ReachGraphicsDemo (Phone).csproj 5.4 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <ProjectGuid>{57AC160E-EC05-4124-B568-2C08B45F090E}</ProjectGuid>
  5. <ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  6. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  7. <Platform Condition=" '$(Platform)' == '' ">Windows Phone</Platform>
  8. <OutputType>Library</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <RootNamespace>XnaGraphicsDemo</RootNamespace>
  11. <AssemblyName>XnaGraphicsDemo</AssemblyName>
  12. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  13. <TargetFrameworkProfile>Client</TargetFrameworkProfile>
  14. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
  15. <XnaPlatform>Windows Phone</XnaPlatform>
  16. <XnaProfile>Reach</XnaProfile>
  17. <XnaCrossPlatformGroupID>2c0a54c1-9a32-4765-8a0a-c9dd328bf889</XnaCrossPlatformGroupID>
  18. <XnaOutputType>Game</XnaOutputType>
  19. <XapFilename>$(AssemblyName).xap</XapFilename>
  20. <SilverlightManifestTemplate>Properties\AppManifest.xml</SilverlightManifestTemplate>
  21. <XnaWindowsPhoneManifestTemplate>Properties\WindowsPhoneManifest.xml</XnaWindowsPhoneManifestTemplate>
  22. <ApplicationIcon>Game.ico</ApplicationIcon>
  23. <Thumbnail>GameThumbnail.png</Thumbnail>
  24. <TileImage>GameThumbnail.png</TileImage>
  25. <TileTitle>ReachGraphicsDemo</TileTitle>
  26. </PropertyGroup>
  27. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Windows Phone' ">
  28. <DebugSymbols>true</DebugSymbols>
  29. <DebugType>full</DebugType>
  30. <Optimize>false</Optimize>
  31. <OutputPath>bin\Windows Phone\Debug</OutputPath>
  32. <DefineConstants>DEBUG;TRACE;WINDOWS_PHONE</DefineConstants>
  33. <ErrorReport>prompt</ErrorReport>
  34. <WarningLevel>4</WarningLevel>
  35. <NoStdLib>true</NoStdLib>
  36. <UseVSHostingProcess>false</UseVSHostingProcess>
  37. <XnaCompressContent>false</XnaCompressContent>
  38. </PropertyGroup>
  39. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Windows Phone' ">
  40. <DebugType>pdbonly</DebugType>
  41. <Optimize>true</Optimize>
  42. <OutputPath>bin\Windows Phone\Release</OutputPath>
  43. <DefineConstants>TRACE;WINDOWS_PHONE</DefineConstants>
  44. <ErrorReport>prompt</ErrorReport>
  45. <WarningLevel>4</WarningLevel>
  46. <NoStdLib>true</NoStdLib>
  47. <UseVSHostingProcess>false</UseVSHostingProcess>
  48. <XnaCompressContent>false</XnaCompressContent>
  49. </PropertyGroup>
  50. <ItemGroup>
  51. <Reference Include="Microsoft.Xna.Framework">
  52. <Private>False</Private>
  53. </Reference>
  54. <Reference Include="Microsoft.Xna.Framework.Game">
  55. <Private>False</Private>
  56. </Reference>
  57. <Reference Include="Microsoft.Xna.Framework.Graphics">
  58. <Private>False</Private>
  59. </Reference>
  60. <Reference Include="Microsoft.Xna.Framework.GamerServices">
  61. <Private>False</Private>
  62. </Reference>
  63. <Reference Include="Microsoft.Xna.Framework.Input.Touch">
  64. <Private>False</Private>
  65. </Reference>
  66. <Reference Include="mscorlib">
  67. <Private>False</Private>
  68. </Reference>
  69. <Reference Include="System">
  70. <Private>False</Private>
  71. </Reference>
  72. <Reference Include="System.Xml">
  73. <Private>False</Private>
  74. </Reference>
  75. <Reference Include="System.Core">
  76. <Private>False</Private>
  77. </Reference>
  78. <Reference Include="System.Xml.Linq">
  79. <Private>False</Private>
  80. </Reference>
  81. </ItemGroup>
  82. <ItemGroup>
  83. <Compile Include="AlphaDemo.cs" />
  84. <Compile Include="BasicDemo.cs" />
  85. <Compile Include="DualDemo.cs" />
  86. <Compile Include="EnvmapDemo.cs" />
  87. <Compile Include="MenuComponent.cs" />
  88. <Compile Include="MenuEntry.cs" />
  89. <Compile Include="ParticleDemo.cs" />
  90. <Compile Include="Properties\AssemblyInfo.cs" />
  91. <Compile Include="SkinnedDemo.cs" />
  92. <Compile Include="Sky.cs" />
  93. <Compile Include="Tank.cs" />
  94. <Compile Include="TitleMenu.cs" />
  95. <None Include="Properties\AppManifest.xml" />
  96. <None Include="Properties\WindowsPhoneManifest.xml" />
  97. <Compile Include="Program.cs" />
  98. <Compile Include="DemoGame.cs" />
  99. </ItemGroup>
  100. <ItemGroup>
  101. <Content Include="Game.ico" />
  102. <Content Include="GameThumbnail.png">
  103. <CopyToOutputDirectory>Always</CopyToOutputDirectory>
  104. </Content>
  105. </ItemGroup>
  106. <ItemGroup>
  107. <ProjectReference Include="..\DataTypes\DataTypes %28Phone%29.csproj">
  108. <Project>{4CA53494-F54E-4031-9D67-B42F5D31BED5}</Project>
  109. <Name>DataTypes %28Phone%29</Name>
  110. </ProjectReference>
  111. <ProjectReference Include="..\XnaGraphicsDemoContent\ReachGraphicsDemoContent.contentproj">
  112. <Name>ReachGraphicsDemoContent %28Content%29</Name>
  113. <XnaReferenceType>Content</XnaReferenceType>
  114. <Project>{C09C6D8E-12BF-4913-ACF6-5E35FDD1BD9F}</Project>
  115. </ProjectReference>
  116. </ItemGroup>
  117. <ItemGroup>
  118. <None Include="App.config" />
  119. </ItemGroup>
  120. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  121. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
  122. <!--
  123. To modify your build process, add your task inside one of the targets below and uncomment it.
  124. Other similar extension points exist, see Microsoft.Common.targets.
  125. <Target Name="BeforeBuild">
  126. </Target>
  127. <Target Name="AfterBuild">
  128. </Target>
  129. -->
  130. </Project>