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- <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
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- <OutputType>Library</OutputType>
- <AppDesignerFolder>Properties</AppDesignerFolder>
- <RootNamespace>MapData</RootNamespace>
- <AssemblyName>MapData</AssemblyName>
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- <ErrorReport>prompt</ErrorReport>
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- <UseVSHostingProcess>false</UseVSHostingProcess>
- <PlatformTarget>x86</PlatformTarget>
- <DebugSymbols>true</DebugSymbols>
- <DebugType>full</DebugType>
- <Optimize>false</Optimize>
- <DefineConstants>DEBUG;TRACE;XBOX;XBOX360</DefineConstants>
- <XnaCompressContent>True</XnaCompressContent>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Xbox 360' ">
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- <XnaCompressContent>True</XnaCompressContent>
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- <ItemGroup>
- <Compile Include="MapData.cs" />
- <Compile Include="MapDataReader.cs">
- <SubType>Code</SubType>
- </Compile>
- <Compile Include="Properties\AssemblyInfo.cs" />
- </ItemGroup>
- <ItemGroup>
- <Reference Include="Microsoft.Xna.Framework">
- <Private>False</Private>
- </Reference>
- <Reference Include="Microsoft.Xna.Framework.Game">
- <Private>False</Private>
- </Reference>
- <Reference Include="mscorlib">
- <Private>False</Private>
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- </ItemGroup>
- <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
- <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" Condition="" />
- <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
- Other similar extension points exist, see Microsoft.Common.targets.
- <Target Name="BeforeBuild">
- </Target>
- <Target Name="AfterBuild">
- </Target>
- -->
- </Project>
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