemblyCopyright("Copyright © Microsoft 2007")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] // Setting ComVisible to false makes the types in this assembly not visible // to COM components. If you need to access a type in this assembly from // COM, set the ComVisible attribute to true on that type. [assembly: ComVisible(false)] // The following GUID is for the ID of the typelib if this project is exposed to COM [assembly: Guid("283a9773-e164-4cf3-bcd4-e82edc1f4767")]