DynamicMenuSample.csproj 5.1 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <ProjectGuid>{18CAE76C-9510-480D-BE8A-2BC0999BE6B7}</ProjectGuid>
  5. <ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  6. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  7. <Platform Condition=" '$(Platform)' == '' ">Windows Phone</Platform>
  8. <OutputType>Library</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <RootNamespace>DynamicMenuSample</RootNamespace>
  11. <AssemblyName>DynamicMenuSample</AssemblyName>
  12. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  13. <TargetFrameworkProfile>Client</TargetFrameworkProfile>
  14. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
  15. <XnaPlatform>Windows Phone</XnaPlatform>
  16. <XnaProfile>Reach</XnaProfile>
  17. <XnaCrossPlatformGroupID>730a6590-b540-40a4-8e5e-e429758945fe</XnaCrossPlatformGroupID>
  18. <XnaOutputType>Game</XnaOutputType>
  19. <XapFilename>$(AssemblyName).xap</XapFilename>
  20. <SilverlightManifestTemplate>Properties\AppManifest.xml</SilverlightManifestTemplate>
  21. <XnaWindowsPhoneManifestTemplate>Properties\WMAppManifest.xml</XnaWindowsPhoneManifestTemplate>
  22. <TileImage>Background.png</TileImage>
  23. <TileTitle>DynamicMenuSample</TileTitle>
  24. <ApplicationIcon>Game.ico</ApplicationIcon>
  25. <Thumbnail>Background.png</Thumbnail>
  26. <GameStartupType>DynamicMenuSample.DynamicMenuSample</GameStartupType>
  27. </PropertyGroup>
  28. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Windows Phone' ">
  29. <DebugSymbols>true</DebugSymbols>
  30. <DebugType>full</DebugType>
  31. <Optimize>false</Optimize>
  32. <OutputPath>bin\Windows Phone\Debug</OutputPath>
  33. <DefineConstants>DEBUG;TRACE;WINDOWS_PHONE</DefineConstants>
  34. <ErrorReport>prompt</ErrorReport>
  35. <WarningLevel>4</WarningLevel>
  36. <NoStdLib>true</NoStdLib>
  37. <UseVSHostingProcess>false</UseVSHostingProcess>
  38. <XnaCompressContent>false</XnaCompressContent>
  39. </PropertyGroup>
  40. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Windows Phone' ">
  41. <DebugType>pdbonly</DebugType>
  42. <Optimize>true</Optimize>
  43. <OutputPath>bin\Windows Phone\Release</OutputPath>
  44. <DefineConstants>TRACE;WINDOWS_PHONE</DefineConstants>
  45. <ErrorReport>prompt</ErrorReport>
  46. <WarningLevel>4</WarningLevel>
  47. <NoStdLib>true</NoStdLib>
  48. <UseVSHostingProcess>false</UseVSHostingProcess>
  49. <XnaCompressContent>false</XnaCompressContent>
  50. </PropertyGroup>
  51. <ItemGroup>
  52. <Reference Include="Microsoft.Xna.Framework">
  53. <Private>False</Private>
  54. </Reference>
  55. <Reference Include="Microsoft.Xna.Framework.Game">
  56. <Private>False</Private>
  57. </Reference>
  58. <Reference Include="Microsoft.Xna.Framework.Graphics">
  59. <Private>False</Private>
  60. </Reference>
  61. <Reference Include="Microsoft.Xna.Framework.GamerServices">
  62. <Private>False</Private>
  63. </Reference>
  64. <Reference Include="Microsoft.Xna.Framework.Input.Touch">
  65. <Private>False</Private>
  66. </Reference>
  67. <Reference Include="mscorlib">
  68. <Private>False</Private>
  69. </Reference>
  70. <Reference Include="System">
  71. <Private>False</Private>
  72. </Reference>
  73. <Reference Include="System.Xml">
  74. <Private>False</Private>
  75. </Reference>
  76. <Reference Include="System.Core">
  77. <Private>False</Private>
  78. </Reference>
  79. <Reference Include="System.Xml.Linq">
  80. <Private>False</Private>
  81. </Reference>
  82. </ItemGroup>
  83. <ItemGroup>
  84. <Compile Include="DynamicMenuSample.cs" />
  85. <Compile Include="Properties\AssemblyInfo.cs" />
  86. <None Include="Properties\AppManifest.xml">
  87. <XnaPlatformSpecific>true</XnaPlatformSpecific>
  88. </None>
  89. <None Include="Properties\WMAppManifest.xml">
  90. <XnaPlatformSpecific>true</XnaPlatformSpecific>
  91. </None>
  92. </ItemGroup>
  93. <ItemGroup>
  94. <Content Include="Background.png" />
  95. <Content Include="Game.ico" />
  96. <Content Include="GameThumbnail.png" />
  97. <Content Include="SplashScreenImage.jpg">
  98. <XnaPlatformSpecific>true</XnaPlatformSpecific>
  99. </Content>
  100. </ItemGroup>
  101. <ItemGroup>
  102. <ProjectReference Include="..\..\DynamicMenu\DynamicMenu - Phone.csproj">
  103. <Project>{FC43C628-255A-4B63-A4C6-DCD915CE25B8}</Project>
  104. <Name>DynamicMenu - Phone</Name>
  105. </ProjectReference>
  106. <ProjectReference Include="..\DynamicMenuSampleContent\DynamicMenuSampleContent.contentproj">
  107. <Name>DynamicMenuSampleContent %28Content%29</Name>
  108. <XnaReferenceType>Content</XnaReferenceType>
  109. <Project>{859125C8-3596-4D0D-AA17-BEBFC0FAB43A}</Project>
  110. </ProjectReference>
  111. </ItemGroup>
  112. <ItemGroup />
  113. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  114. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
  115. <!--
  116. To modify your build process, add your task inside one of the targets below and uncomment it.
  117. Other similar extension points exist, see Microsoft.Common.targets.
  118. <Target Name="BeforeBuild">
  119. </Target>
  120. <Target Name="AfterBuild">
  121. </Target>
  122. -->
  123. </Project>