Particle3DSampleWindows.csproj 9.0 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
  3. <PropertyGroup>
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  6. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  7. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  8. <OutputType>WinExe</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <RootNamespace>Particle3DSample</RootNamespace>
  11. <AssemblyName>Particle3DSample</AssemblyName>
  12. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
  13. <XnaPlatform>Windows</XnaPlatform>
  14. <ApplicationIcon>Game.ico</ApplicationIcon>
  15. <Thumbnail>Particle3DSample.png</Thumbnail>
  16. <XnaCrossPlatformGroupID>{cb698ff6-888e-42a9-a55c-295353fbfce0}</XnaCrossPlatformGroupID>
  17. <StartupObject>Particle3DSample.Program</StartupObject>
  18. <XnaUpgrade>
  19. </XnaUpgrade>
  20. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  21. <FileUpgradeFlags>
  22. </FileUpgradeFlags>
  23. <UpgradeBackupLocation>
  24. </UpgradeBackupLocation>
  25. <OldToolsVersion>3.5</OldToolsVersion>
  26. <XnaOutputType>Game</XnaOutputType>
  27. <XnaProfile>Reach</XnaProfile>
  28. <TargetFrameworkProfile>Client</TargetFrameworkProfile>
  29. <PublishUrl>publish\</PublishUrl>
  30. <Install>true</Install>
  31. <InstallFrom>Disk</InstallFrom>
  32. <UpdateEnabled>false</UpdateEnabled>
  33. <UpdateMode>Foreground</UpdateMode>
  34. <UpdateInterval>7</UpdateInterval>
  35. <UpdateIntervalUnits>Days</UpdateIntervalUnits>
  36. <UpdatePeriodically>false</UpdatePeriodically>
  37. <UpdateRequired>false</UpdateRequired>
  38. <MapFileExtensions>true</MapFileExtensions>
  39. <ApplicationRevision>0</ApplicationRevision>
  40. <ApplicationVersion>1.0.0.%2a</ApplicationVersion>
  41. <IsWebBootstrapper>false</IsWebBootstrapper>
  42. <UseApplicationTrust>false</UseApplicationTrust>
  43. <BootstrapperEnabled>true</BootstrapperEnabled>
  44. </PropertyGroup>
  45. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
  46. <DebugSymbols>true</DebugSymbols>
  47. <DebugType>full</DebugType>
  48. <Optimize>false</Optimize>
  49. <OutputPath>bin\x86\Debug</OutputPath>
  50. <DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
  51. <ErrorReport>prompt</ErrorReport>
  52. <WarningLevel>4</WarningLevel>
  53. <NoStdLib>true</NoStdLib>
  54. <UseVSHostingProcess>false</UseVSHostingProcess>
  55. <PlatformTarget>x86</PlatformTarget>
  56. <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
  57. </PropertyGroup>
  58. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
  59. <DebugType>pdbonly</DebugType>
  60. <Optimize>true</Optimize>
  61. <OutputPath>bin\x86\Release</OutputPath>
  62. <DefineConstants>TRACE%3bWINDOWS</DefineConstants>
  63. <ErrorReport>prompt</ErrorReport>
  64. <WarningLevel>4</WarningLevel>
  65. <NoStdLib>true</NoStdLib>
  66. <UseVSHostingProcess>false</UseVSHostingProcess>
  67. <PlatformTarget>x86</PlatformTarget>
  68. <XnaCompressContent>True</XnaCompressContent>
  69. <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
  70. </PropertyGroup>
  71. <ItemGroup>
  72. <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553">
  73. <Private>False</Private>
  74. </Reference>
  75. <Reference Include="Microsoft.Xna.Framework.Avatar, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
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  77. </Reference>
  78. <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553">
  79. <Private>False</Private>
  80. </Reference>
  81. <Reference Include="Microsoft.Xna.Framework.GamerServices, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
  82. <Private>False</Private>
  83. </Reference>
  84. <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
  85. <Private>False</Private>
  86. </Reference>
  87. <Reference Include="Microsoft.Xna.Framework.Input.Touch, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
  88. <Private>False</Private>
  89. </Reference>
  90. <Reference Include="Microsoft.Xna.Framework.Net, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
  91. <Private>False</Private>
  92. </Reference>
  93. <Reference Include="Microsoft.Xna.Framework.Storage, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
  94. <Private>False</Private>
  95. </Reference>
  96. <Reference Include="Microsoft.Xna.Framework.Video, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
  97. <Private>False</Private>
