CustomModelSampleContent.contentproj 3.4 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
  3. <PropertyGroup>
  4. <ProjectGuid>{B67D9DCA-8241-4EE1-BDFD-1CE77D8E478F}</ProjectGuid>
  5. <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  6. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  7. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  8. <OutputType>Library</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <RootNamespace>CustomModelSample</RootNamespace>
  11. <AssemblyName>CustomModelSample</AssemblyName>
  12. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
  13. <ApplicationIcon>Game.ico</ApplicationIcon>
  14. <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
  15. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  16. <ContentRootDirectory>Content</ContentRootDirectory>
  17. </PropertyGroup>
  18. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
  19. <XnaPlatform>Windows</XnaPlatform>
  20. <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
  21. </PropertyGroup>
  22. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
  23. <XnaPlatform>Windows</XnaPlatform>
  24. <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
  25. </PropertyGroup>
  26. <ItemGroup>
  27. <Compile Include="tank.fbx">
  28. <Importer>FbxImporter</Importer>
  29. <Processor>CustomModelProcessor</Processor>
  30. <Name>tank</Name>
  31. </Compile>
  32. </ItemGroup>
  33. <ItemGroup>
  34. <ProjectReference Include="..\..\CustomModelPipeline\CustomModelPipeline.csproj">
  35. <Project>{8C4AEEAC-D4C6-4C94-BB37-E1904945769D}</Project>
  36. <Name>CustomModelPipeline</Name>
  37. </ProjectReference>
  38. </ItemGroup>
  39. <ItemGroup>
  40. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=None" />
  41. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=None" />
  42. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=None" />
  43. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=None" />
  44. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=None" />
  45. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=None" />
  46. </ItemGroup>
  47. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
  48. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  49. Other similar extension points exist, see Microsoft.Common.targets.
  50. <Target Name="BeforeBuild">
  51. </Target>
  52. <Target Name="AfterBuild">
  53. </Target>
  54. -->
  55. <ProjectExtensions>
  56. <VisualStudio>
  57. </VisualStudio>
  58. </ProjectExtensions>
  59. </Project>