CustomModelAnimationPipeline.csproj 3.2 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
  3. <PropertyGroup>
  4. <ProjectGuid>{A9FA5A39-DB2E-4B36-84B9-267E61DE3ABA}</ProjectGuid>
  5. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  6. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  7. <OutputType>Library</OutputType>
  8. <AppDesignerFolder>Properties</AppDesignerFolder>
  9. <RootNamespace>CustomModelAnimationPipeline</RootNamespace>
  10. <AssemblyName>CustomModelAnimationPipeline</AssemblyName>
  11. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
  12. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  13. </PropertyGroup>
  14. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
  15. <DebugSymbols>true</DebugSymbols>
  16. <DebugType>full</DebugType>
  17. <Optimize>false</Optimize>
  18. <OutputPath>bin\x86\Debug</OutputPath>
  19. <DefineConstants>DEBUG;TRACE</DefineConstants>
  20. <ErrorReport>prompt</ErrorReport>
  21. <WarningLevel>4</WarningLevel>
  22. <PlatformTarget>x86</PlatformTarget>
  23. <XnaPlatform>Windows</XnaPlatform>
  24. </PropertyGroup>
  25. <ItemGroup>
  26. <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
  27. <Private>False</Private>
  28. <SpecificVersion>True</SpecificVersion>
  29. </Reference>
  30. <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
  31. <Private>False</Private>
  32. <SpecificVersion>True</SpecificVersion>
  33. </Reference>
  34. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
  35. <Private>False</Private>
  36. <SpecificVersion>true</SpecificVersion>
  37. </Reference>
  38. <Reference Include="System">
  39. <Private>False</Private>
  40. </Reference>
  41. <Reference Include="System.Xml">
  42. <Private>False</Private>
  43. </Reference>
  44. <Reference Include="System.Core">
  45. <RequiredTargetFramework>4.0</RequiredTargetFramework>
  46. </Reference>
  47. <Reference Include="System.Xml.Linq">
  48. <RequiredTargetFramework>4.0</RequiredTargetFramework>
  49. </Reference>
  50. </ItemGroup>
  51. <ItemGroup>
  52. <Compile Include="AnimatedModelProcessor.cs" />
  53. <Compile Include="Properties\AssemblyInfo.cs" />
  54. <Compile Include="SkinnedModelProcessor.cs" />
  55. </ItemGroup>
  56. <ItemGroup>
  57. <ProjectReference Include="..\CustomModelAnimation\CustomModelAnimationWindows.csproj">
  58. <Project>{A061104E-6B77-4FC9-8538-ECCDBF58402D}</Project>
  59. <Name>CustomModelAnimationWindows</Name>
  60. </ProjectReference>
  61. </ItemGroup>
  62. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  63. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.ContentPipelineExtensions.targets" />
  64. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  65. Other similar extension points exist, see Microsoft.Common.targets.
  66. <Target Name="BeforeBuild">
  67. </Target>
  68. <Target Name="AfterBuild">
  69. </Target>
  70. -->
  71. </Project>