  98. </Reference>
  99. <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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  101. </Reference>
  102. <Reference Include="mscorlib">
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  104. </Reference>
  105. <Reference Include="System">
  106. <Private>False</Private>
  107. </Reference>
  108. <Reference Include="System.Data" />
  109. <Reference Include="System.Xml" />
  110. <Reference Include="System.Xml.Linq">
  111. <Private>False</Private>
  112. </Reference>
  113. </ItemGroup>
  114. <ItemGroup>
  115. <Compile Include="Game.cs">
  116. <Name>Game</Name>
  117. </Compile>
  118. <Compile Include="ParticleEmitter.cs">
  119. <Name>ParticleEmitter</Name>
  120. </Compile>
  121. <Compile Include="ParticleSettings.cs">
  122. <Name>ParticleSettings</Name>
  123. </Compile>
  124. <Compile Include="ParticleSystem.cs">
  125. <Name>ParticleSystem</Name>
  126. </Compile>
  127. <Compile Include="ParticleSystems\ExplosionParticleSystem.cs">
  128. <Name>ExplosionParticleSystem</Name>
  129. </Compile>
  130. <Compile Include="ParticleSystems\ExplosionSmokeParticleSystem.cs">
  131. <Name>ExplosionSmokeParticleSystem</Name>
  132. </Compile>
  133. <Compile Include="ParticleSystems\FireParticleSystem.cs">
  134. <Name>FireParticleSystem</Name>
  135. </Compile>
  136. <Compile Include="ParticleSystems\ProjectileTrailParticleSystem.cs">
  137. <Name>ProjectileTrailParticleSystem</Name>
  138. </Compile>
  139. <Compile Include="ParticleSystems\SmokePlumeParticleSystem.cs">
  140. <Name>SmokePlumeParticleSystem</Name>
  141. </Compile>
  142. <Compile Include="ParticleVertex.cs">
  143. <Name>ParticleVertex</Name>
  144. </Compile>
  145. <Compile Include="Projectile.cs">
  146. <Name>Projectile</Name>
  147. </Compile>
  148. <Compile Include="Properties\AssemblyInfo.cs">
  149. <Name>AssemblyInfo</Name>
  150. </Compile>
  151. </ItemGroup>
  152. <ItemGroup>
  153. <Content Include="Game.ico">
  154. <Name>Game</Name>
  155. </Content>
  156. </ItemGroup>
  157. <ItemGroup>
  158. <Content Include="Particle3DSample.png">
  159. </Content>
  160. </ItemGroup>
  161. <ItemGroup>
  162. <NestedContentProject Include="Content\Content.contentproj">
  163. <Project>{12a1407b-bace-4f2a-9413-a4c8dd9e4922}</Project>
  164. <Visible>False</Visible>
  165. </NestedContentProject>
  166. </ItemGroup>
  167. <ItemGroup>
  168. <ProjectReference Include="Content\Particle3DSampleContent.contentproj">
  169. <Project>{12A1407B-BACE-4F2A-9413-A4C8DD9E4922}</Project>
  170. <Name>Particle3DSampleContent %28Content%29</Name>
  171. <XnaReferenceType>Content</XnaReferenceType>
  172. </ProjectReference>
  173. </ItemGroup>
  174. <ItemGroup>
  175. <BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
  176. <Visible>False</Visible>
  177. <ProductName>Microsoft .NET Framework 4 Client Profile %28x86 and x64%29</ProductName>
  178. <Install>true</Install>
  179. </BootstrapperPackage>
  180. <BootstrapperPackage Include="Microsoft.Net.Client.3.5">
  181. <Visible>False</Visible>
  182. <ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
  183. <Install>false</Install>
  184. </BootstrapperPackage>
  185. <BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
  186. <Visible>False</Visible>
  187. <ProductName>.NET Framework 3.5 SP1</ProductName>
  188. <Install>false</Install>
  189. </BootstrapperPackage>
  190. <BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
  191. <Visible>False</Visible>
  192. <ProductName>Windows Installer 3.1</ProductName>
  193. <Install>true</Install>
  194. </BootstrapperPackage>
  195. <BootstrapperPackage Include="Microsoft.Xna.Framework.4.0">
  196. <Visible>False</Visible>
  197. <ProductName>Microsoft XNA Framework Redistributable 4.0</ProductName>
  198. <Install>true</Install>
  199. </BootstrapperPackage>
  200. </ItemGroup>
  201. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  202. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  203. Other similar extension points exist, see Microsoft.Common.targets.
  204. <Target Name="BeforeBuild">
  205. </Target>
  206. <Target Name="AfterBuild">
  207. </Target>
  208. -->
  209. <ProjectExtensions>
  210. <VisualStudio>
  211. </VisualStudio>
  212. </ProjectExtensions>
  213. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" Condition="" />
  214. </Project>