PathfindingContent.contentproj 5.1 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
  3. <PropertyGroup>
  4. <ProjectGuid>{3A8EC351-725E-4178-BC01-4FC417AAE783}</ProjectGuid>
  5. <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  6. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  7. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  8. <OutputType>Library</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  11. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
  12. <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
  13. <ContentRootDirectory>Content</ContentRootDirectory>
  14. </PropertyGroup>
  15. <PropertyGroup>
  16. <RootNamespace>PathfindingContent</RootNamespace>
  17. </PropertyGroup>
  18. <ItemGroup>
  19. <Compile Include="barrier.png">
  20. <Name>barrier</Name>
  21. <Importer>TextureImporter</Importer>
  22. <Processor>TextureProcessor</Processor>
  23. </Compile>
  24. <Compile Include="dot.png">
  25. <Name>dot</Name>
  26. <Importer>TextureImporter</Importer>
  27. <Processor>TextureProcessor</Processor>
  28. </Compile>
  29. <Compile Include="tank.png">
  30. <Name>tank</Name>
  31. <Importer>TextureImporter</Importer>
  32. <Processor>TextureProcessor</Processor>
  33. </Compile>
  34. <Compile Include="whiteTile.png">
  35. <Name>whiteTile</Name>
  36. <Importer>TextureImporter</Importer>
  37. <Processor>TextureProcessor</Processor>
  38. </Compile>
  39. </ItemGroup>
  40. <ItemGroup>
  41. <Compile Include="HUDFont.spritefont">
  42. <Name>HUDFont</Name>
  43. <Importer>FontDescriptionImporter</Importer>
  44. <Processor>FontDescriptionProcessor</Processor>
  45. </Compile>
  46. <Compile Include="xboxControllerButtonA.tga">
  47. <Name>xboxControllerButtonA</Name>
  48. <Importer>TextureImporter</Importer>
  49. <Processor>TextureProcessor</Processor>
  50. </Compile>
  51. <Compile Include="xboxControllerButtonB.tga">
  52. <Name>xboxControllerButtonB</Name>
  53. <Importer>TextureImporter</Importer>
  54. <Processor>TextureProcessor</Processor>
  55. </Compile>
  56. <Compile Include="xboxControllerButtonX.tga">
  57. <Name>xboxControllerButtonX</Name>
  58. <Importer>TextureImporter</Importer>
  59. <Processor>TextureProcessor</Processor>
  60. </Compile>
  61. <Compile Include="xboxControllerButtonY.tga">
  62. <Name>xboxControllerButtonY</Name>
  63. <Importer>TextureImporter</Importer>
  64. <Processor>TextureProcessor</Processor>
  65. </Compile>
  66. </ItemGroup>
  67. <ItemGroup>
  68. <ProjectReference Include="..\..\MapData\PathfindingData.csproj">
  69. <Project>{952F3B01-B5D9-49C4-841B-653D650B6303}</Project>
  70. <Name>PathfindingData</Name>
  71. </ProjectReference>
  72. </ItemGroup>
  73. <ItemGroup>
  74. <Compile Include="Map1.xml">
  75. <Name>Map1</Name>
  76. <Importer>XmlImporter</Importer>
  77. <Processor>PassThroughProcessor</Processor>
  78. </Compile>
  79. <Compile Include="Map2.xml">
  80. <Name>Map2</Name>
  81. <Importer>XmlImporter</Importer>
  82. <Processor>PassThroughProcessor</Processor>
  83. </Compile>
  84. <Compile Include="Map3.xml">
  85. <Name>Map3</Name>
  86. <Importer>XmlImporter</Importer>
  87. <Processor>PassThroughProcessor</Processor>
  88. </Compile>
  89. <Compile Include="Map4.xml">
  90. <Name>Map4</Name>
  91. <Importer>XmlImporter</Importer>
  92. <Processor>PassThroughProcessor</Processor>
  93. </Compile>
  94. </ItemGroup>
  95. <ItemGroup>
  96. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  97. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  98. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
  99. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  100. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  101. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  102. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  103. </ItemGroup>
  104. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
  105. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  106. Other similar extension points exist, see Microsoft.Common.targets.
  107. <Target Name="BeforeBuild">
  108. </Target>
  109. <Target Name="AfterBuild">
  110. </Target>
  111. -->
  112. </Project>