PerPixelCollisionContent.contentproj 3.3 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <ProjectGuid>{1F1CC7DD-DC98-435C-AC22-81D5FDAA41EA}</ProjectGuid>
  5. <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  6. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  7. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  8. <OutputType>Library</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  11. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
  12. <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
  13. <ContentRootDirectory>Content</ContentRootDirectory>
  14. </PropertyGroup>
  15. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
  16. <PlatformTarget>x86</PlatformTarget>
  17. </PropertyGroup>
  18. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
  19. <PlatformTarget>x86</PlatformTarget>
  20. </PropertyGroup>
  21. <PropertyGroup>
  22. <RootNamespace>PerPixelCollisionContent</RootNamespace>
  23. </PropertyGroup>
  24. <ItemGroup>
  25. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
  26. <Private>False</Private>
  27. </Reference>
  28. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
  29. <Private>False</Private>
  30. </Reference>
  31. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
  32. <Private>False</Private>
  33. </Reference>
  34. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
  35. <Private>False</Private>
  36. </Reference>
  37. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
  38. <Private>False</Private>
  39. </Reference>
  40. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
  41. <Private>False</Private>
  42. </Reference>
  43. </ItemGroup>
  44. <ItemGroup>
  45. <Compile Include="Block.bmp">
  46. <Name>Block</Name>
  47. <Importer>TextureImporter</Importer>
  48. <Processor>TextureProcessor</Processor>
  49. </Compile>
  50. <Compile Include="Person.bmp">
  51. <Name>Person</Name>
  52. <Importer>TextureImporter</Importer>
  53. <Processor>TextureProcessor</Processor>
  54. </Compile>
  55. </ItemGroup>
  56. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
  57. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  58. Other similar extension points exist, see Microsoft.Common.targets.
  59. <Target Name="BeforeBuild">
  60. </Target>
  61. <Target Name="AfterBuild">
  62. </Target>
  63. -->
  64. </Project>