CustomModelEffectXbox.csproj 7.1 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
  3. <PropertyGroup>
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  6. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  7. <Platform Condition=" '$(Platform)' == '' ">Xbox 360</Platform>
  8. <OutputType>Exe</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <RootNamespace>CustomModelEffect</RootNamespace>
  11. <AssemblyName>CustomModelEffect</AssemblyName>
  12. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
  13. <XnaPlatform>Xbox 360</XnaPlatform>
  14. <ApplicationIcon>Game.ico</ApplicationIcon>
  15. <Thumbnail>CustomModelEffectSample.png</Thumbnail>
  16. <XnaCrossPlatformGroupID>{17ab6afe-b29c-4f5d-b414-dd8eb9285d80}</XnaCrossPlatformGroupID>
  17. <StartupObject>CustomModelEffect.Program</StartupObject>
  18. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  19. <XnaUpgrade>
  20. </XnaUpgrade>
  21. <XnaOutputType>Game</XnaOutputType>
  22. <XnaProfile>Reach</XnaProfile>
  23. <TargetFrameworkProfile>Client</TargetFrameworkProfile>
  24. <FileUpgradeFlags>
  25. </FileUpgradeFlags>
  26. <UpgradeBackupLocation>
  27. </UpgradeBackupLocation>
  28. <OldToolsVersion>3.5</OldToolsVersion>
  29. <PublishUrl>publish\</PublishUrl>
  30. <Install>true</Install>
  31. <InstallFrom>Disk</InstallFrom>
  32. <UpdateEnabled>false</UpdateEnabled>
  33. <UpdateMode>Foreground</UpdateMode>
  34. <UpdateInterval>7</UpdateInterval>
  35. <UpdateIntervalUnits>Days</UpdateIntervalUnits>
  36. <UpdatePeriodically>false</UpdatePeriodically>
  37. <UpdateRequired>false</UpdateRequired>
  38. <MapFileExtensions>true</MapFileExtensions>
  39. <ApplicationRevision>0</ApplicationRevision>
  40. <ApplicationVersion>1.0.0.%2a</ApplicationVersion>
  41. <IsWebBootstrapper>false</IsWebBootstrapper>
  42. <UseApplicationTrust>false</UseApplicationTrust>
  43. <BootstrapperEnabled>true</BootstrapperEnabled>
  44. </PropertyGroup>
  45. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Xbox 360' ">
  46. <OutputPath>bin\Xbox 360\Debug</OutputPath>
  47. <ErrorReport>prompt</ErrorReport>
  48. <WarningLevel>4</WarningLevel>
  49. <NoStdLib>true</NoStdLib>
  50. <UseVSHostingProcess>false</UseVSHostingProcess>
  51. <DebugSymbols>true</DebugSymbols>
  52. <DebugType>full</DebugType>
  53. <Optimize>false</Optimize>
  54. <DefineConstants>DEBUG;TRACE;XBOX;XBOX360</DefineConstants>
  55. <XnaCompressContent>true</XnaCompressContent>
  56. </PropertyGroup>
  57. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Xbox 360' ">
  58. <OutputPath>bin\Xbox 360\Release</OutputPath>
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  61. <NoStdLib>true</NoStdLib>
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  63. <DebugType>pdbonly</DebugType>
  64. <Optimize>true</Optimize>
  65. <DefineConstants>TRACE;XBOX;XBOX360</DefineConstants>
  66. <XnaCompressContent>true</XnaCompressContent>
  67. </PropertyGroup>
  68. <ItemGroup>
  69. <ProjectReference Include="Content\CustomModelEffectContent.contentproj">
  70. <Project>{7C820904-C914-451F-8C02-5431D4193360}</Project>
  71. <Name>CustomModelEffectContent %28Content%29</Name>
  72. <XnaReferenceType>Content</XnaReferenceType>
  73. </ProjectReference>
  74. </ItemGroup>
  75. <ItemGroup>
  76. <Compile Include="CustomModelEffect.cs">
  77. <Name>CustomModelEffect</Name>
  78. </Compile>
  79. <Compile Include="Properties\AssemblyInfo.cs" />
  80. </ItemGroup>
  81. <ItemGroup>
  82. <Content Include="Game.ico">
  83. <Name>Game</Name>
  84. </Content>
  85. </ItemGroup>
  86. <ItemGroup>
  87. <Content Include="CustomModelEffectSample.png">
  88. </Content>
  89. <Content Include="Content\EnvironmentMap.fx">
  90. <Importer>EffectImporter</Importer>
  91. <Processor>EffectProcessor</Processor>
  92. <Name>EnvironmentMap</Name>
  93. </Content>
  94. </ItemGroup>
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  118. <BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
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  139. <Reference Include="Microsoft.Xna.Framework.GamerServices">
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  141. </Reference>
  142. <Reference Include="Microsoft.Xna.Framework.Graphics">
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  144. </Reference>
  145. <Reference Include="Microsoft.Xna.Framework.Input.Touch">
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  148. <Reference Include="Microsoft.Xna.Framework.Net">
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  154. <Reference Include="Microsoft.Xna.Framework.Video">
  155. <Private>False</Private>
  156. </Reference>
  157. <Reference Include="Microsoft.Xna.Framework.Xact">
  158. <Private>False</Private>
  159. </Reference>
  160. <Reference Include="mscorlib">
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  163. <Reference Include="System">
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  166. <Reference Include="System.Xml.Linq">
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  170. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  171. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  172. Other similar extension points exist, see Microsoft.Common.targets.
  173. <Target Name="BeforeBuild">
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  175. <Target Name="AfterBuild">
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  178. <ProjectExtensions>
  179. <VisualStudio>
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  181. </ProjectExtensions>
  182. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" Condition="" />
  183. </Project>