ParticleSample (Windows).csproj 6.8 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <ProjectGuid>{6CFF96BB-A9B2-4E7F-9A99-6E96CB811123}</ProjectGuid>
  5. <ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  6. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  7. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  8. <OutputType>WinExe</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <RootNamespace>ParticleSample</RootNamespace>
  11. <AssemblyName>ParticleSample</AssemblyName>
  12. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  13. <TargetFrameworkProfile>Client</TargetFrameworkProfile>
  14. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
  15. <XnaPlatform>Windows</XnaPlatform>
  16. <XnaProfile>HiDef</XnaProfile>
  17. <XnaCrossPlatformGroupID>d5f57200-d54f-4ff8-b45c-20c42854fd08</XnaCrossPlatformGroupID>
  18. <XnaOutputType>Game</XnaOutputType>
  19. <XapFilename>$(AssemblyName).xap</XapFilename>
  20. <SilverlightManifestTemplate>Properties\AppManifest.xml</SilverlightManifestTemplate>
  21. <XnaWindowsPhoneManifestTemplate>Properties\WMAppManifest.xml</XnaWindowsPhoneManifestTemplate>
  22. <TileImage>Background.png</TileImage>
  23. <TileTitle>ParticleSample</TileTitle>
  24. <ApplicationIcon>Game.ico</ApplicationIcon>
  25. <Thumbnail>
  26. </Thumbnail>
  27. <PublishUrl>publish\</PublishUrl>
  28. <Install>true</Install>
  29. <InstallFrom>Disk</InstallFrom>
  30. <UpdateEnabled>false</UpdateEnabled>
  31. <UpdateMode>Foreground</UpdateMode>
  32. <UpdateInterval>7</UpdateInterval>
  33. <UpdateIntervalUnits>Days</UpdateIntervalUnits>
  34. <UpdatePeriodically>false</UpdatePeriodically>
  35. <UpdateRequired>false</UpdateRequired>
  36. <MapFileExtensions>true</MapFileExtensions>
  37. <ApplicationRevision>0</ApplicationRevision>
  38. <ApplicationVersion>1.0.0.%2a</ApplicationVersion>
  39. <IsWebBootstrapper>false</IsWebBootstrapper>
  40. <UseApplicationTrust>false</UseApplicationTrust>
  41. <BootstrapperEnabled>true</BootstrapperEnabled>
  42. </PropertyGroup>
  43. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
  44. <OutputPath>bin\x86\Debug</OutputPath>
  45. <ErrorReport>prompt</ErrorReport>
  46. <WarningLevel>4</WarningLevel>
  47. <NoStdLib>true</NoStdLib>
  48. <UseVSHostingProcess>false</UseVSHostingProcess>
  49. <DebugSymbols>true</DebugSymbols>
  50. <DebugType>full</DebugType>
  51. <Optimize>false</Optimize>
  52. <DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
  53. <PlatformTarget>x86</PlatformTarget>
  54. <XnaCompressContent>false</XnaCompressContent>
  55. </PropertyGroup>
  56. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
  57. <OutputPath>bin\x86\Release</OutputPath>
  58. <ErrorReport>prompt</ErrorReport>
  59. <WarningLevel>4</WarningLevel>
  60. <NoStdLib>true</NoStdLib>
  61. <UseVSHostingProcess>false</UseVSHostingProcess>
  62. <DebugType>pdbonly</DebugType>
  63. <Optimize>true</Optimize>
  64. <DefineConstants>TRACE;WINDOWS</DefineConstants>
  65. <PlatformTarget>x86</PlatformTarget>
  66. <XnaCompressContent>true</XnaCompressContent>
  67. </PropertyGroup>
  68. <ItemGroup>
  69. <ProjectReference Include="..\ParticleSampleContent\ParticleSampleContent.contentproj">
  70. <Name>ParticleSampleContent %28Content%29</Name>
  71. <XnaReferenceType>Content</XnaReferenceType>
  72. <Project>{6C9B8779-C25D-4FAA-8C32-F67CAE41648D}</Project>
  73. </ProjectReference>
  74. </ItemGroup>
  75. <ItemGroup>
  76. <Compile Include="ExplosionParticleSystem.cs" />
  77. <Compile Include="ExplosionSmokeParticleSystem.cs" />
  78. <Compile Include="Particle.cs" />
  79. <Compile Include="ParticleSampleGame.cs" />
  80. <Compile Include="ParticleSystem.cs" />
  81. <Compile Include="Properties\AssemblyInfo.cs" />
  82. <Compile Include="SmokePlumeParticleSystem.cs" />
  83. <Compile Include="Program.cs" />
  84. </ItemGroup>
  85. <ItemGroup>
  86. <Content Include="Game.ico" />
  87. <Content Include="GameThumbnail.png" />
  88. </ItemGroup>
  89. <ItemGroup>
  90. <BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
  91. <Visible>False</Visible>
  92. <ProductName>Microsoft .NET Framework 4 Client Profile %28x86 and x64%29</ProductName>
  93. <Install>true</Install>
  94. </BootstrapperPackage>
  95. <BootstrapperPackage Include="Microsoft.Net.Client.3.5">
  96. <Visible>False</Visible>
  97. <ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
  98. <Install>false</Install>
  99. </BootstrapperPackage>
  100. <BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
  101. <Visible>False</Visible>
  102. <ProductName>.NET Framework 3.5 SP1</ProductName>
  103. <Install>false</Install>
  104. </BootstrapperPackage>
  105. <BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
  106. <Visible>False</Visible>
  107. <ProductName>Windows Installer 3.1</ProductName>
  108. <Install>true</Install>
  109. </BootstrapperPackage>
  110. <BootstrapperPackage Include="Microsoft.Xna.Framework.4.0">
  111. <Visible>False</Visible>
  112. <ProductName>Microsoft XNA Framework Redistributable 4.0</ProductName>
  113. <Install>true</Install>
  114. </BootstrapperPackage>
  115. </ItemGroup>
  116. <ItemGroup>
  117. <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  118. <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  119. <Reference Include="Microsoft.Xna.Framework.GamerServices, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
  120. <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  121. <Reference Include="Microsoft.Xna.Framework.Input.Touch, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
  122. <Reference Include="mscorlib">
  123. <Private>False</Private>
  124. </Reference>
  125. <Reference Include="System">
  126. <Private>False</Private>
  127. </Reference>
  128. <Reference Include="System.Core">
  129. <Private>False</Private>
  130. </Reference>
  131. <Reference Include="System.Xml">
  132. <Private>False</Private>
  133. </Reference>
  134. <Reference Include="System.Xml.Linq">
  135. <Private>False</Private>
  136. </Reference>
  137. </ItemGroup>
  138. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  139. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
  140. <!--
  141. To modify your build process, add your task inside one of the targets below and uncomment it.
  142. Other similar extension points exist, see Microsoft.Common.targets.
  143. <Target Name="BeforeBuild">
  144. </Target>
  145. <Target Name="AfterBuild">
  146. </Target>
  147. -->
  148. </Project>