SkyContent.cs 1.1 KB

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  1. #region File Description
  2. //-----------------------------------------------------------------------------
  3. // SkyContent.cs
  4. //
  5. // Microsoft XNA Community Game Platform
  6. // Copyright (C) Microsoft Corporation. All rights reserved.
  7. //-----------------------------------------------------------------------------
  8. #endregion
  9. #region Using Statements
  10. using Microsoft.Xna.Framework;
  11. using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
  12. using Microsoft.Xna.Framework.Content.Pipeline.Processors;
  13. using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler;
  14. using Microsoft.Xna.Framework.Content;
  15. #endregion
  16. namespace GeneratedGeometryPipeline
  17. {
  18. /// <summary>
  19. /// Design time class for holding a skydome. This is created by
  20. /// the SkyProcessor, then written out to a compiled XNB file.
  21. /// At runtime, the data is loaded into the runtime Sky class.
  22. /// </summary>
  23. [ContentSerializerRuntimeType("GeneratedGeometry.Sky, XnaGraphicsDemo")]
  24. public class SkyContent
  25. {
  26. public ModelContent Model;
  27. public TextureContent Texture;
  28. }
  29. }