Particles2DPipelineSampleContent.contentproj 5.0 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <ProjectGuid>{A7623B7F-4971-48F0-AED5-B0A6D68EB769}</ProjectGuid>
  5. <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  6. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  7. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  8. <OutputType>Library</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  11. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
  12. <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
  13. <ContentRootDirectory>Content</ContentRootDirectory>
  14. </PropertyGroup>
  15. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
  16. <PlatformTarget>x86</PlatformTarget>
  17. </PropertyGroup>
  18. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
  19. <PlatformTarget>x86</PlatformTarget>
  20. </PropertyGroup>
  21. <PropertyGroup>
  22. <RootNamespace>Particles2DPipelineSampleContent</RootNamespace>
  23. </PropertyGroup>
  24. <ItemGroup>
  25. <Compile Include="explosion.png">
  26. <Name>explosion</Name>
  27. <Importer>TextureImporter</Importer>
  28. <Processor>TextureProcessor</Processor>
  29. </Compile>
  30. <Compile Include="smoke.bmp">
  31. <Name>smoke</Name>
  32. <Importer>TextureImporter</Importer>
  33. <Processor>TextureProcessor</Processor>
  34. </Compile>
  35. </ItemGroup>
  36. <ItemGroup>
  37. <Compile Include="font.spritefont">
  38. <Name>font</Name>
  39. <Importer>FontDescriptionImporter</Importer>
  40. <Processor>FontDescriptionProcessor</Processor>
  41. </Compile>
  42. </ItemGroup>
  43. <ItemGroup>
  44. <Compile Include="ExplosionSettings.xml">
  45. <Name>ExplosionSettings</Name>
  46. <Importer>XmlImporter</Importer>
  47. <Processor>PassThroughProcessor</Processor>
  48. <SubType>Designer</SubType>
  49. </Compile>
  50. </ItemGroup>
  51. <ItemGroup>
  52. <ProjectReference Include="..\..\ParticleSettings\ParticleSettings %28Windows%29.csproj">
  53. <Project>{F32F90F2-3829-4E99-9884-FC5CC26D1412}</Project>
  54. <Name>ParticleSettings %28Windows%29</Name>
  55. </ProjectReference>
  56. </ItemGroup>
  57. <ItemGroup>
  58. <Compile Include="ExplosionSmokeSettings.xml">
  59. <SubType>Designer</SubType>
  60. <Name>ExplosionSmokeSettings</Name>
  61. <Importer>XmlImporter</Importer>
  62. <Processor>PassThroughProcessor</Processor>
  63. </Compile>
  64. </ItemGroup>
  65. <ItemGroup>
  66. <Compile Include="SmokePlumeSettings.xml">
  67. <SubType>Designer</SubType>
  68. <Name>SmokePlumeSettings</Name>
  69. <Importer>XmlImporter</Importer>
  70. <Processor>PassThroughProcessor</Processor>
  71. </Compile>
  72. </ItemGroup>
  73. <ItemGroup>
  74. <Compile Include="EmitterSettings.xml">
  75. <SubType>Designer</SubType>
  76. <Name>EmitterSettings</Name>
  77. <Importer>XmlImporter</Importer>
  78. <Processor>PassThroughProcessor</Processor>
  79. </Compile>
  80. </ItemGroup>
  81. <ItemGroup>
  82. <Compile Include="BlockEmitter.png">
  83. <Name>BlockEmitter</Name>
  84. <Importer>TextureImporter</Importer>
  85. <Processor>TextureProcessor</Processor>
  86. </Compile>
  87. <Compile Include="BlockParticle.png">
  88. <Name>BlockParticle</Name>
  89. <Importer>TextureImporter</Importer>
  90. <Processor>TextureProcessor</Processor>
  91. </Compile>
  92. </ItemGroup>
  93. <ItemGroup>
  94. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  95. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  96. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
  97. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  98. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  99. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  100. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  101. </ItemGroup>
  102. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
  103. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  104. Other similar extension points exist, see Microsoft.Common.targets.
  105. <Target Name="BeforeBuild">
  106. </Target>
  107. <Target Name="AfterBuild">
  108. </Target>
  109. -->
  110. </Project>